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==Development==
 
==Development==
The game was developed entirely by Eric Barone, who goes by the alias [[ConcernedApe]]. He programmed it in C# using the Microsoft XNA framework. All the art was drawn using Paint.NET, and Propellerhead Software's Reason was used to compose the game's music and sound effects.<ref>http://cornellsun.com/2016/02/23/stardew-valley-pushing-the-boundaries-of-farming-rpgs/</ref> Stardew Valley is published by London game studio [http://chucklefish.org Chucklefish], best known for developing the space sandbox-adventure game [http://playstarbound.com Starbound].
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The game was developed entirely by Eric Barone, who goes by the alias [[ConcernedApe]]. He programmed it in C# using the Microsoft XNA framework. All the art was drawn using Paint.NET, and Propellerhead Software's Reason was used to compose the game's music and sound effects.<ref>http://cornellsun.com/2016/02/23/stardew-valley-pushing-the-boundaries-of-farming-rpgs/</ref>
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It took four years for ConcernedApe to completely develop, during which he posted development updates via the game's [http://stardewvalley.net official website] and was released to the public on February 26th, 2016. The purchase price is $14.99 USD.
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Stardew Valley was initially published by London game studio [http://chucklefish.org Chucklefish], best known for developing the space sandbox-adventure game [http://playstarbound.com Starbound]. As of December 14, 2018, Stardew Valley is self-published by ConcernedApe on PC, Mac, Linux, XBox One, Playstation 4, and PS Vita.  Chucklefish continues to publish Stardew Valley on Nintendo Switch and mobile platforms.
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It took four years for ConcernedApe to completely develop the game, during which he posted development updates on https://stardewvalley.blogspot.com/ (2012-2013) and [https://stardewvalley.net/ the game's official website] (2013-present). It was released to the public on February 26th, 2016. The purchase price is $14.99 USD ($7.99 USD for mobile).
    
==Releases==
 
==Releases==
106,358

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