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|Combat is a skill tied to the player's ability to fight against [[monsters]].  Each level adds +5 [[health]] points.
 
|Combat is a skill tied to the player's ability to fight against [[monsters]].  Each level adds +5 [[health]] points.
 
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|}
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==Proficiency==
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Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [https://gaming.stackexchange.com/questions/258240/what-does-1-proficiency-mean].
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The [[Pickaxe]], [[Axe]], and [[Watering Can]] use 2 [[energy]]. The [[Fishing Rod]] uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.
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=== Affected Tools ===
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==== Farming ====
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* [[Hoe]]
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* [[Watering Can]]
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==== Foraging ====
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* [[Axe]]
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==== Fishing ====
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* [[Fishing Rod]]
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* [[Crab Pot]]
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==== Mining ====
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* [[Pickaxe]]
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=== Unaffected Tools ===
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The following tools do not consume energy:
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* Swords
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* Hammers
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* Daggers
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* Slingshots
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* [[Scythe]]
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The following tools always consumes 4 points of energy:
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* [[Milk Pail]]
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* [[Shears]]
    
==[[File:Farming_Skill_Icon.png|32px]] Farming==
 
==[[File:Farming_Skill_Icon.png|32px]] Farming==
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{{NavboxSkills}}
 
{{NavboxSkills}}
[[Category:Skills]]
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[[Category:Skills| ]]
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