Changes

Jump to navigation Jump to search
43 bytes removed ,  14:21, 20 December 2018
int moneyToTake = Math.Min(1000, who.Money / 10); who.Money -= moneyToTake; // who deducts the money is irrelevant.
Line 4: Line 4:  
A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
 
A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
   −
Energy can be replenished up to its maximum by eating food. Consuming negative-energy foods such as [[Sap]] or [[Void Mayonnaise]] reduces energy. To consume food, put it on the hotbar (the top row of inventory) and {{key|right-click}} it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food provides more energy than cheaper food items.
+
Energy can be replenished up to its maximum by eating positive-energy food. Consuming negative-energy foods such as [[Sap]] or [[Void Mayonnaise]] reduces energy. To consume food, put it on the hotbar (the top row of inventory) and {{key|right-click}} it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food provides more energy than cheaper food items.
   −
Standing in the [[Spa]] also adds energy. In a [[Multiplayer]] game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
+
Standing in the [[Spa]] also restores energy. In a [[Multiplayer]] game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
   −
The Player starts the game with 270 maximum energy. Eating a [[Stardrop]] permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508. Eating certain [[Cooking|food]] can temporarily increase maximum energy, even beyond 508.
+
The player starts the game with 270 maximum energy. Eating a [[Stardrop]] permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508. Eating certain [[Cooking|food]] can temporarily increase maximum energy, even beyond 508.
   −
Players become exhausted when their energy drops to 0 or below, at which point they are unable to run.  Continuing energy-consuming activities without energy supply makes the player pass out, ending the day. If the player passes out and is found by a Joja Team Member, a medical team will be summoned and the player will be charged up to {{price|1000}} for the service.
+
Players become exhausted when their energy drops to 0 or below, at which point they are unable to run.  Continuing energy-consuming activities without energy supply makes the player pass out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to {{price|1000}}.
   −
Eating something enables an exhausted player to run again, but exhaustion remains to the end of the day. Consuming [[Harvey's Clinic|Muscle Remedy]] removes exhaustion. If a player is [[Marriage|married]], kissing his/her spouse for the first time in the day removes exhaustion too.
+
Eating something enables an exhausted player to run again, but exhaustion remains to the end of the day. Consuming [[Muscle Remedy]] removes exhaustion. If a player is [[Marriage|married]], kissing his/her spouse for the first time in the day removes exhaustion too.
    
==Sleeping==
 
==Sleeping==
270

edits

Navigation menu