Difference between revisions of "Modding:Audio"
7automaton (talk | contribs) (Added XWB extractor choices) |
Pathoschild (talk | contribs) (→Soundbank files: use wikilink) |
||
Line 28: | Line 28: | ||
|} | |} | ||
− | + | See the [[#Track list|full track list]] below. | |
===Changing music and sounds=== | ===Changing music and sounds=== |
Revision as of 23:13, 19 October 2021
← Index
Article Stub
This article is marked as a stub for the following reason:
|
This page explains how to use and edit audio/music in Stardew Valley 1.5.5 and onwards. This is an advanced guide for modders.
Managing audio in Custom Music content packs
What is Custom Music?
Custom Music is a content framework for changing and adding music and sounds, without writing or changing game files or code. You use it by creating a content pack (basically a folder) with a couple of JSON files (basically text).
Soundbank files
All audio content is stored within Content/XACT in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are Wave Bank(1.4).xwb and Wave Bank.xwb.
If desired, audio files can be extracted and browsed with an XWB extractor:
Tool name | Platforms supported | Features | Notes |
---|---|---|---|
unxwb | Windows, macOS | Extracts an XWB soundbank into .wav files and hex codes | A straightforward open and extract utility. |
VGMStream plugin for foobar2000 sound player | Windows | Views XWB soundbanks with integer codes and many in-game codes included in filenames | Very convenient file browser. (For some reason, it increments audio IDs by 1, and each audio cue is looped.) |
XACTTool | Windows | Extracts an XWB soundbank into .wav files and integer codes. Can also manipulate soundbanks. | Command-line only. |
See the full track list below.
Changing music and sounds
TODO
Managing audio in SMAPI
Here is a reference chart for sound methods which you can use for various cases:
Singleplayer only name | Multiplayer equivalent | Use case |
---|---|---|
Game1.playSound | N/A | UI and menu sounds; playing a sound for one player only |
GameLocation.localSound | GameLocation.playSound | For any in-game interactions on specific maps only |
GameLocation.localSoundAt | GameLocation.playSoundAt | For playing spatial sounds in specific tiles or coordinates, which change volume and location based on player proximity |
Game1.playSoundPitched | GameLocation.playSoundPitched | For playing any sounds at a different pitch than the original sound |
DelayedAction.playSoundAfterDelay | N/A | For playing sounds after a specific period of time has passed |
Playing client-side sounds
// For UI elements, such as when the player crafts a new item.
Game1.playSound("crafting");
This is useful for playing sounds in user interfaces, such as menus, where you don't need to play the sound from any particular map or player location.
// For playing sounds in specific maps, such as a shipping bin on a farm.
if (this.shippingBinLid.pingPongMotion != 1 && Game1.currentLocation.Equals(this.farm))
{
this.farm.localSound("doorCreak");
}
You can use this to assure that a sound is being played and heard only from a specific map.
// You can use this method to play sounds
// that are far from, or close to the player.
// This is some of the code used for the running sounds, played while riding on a horse.
public virtual void PerformDefaultHorseFootstep(string step_type)
{
// ...
if (step_type == "Wood")
{
if (this.rider.ShouldHandleAnimationSound())
{
this.rider.currentLocation.localSoundAt("woodyStep", base.getTileLocation());
}
// ...
To play a sound at a higher or lower pitch, for the current player only with no specific location, you can call the Game1.playSoundPitched() method:
// The singleplayer code for Elliott's piano,
// located in his cabin.
switch (key)
{
case 1:
this.playSoundPitched("toyPiano", 1100);
break;
case 2:
this.playSoundPitched("toyPiano", 1500);
break;
case 3:
this.playSoundPitched("toyPiano", 1600);
break;
case 4:
this.playSoundPitched("toyPiano", 1800);
break;
}
// During a lightning storm, if the random chance is met,
// the screen will flash, and then
// a distant lightning strike sound will play after a
// randomly generated duration of time in milliseconds
if (Game1.random.NextDouble() < 0.5)
DelayedAction.screenFlashAfterDelay((float) (0.3 + Game1.random.NextDouble()), Game1.random.Next(500, 1000));
DelayedAction.playSoundAfterDelay("thunder_small", Game1.random.Next(500, 1500));
// ...
