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| * 3 (cricket). | | * 3 (cricket). |
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− | | <tt>DayTiles [{{t|string layer}} {{t|int x}} {{t|int y}} {{t|int type}}]+</tt><br />''(valid in any location)'' | + | | <tt>DayTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</tt><br />''(valid in any location)'' |
− | | ? | + | | Sets tiles to act as daytime windows. Anytime before 7pm, this finds the tile at position ({{t|x}}, {{t|y}}) on the map layer matching {{t|layerName}}, changes its tilesheet index to the specified {{t|tilesheetIndex}}, and adds a glow to simulate daylight. The glow will only be added if the location is indoores and the {{t|tilesheetIndex}} is 256, 288, 405, 469, or 1224. The parameters can be repeated to affect multiple tiles.<br />''Example: <tt>DayTiles Front 3 1 256 Front 3 2 288</tt>.'' |
| |- | | |- |
| | <tt>Doors {{t|int x}} {{t|int y}} {{t|string sheetID}} {{t|int tileID}}</tt><br />''(valid in any location)'' | | | <tt>Doors {{t|int x}} {{t|int y}} {{t|string sheetID}} {{t|int tileID}}</tt><br />''(valid in any location)'' |
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| | Sets the music that plays when the player enters, where {{t|name}} is the cue name in the audio files, music will only play if the time is between {{t|int start}} (inclusive) and {{t|int end}} (exclusive).<br />''Example: <tt>Music 800 1200 MarlonsTheme</tt>.'' | | | Sets the music that plays when the player enters, where {{t|name}} is the cue name in the audio files, music will only play if the time is between {{t|int start}} (inclusive) and {{t|int end}} (exclusive).<br />''Example: <tt>Music 800 1200 MarlonsTheme</tt>.'' |
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− | | <tt>NightTiles [{{t|string layer}} {{t|int x}} {{t|int y}} {{t|int type}}]+</tt><br />''(valid in any location)'' | + | | <tt>NightTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</tt><br />''(valid in any location)'' |
| | ? | | | ? |
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| The following properties are used but apparently have no effect: <tt>Arch</tt>, <tt>Debris</tt>, and <tt>Fish</tt>. | | The following properties are used but apparently have no effect: <tt>Arch</tt>, <tt>Debris</tt>, and <tt>Fish</tt>. |
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− | <small>¹ Map properties are handled in <tt>GameLocation::resetForPlayerEntry</tt> and <tt>GameLocation::loadObjects</tt>.</small> | + | <small>¹ Map properties are handled in <tt>GameLocation::resetForPlayerEntry</tt> and <tt>GameLocation::loadObjects</tt>.</small><br /> |
| <small>² The <tt>T</tt> value (short for ''true'') is conventional, but any non-empty value will work too.</small> | | <small>² The <tt>T</tt> value (short for ''true'') is conventional, but any non-empty value will work too.</small> |
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