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| ==Map edits== | | ==Map edits== |
− | ===Editing Maps=== | + | ===Editing maps=== |
− | Important note: When making custom maps, always start with a vanilla map and edit. Do not try to create a new map in Tiled. | + | Important note: when making custom maps, always start with a vanilla map and edit it. Don't try to create a new map in Tiled; the game needs certain tiles, map properties, etc to be present. |
| | | |
− | Using Tiled
| + | If you're using Tiled: |
− | <ol>
| + | # Unpack the map you want to edit and the tilesheets it uses from same folder. (It's often easier to just unpack the entire <tt>Content</tt> folder, since you may not know which tilesheets it uses.) |
− | <li>Unpack the map you want to edit and the tilesheets that come with the map in the same folder (extremely important)</li>
| + | # Open the <tt>.tbin</tt> file via Tiled. |
− | <li>Open the ''.tbin'' file via Tiled</li> | + | # Make your changes. |
− | <li>Do necessary edits to the map</li>
| + | # Delete the tilesheet images (SMAPI will load the vanilla tilesheets automatically if they're not present in the same folder). |
− | <li>Delete the tilesheet png's (SMAPI handles vanilla tilesheet loading)</li>
| + | # Load your map via SMAPI or Content Patcher. |
− | <li>Load your map via SMAPI or a different framework (eg. Content Patcher)</li>
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− | </ol>
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| ===Custom map=== | | ===Custom map=== |