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If the player has reached at least level 2 in the [[Mining]] skill, floors can be skipped by using a [[Staircase]] (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
 
If the player has reached at least level 2 in the [[Mining]] skill, floors can be skipped by using a [[Staircase]] (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
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Dying in the Mines causes the player to "forget" several of the most recent floors. Generally, around 5~11 floors will be lost, which means the elevator to those floors will not be accessible until progression is once again made. 10% of the player's gold will also be lost, as well as various items, including [[weapons]], tools, and unique items (except for the [[Galaxy Sword]] and [[rings]]). If tools are lost, they will be returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing poles]] and weapons will not be returned.
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Dying in the Mines causes the player to "forget" several of the most recent floors. Generally, around 5-11 floors will be lost, which means the elevator to those floors will not be accessible until progression is once again made. 10% of the player's gold will also be lost, as well as various inventory items, including [[weapons]] and [[tools]] (except for the [[Galaxy Sword]]). If tools are lost, they will be returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing poles]] and weapons will not be returned.  After dying in the mines, you will awaken in the mine entrance, apparently having been found by one of the villagers who live nearby.
    
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the [[Community Center]] [[Bundles#Boiler Room|boiler room]] bundles or purchased from the [[Joja Community Development Form]].
 
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the [[Community Center]] [[Bundles#Boiler Room|boiler room]] bundles or purchased from the [[Joja Community Development Form]].
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The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.
 
The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.
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{| class="wikitable sortable" style="width:80%; min-width:500px;"
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{| class="wikitable sortable"
! style="width:5%" | Floor
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! Floor
! style="width:15%" | Theme
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! Theme
! style="width:9%" | Enemies
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! Enemies
! style="width:5%" | Treasures
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! Treasures
! style="width:34%" | Notes
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! Notes
 
|-
 
|-
 
|Entrance
 
|Entrance
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==Infested floors==
 
==Infested floors==
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[[File:Overrun_Area.png|thumb|right|Entering an infested floor]]
 
Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes [[Duggy|duggies]] that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").
 
Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes [[Duggy|duggies]] that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").
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==The Mushroom Floor==
 
==The Mushroom Floor==
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[[File:The Mushroom Floor.jpg|thumb|right|120px|The Mushroom Floor]]
 
Sometimes a floor in the lower section of the mine (levels 81-119) will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern. Mushrooms will continue to respawn on that floor throughout the same game day (even if the player quits and restarts,) and so repeated trips can be made to collect a large number of mushrooms.
 
Sometimes a floor in the lower section of the mine (levels 81-119) will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern. Mushrooms will continue to respawn on that floor throughout the same game day (even if the player quits and restarts,) and so repeated trips can be made to collect a large number of mushrooms.
    
Because of the way the game chooses such floors, the mushroom floor will "move up" one level each day; for example, if level 94 is a mushroom floor on Spring 5, then level 93 will be a mushroom floor on Spring 6. A player could thus track the mushroom floor and only choose to exploit it when the level can be reached quickly such as when it is one floor below an elevator. Note however, that no mushrooms will spawn on an elevator level itself (floors ending in 0 or 5) or if the level is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
 
Because of the way the game chooses such floors, the mushroom floor will "move up" one level each day; for example, if level 94 is a mushroom floor on Spring 5, then level 93 will be a mushroom floor on Spring 6. A player could thus track the mushroom floor and only choose to exploit it when the level can be reached quickly such as when it is one floor below an elevator. Note however, that no mushrooms will spawn on an elevator level itself (floors ending in 0 or 5) or if the level is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
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==Skull Cavern Mine==
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==Floor Reset==
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As of v1.3, mine floors sometimes reset in an unpredictable way, especially if playing in [[multiplayer]].  In singleplayer, there is a good chance that a mine floor will reset at the next 10-minute tick of the in-game clock, measured from the time the player leaves the floor.  In multiplayer, a mine floor may not reset until all players leave the floor, and the clock advances 10 minutes.
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==Skull Cavern==
 
On floor 120 of the Mines is the [[Skull Key]]. The skull key is used to open a door in a cave in [[The Desert]], leading to the [[Skull Cavern]]. It is also used to unlock the [[Junimo Kart]] arcade machine for play in [[The Stardrop Saloon]].
 
On floor 120 of the Mines is the [[Skull Key]]. The skull key is used to open a door in a cave in [[The Desert]], leading to the [[Skull Cavern]]. It is also used to unlock the [[Junimo Kart]] arcade machine for play in [[The Stardrop Saloon]].
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File:Mine_Overview.png|The entrance to the mines
 
File:Mine_Overview.png|The entrance to the mines
 
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5
 
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5
File:Overrun_Area.png|An example of the message upon entering an overrun area
   
File:Coal_Minecart.jpg|A minecart stash filled with coal
 
File:Coal_Minecart.jpg|A minecart stash filled with coal
File:The Mushroom Floor.jpg|The Mushroom Floor
   
</gallery>
 
</gallery>
  
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