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obsolete interview from 2016
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==Development==
 
==Development==
The game was developed entirely by Eric Barone, who goes by the alias [[ConcernedApe]]. He programmed it in C# using the Microsoft XNA framework. All the art was drawn using Paint.NET, and Propellerhead Software's Reason was used to compose the game's music and sound effects.<ref>http://cornellsun.com/2016/02/23/stardew-valley-pushing-the-boundaries-of-farming-rpgs/</ref>
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The game was developed entirely by Eric Barone, who goes by the alias [[ConcernedApe]]. He programmed it in C# using the Microsoft XNA framework. All the art was drawn using Paint.NET, and Propellerhead Software's Reason was used to compose the game's music and sound effects.
    
Stardew Valley was initially published by London game studio [http://chucklefish.org Chucklefish], best known for developing the space sandbox-adventure game [http://playstarbound.com Starbound]. As of December 14, 2018, Stardew Valley is self-published by ConcernedApe on PC, Mac, Linux, XBox One, Playstation 4, and PS Vita.  Chucklefish continues to publish Stardew Valley on Nintendo Switch and mobile platforms.
 
Stardew Valley was initially published by London game studio [http://chucklefish.org Chucklefish], best known for developing the space sandbox-adventure game [http://playstarbound.com Starbound]. As of December 14, 2018, Stardew Valley is self-published by ConcernedApe on PC, Mac, Linux, XBox One, Playstation 4, and PS Vita.  Chucklefish continues to publish Stardew Valley on Nintendo Switch and mobile platforms.
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==Continuing Development==
 
==Continuing Development==
 
''See [[Version History]], [[Console Version History]], and [[Mobile Version History]]''
 
''See [[Version History]], [[Console Version History]], and [[Mobile Version History]]''
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==Sources==
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<references />
      
[[Category:Content]]
 
[[Category:Content]]
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