You can also change the sound's pitch with this function, or call this function several times at once to call them in a predetermined order:
// When using the phone that is purchasable from the Carpenter's Shop,
// it will play a specific sequence of dial beeps at predetermined times:
private void playShopPhoneNumberSounds(string whichShop)
{
Random random = new Random(whichShop.GetHashCode());
DelayedAction.playSoundAfterDelay("telephone_dialtone", 495, pitch: 1200);
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1200, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1370, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1600, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1850, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2030, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2250, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2410, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_ringingInEar", 3150);
}
Playing multiplayer sounds
The methods in this section will let you play sounds across different clients in a multiplayer game.
Sounds played with multiplayer methods will run in singleplayer as well as multiplayer.
// When a player places a new structure, a sound will be played
// for the players that are at the same location,
// ie. on the farm.
public virtual void performActionOnConstruction(GameLocation location)
{
this.load();
location.playSound("axchop");
// ...
// The sound code for when Clint is metalworking in the Blacksmith.
private void clintHammerSound(Farmer who)
{
base.currentLocation.playSoundAt("hammer", base.getTileLocation());
}
Track list
These are the raw soundbank IDs for music and sounds exported from the game data (see the talk page for the export code).
A few notes about the table columns:
- The name is what you'd use in-game (e.g. with the Music map property or the Game1.changeMusicTrack method). When a name is repeated with different soundbank IDs, the game will choose a random sound each time you play it.
- The wavebank indicates whether the audio is from Content/XACT/Wave Bank.xwb or Content/XACT/Wave Bank(1.4).xwb. Each wavebank has its own set of soundbank IDs, but names don't overlap.
- The soundtrack ID is the hexadecimal index in the soundbank, and matches the track's filename if you unpack the wavebank using unxwb.
- The description column is filled in manually for the wiki.
Footsteps
name | wave bank | sound bank ID | description |
---|---|---|---|
Cowboy_Footstep | Wavebank | 0000010d | Mainly used as the footstep sound for pets, in Prairie King, and as a hover sound in various menus (including the title screen buttons). |
grassyStep | Wavebank | 00000016 | Mainly used as the player footstep sound on grass tiles, when adding hay to a silo, when changing a player's hat or hairstyle, and for rustling bushes in Lewis and Marnie's six-heart event. |
sandyStep | Wavebank | 00000010 | |
snowyStep | Wavebank | 00000154 | |
stoneStep | Wavebank | 00000017 | |
thudStep | Wavebank | 00000018 | |
woodyStep | Wavebank | 0000001d |
Music
name | wavebank | soundbank ID | description |
---|---|---|---|
50s | Wavebank | 0000002d | |
AbigailFlute | Wavebank | 00000117 | |
AbigailFluteDuet | Wavebank | 00000118 | |
aerobics | Wavebank | 00000037 | |
archaeo | Wavebank | 00000000 | |
bigDrums | Wavebank | 000000ac | |
breezy | Wavebank | 00000119 | |
caldera | Wavebank | 0000017f | |
Cavern | Wavebank | 00000041 | |
christmasTheme | Wavebank | 00000131 | |
Cloth | Wavebank | 00000043 | |
CloudCountry | Wavebank | 000000be | |
clubloop | Wavebank | 00000066 | |
cowboy_boss | Wavebank | 0000010b | |
cowboy_outlawsong | Wavebank | 00000115 | |
Cowboy_OVERWORLD | Wavebank | 00000105 | |
Cowboy_singing | Wavebank | 00000106 | |
