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{{TOC right|npt=y}}
 
:''For a list of fish and their locations, see the [[Fish]] page.''
 
:''For a list of fish and their locations, see the [[Fish]] page.''
 
:''For an index to the completed fish collection, see [[Collections#Fish|Collections]].''
 
:''For an index to the completed fish collection, see [[Collections#Fish|Collections]].''
 
:''For the guide to catch all fish, see [[Fishing Strategy]].''
 
:''For the guide to catch all fish, see [[Fishing Strategy]].''
 
:''See also: [[Tackle]], [[Bait]]''
 
:''See also: [[Tackle]], [[Bait]]''
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
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[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
      
'''Fishing''' is a [[Skills|skill]] associated with catching [[fish]] with a [[Tools#Fishing Poles|fishing rod]] or by collecting things from [[Crab Pot|crab pots]].
 
'''Fishing''' is a [[Skills|skill]] associated with catching [[fish]] with a [[Tools#Fishing Poles|fishing rod]] or by collecting things from [[Crab Pot|crab pots]].
    
==Overview & Controls==
 
==Overview & Controls==
 
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[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
To cast a fishing rod into a body of water, hold down the Use Tool button (e.g. the left mouse button on PC or the X button on Xbox). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys, allowing you better control over aiming the cast.
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To cast a fishing rod into a body of water, hold down the Use Tool button (''e.g.'', the left mouse button on PC or the X button on Xbox). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys, allowing you better control over aiming the cast.
    
When a fish bites, the bobble will wiggle and an exclamation point will appear above the player's head. Click the left mouse button (or the X button on Xbox) to start the mini-game.
 
When a fish bites, the bobble will wiggle and an exclamation point will appear above the player's head. Click the left mouse button (or the X button on Xbox) to start the mini-game.
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===Location===
 
===Location===
   
The types of fish that you can find at any particular spot is determined by the body of water that you are fishing at. For example, the forest lake, the forest river, and the town river all have different types. You can see the full list on the [[Fishing Strategy#Time and Locations|Fishing Strategy]] page.
 
The types of fish that you can find at any particular spot is determined by the body of water that you are fishing at. For example, the forest lake, the forest river, and the town river all have different types. You can see the full list on the [[Fishing Strategy#Time and Locations|Fishing Strategy]] page.
    
===Bar Size===
 
===Bar Size===
   
The green rectangle increases in size with higher fishing skill level. (It is '''not''' affected by better fishing rods.)
 
The green rectangle increases in size with higher fishing skill level. (It is '''not''' affected by better fishing rods.)
    
===Fish Quality===
 
===Fish Quality===
 
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The quality of a fish (''i.e.'', normal, silver, or gold) is determined by how many tiles away the bobber is from the nearest land tile. This is referred to as "depth". On average:
The quality of a fish (e.g. normal, silver, or gold) is determined by how many tiles away the bobber is from the nearest land tile. This is referred to as "depth". On average:
   
* Depth 1-2 results in normal.
 
* Depth 1-2 results in normal.
 
* Depth 3 results in silver.
 
* Depth 3 results in silver.
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===Cast Distance===
 
===Cast Distance===
 
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* It is not possible to cast with a depth of 4 (''e.g.'', 4 tiles away). For whatever reason, the game only uses depth values of 3 and 5.
* It is not possible to cast with a depth of 4 (e.g. 4 tiles away). For whatever reason, the game only uses depth values of 3 and 5.
   
* It is not possible to cast with a depth higher than 5.
 
* It is not possible to cast with a depth higher than 5.
 
* If you perfectly fill the casting meter, the "Max" text will be displayed. Note that a "Max" cast does not do anything in particular. As long as you get a cast that is 90-99% of the bar, the depth of the cast will be identical to a "Max" cast.
 
* If you perfectly fill the casting meter, the "Max" text will be displayed. Note that a "Max" cast does not do anything in particular. As long as you get a cast that is 90-99% of the bar, the depth of the cast will be identical to a "Max" cast.
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===Perfect Catches===
 
===Perfect Catches===
   
The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:
 
The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:
 
* The quality of the fish is increased by one. (For example, a normal quality fish would become a silver quality fish, or a gold quality fish would become an iridium quality fish.)
 
* The quality of the fish is increased by one. (For example, a normal quality fish would become a silver quality fish, or a gold quality fish would become an iridium quality fish.)
 
* The amount of experience awarded for catching the fish is multiplied by 2.4.
 
* The amount of experience awarded for catching the fish is multiplied by 2.4.
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[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
===Bubbles===
 
===Bubbles===
   
Sometimes, a pool of bubbles will appear in the water. If you cast into them, sparkles will appear to indicate that you have successfully landed in them. Bubbles grant two benefits:
 
Sometimes, a pool of bubbles will appear in the water. If you cast into them, sparkles will appear to indicate that you have successfully landed in them. Bubbles grant two benefits:
 
* Fish bite much more quickly.
 
* Fish bite much more quickly.
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===Energy===
 
===Energy===
   
At level 0, casting a fishing pole takes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the UI shows whole numbers, the game does not round energy internally.) Thus, this means that at level 1 fishing, the 10th cast will only cost 7 energy instead of 8. At level 10 fishing, all casts will take 7 energy.
 
At level 0, casting a fishing pole takes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the UI shows whole numbers, the game does not round energy internally.) Thus, this means that at level 1 fishing, the 10th cast will only cost 7 energy instead of 8. At level 10 fishing, all casts will take 7 energy.
  
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