Changes

Jump to navigation Jump to search
12 bytes added ,  01:06, 6 September 2018
→‎Proficiency: that change (of mine) was ambiguous
Line 78: Line 78:  
At skill level 0, each [[Pickaxes|Pickaxe]], [[Axes|Axe]], and [[Hoes|Hoe]] uses 2 energy.  Each [[Tools#Fishing Poles|Fishing Pole]] uses 8 energy.  The starter [[Watering Cans|Watering Can]] uses 2 [[energy]].
 
At skill level 0, each [[Pickaxes|Pickaxe]], [[Axes|Axe]], and [[Hoes|Hoe]] uses 2 energy.  Each [[Tools#Fishing Poles|Fishing Pole]] uses 8 energy.  The starter [[Watering Cans|Watering Can]] uses 2 [[energy]].
   −
Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade, but each increase in [[Skills|skill]] decreases those energy requirements by another 0.1 points.  At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy.  At Farming Level 10, the starter can uses 1 energy, and the iridium uses 5 energy (10 minus .5 per skill level).  Using an upgraded can to water one tile costs the same energy as the starter watering can.  Attempting to use an empty watering can never costs energy. Filling a water can never uses energy.
+
Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade, but each increase in [[Skills|skill]] decreases those energy requirements by another 0.1 points per upgrade.  At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy.  At Farming Level 10, the starter can uses 1 energy, and the iridium uses 5 energy (10 minus .5 per skill level).  Using an upgraded can to water one tile costs the same energy as the starter watering can.  Attempting to use an empty watering can never costs energy. Filling a water can never uses energy.
    
Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.   
 
Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.   
1,014

edits

Navigation menu