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==Proficiency==
 
==Proficiency==
Skill proficiency affects the amount of [[energy]] required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [https://gaming.stackexchange.com/questions/258240/what-does-1-proficiency-mean].
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Proficiency refers to the amount of [[energy]] required to use a specific tool. Each increase in skill decreases energy requirements for specific tools by 0.1 points (rounded to the nearest integer).
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The [[Pickaxes|Pickaxe]], [[Axes|Axe]], [[Hoes|Hoe]], and [[Watering Cans|Watering Can]] use 2 [[energy]]. The [[Tools#Fishing Poles|Fishing Rod]] uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.
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At skill level 0, each [[Pickaxes|Pickaxe]], [[Axes|Axe]], and [[Hoes|Hoe]] uses 2 energy. Each [[Tools#Fishing Poles|Fishing Pole]] uses 8 energy. The starter [[Watering Cans|Watering Can]] uses 2 [[energy]].
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Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade.  At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy.  At Farming Level 10, the starter can uses 1 energy, and the iridium uses 9 energy.  Using an upgraded can to water one tile costs the same energy as the starter watering can.  Attempting to use an empty watering can never costs energy.
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Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool. 
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Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether fully-charged or used to till one tile of soil.
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All fishing poles use the same energy:  8 points at Fishing Level 0, and 7 points at Fishing Level 10.
 
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'''Fishing'''
 
'''Fishing'''
 
* [[Tools#Fishing Poles|Fishing Rod]]
 
* [[Tools#Fishing Poles|Fishing Rod]]
* [[Crab Pot]]
      
'''Mining'''
 
'''Mining'''
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=== Unaffected Tools ===
 
=== Unaffected Tools ===
 
The following tools do not consume energy:
 
The following tools do not consume energy:
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* [[Scythe]]
 
* [[Weapons]]
 
* [[Weapons]]
 
** [[Weapons#Sword|Swords]]
 
** [[Weapons#Sword|Swords]]
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** [[Weapons#Dagger|Daggers]]
 
** [[Weapons#Dagger|Daggers]]
 
** [[Weapons#Slingshot|Slingshots]]
 
** [[Weapons#Slingshot|Slingshots]]
* [[Scythe]]
      
The following tools always consume 4 points of energy:
 
The following tools always consume 4 points of energy:
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Neither loading a [[Crab Pot]] with [[Bait]] nor harvesting it uses any energy, at any skill level.
    
==[[File:Farming_Skill_Icon.png|32px]] Farming==
 
==[[File:Farming_Skill_Icon.png|32px]] Farming==
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