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427 bytes added ,  22:54, 5 April 2019
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| Objects that are always drawn on top of other layers. This is typically used for foreground effects like foliage cover.
 
| Objects that are always drawn on top of other layers. This is typically used for foreground effects like foliage cover.
 
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[[File:MapLayers.png]]
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<li>(Using Tiled) There are 2 different types of layers along with the 5 main layers, Objects Layer (cloud-like icon) and Tile Layer (grid icon). The Tile Layer is where you make map edits (placing and removing tiles) and the Objects Layers is where you add and edit tile data. Your layers must match the ones above. Note that depending on the map, they may be missing a Paths or AlwaysFront layer</li>
    
<li>Each layer consists of many '''tiles''', which are 16×16 pixel squares placed in a grid to form the visible map. Each tile can have properties (e.g. passable / blocked), special logic (e.g. an action to perform when the player steps on them), and a picture to show. The picture is represented by a sprite index (or tile index), which is its position in an associated spritesheet (see next).</li>
 
<li>Each layer consists of many '''tiles''', which are 16×16 pixel squares placed in a grid to form the visible map. Each tile can have properties (e.g. passable / blocked), special logic (e.g. an action to perform when the player steps on them), and a picture to show. The picture is represented by a sprite index (or tile index), which is its position in an associated spritesheet (see next).</li>
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