Cowboy_undead | Wavebank | 0000010e | |
crane_game | Wavebank(1.4) | 0000000c | |
crane_game_fast | Wavebank(1.4) | 0000000d | |
Crystal Bells | Wavebank | 00000040 | |
Cyclops | Wavebank | 0000007c | |
desolate | Wavebank | 00000028 | |
distantBanjo | Wavebank | 0000015b | |
EarthMine | Wavebank | 00000040 | |
EarthMine | Wavebank | 00000041 | |
EarthMine | Wavebank | 00000042 | |
echos | Wavebank | 00000031 | |
elliottPiano | Wavebank | 00000127 | |
EmilyDance | Wavebank | 00000165 | |
EmilyDream | Wavebank | 00000166 | |
EmilyTheme | Wavebank | 00000167 | |
end_credits | Wavebank | 00000193 | |
event1 | Wavebank | 0000012b | |
event2 | Wavebank | 0000012e | |
fall1 | Wavebank | 00000079 | |
fall2 | Wavebank | 00000077 | |
fall3 | Wavebank | 00000078 | |
fallFest | Wavebank | 00000130 | |
fieldofficeTentMusic | Wavebank | 00000177 | |
FlowerDance | Wavebank | 0000012d | |
FrogCave | Wavebank | 00000183 | |
FrostMine | Wavebank | 00000043 | |
FrostMine | Wavebank | 00000044 | |
FrostMine | Wavebank | 00000045 | |
Ghost Synth | Wavebank | 00000077 | |
grandpas_theme | Wavebank | 00000150 | |
gusviolin | Wavebank | 00000129 | |
harveys_theme_jazz | Wavebank(1.4) | 00000004 | |
heavy | Wavebank | 00000033 | |
honkytonky | Wavebank | 00000034 | |
Icicles | Wavebank | 00000044 | |
IslandMusic | Wavebank | 00000176 | |
jaunty | Wavebank | 00000029 | |
junimoKart | Wavebank(1.4) | 00000014 | |
junimoKart_ghostMusic | Wavebank(1.4) | 00000000 | |
junimoKart_mushroomMusic | Wavebank(1.4) | 00000015 | |
junimoKart_slimeMusic | Wavebank(1.4) | 00000016 | |
junimoKart_whaleMusic | Wavebank(1.4) | 00000001 | |
junimoStarSong | Wavebank | 00000134 | |
kindadumbautumn | Wavebank | 0000011a | |
LavaMine | Wavebank | 00000048 | |
LavaMine | Wavebank | 00000049 | |
LavaMine | Wavebank | 000000c6 | |
LavaMine | Wavebank | 000000d7 | |
libraryTheme | Wavebank | 00000155 | |
MainTheme | Wavebank | 0000014f | |
Majestic | Wavebank | 00000079 | |
MarlonsTheme | Wavebank | 0000015d | |
marnieShop | Wavebank | 000000b4 | |
mermaidSong | Wavebank | 0000016a | |
moonlightJellies | Wavebank | 0000012f | |
movie_classic | Wavebank(1.4) | 00000007 | |
movie_nature | Wavebank(1.4) | 00000008 | |
movie_wumbus | Wavebank(1.4) | 00000009 | |
movieTheater | Wavebank(1.4) | 0000000a | |
movieTheaterAfter | Wavebank(1.4) | 0000000b | |
musicboxsong | Wavebank | 0000002c | |
Near The Planet Core | Wavebank | 00000048 | |
New Snow | Wavebank | 0000007e | |
night_market | Wavebank | 0000016c | |
Of Dwarves | Wavebank | 00000049 | |
Orange | Wavebank | 0000007a | |
Overcast | Wavebank | 000000d7 | |
Pink Petals | Wavebank | 0000005d | |
PIRATE_THEME | Wavebank | 00000186 | |
PIRATE_THEME(muffled) | Wavebank | 00000186 | |
playful | Wavebank | 00000116 | |
Plums | Wavebank | 00000078 | |
poppy | Wavebank | 00000035 | |
ragtime | Wavebank | 0000002e | |
sad_kid | Wavebank | 00000185 | |
sadpiano | Wavebank | 0000002f | |
Saloon1 | Wavebank | 0000015e | |
sam_acoustic1 | Wavebank(1.4) | 00000002 | |
sam_acoustic2 | Wavebank(1.4) | 00000003 | |
sampractice | Wavebank | 00000032 | |
sappypiano | Wavebank | 0000002b | |
Secret Gnomes | Wavebank | 00000042 | |
SettlingIn | Wavebank | 000000c0 | |
shaneTheme | Wavebank | 00000169 | |
shimmeringbastion | Wavebank | 00000036 | |
spaceMusic | Wavebank | 0000011d | |
spirits_eve | Wavebank | 0000014e | |
spring1 | Wavebank | 0000005d | |
spring2 | Wavebank | 0000005b | |
spring3 | Wavebank | 0000005c | |
springsongs | Wavebank | 0000005b | |
springsongs | Wavebank | 0000005c | |
springsongs | Wavebank | 0000005d | |
springtown | Wavebank | 0000005e | |
Stadium_ambient | Wavebank | 00000164 | |
starshoot | Wavebank | 0000002a | |
submarine_song | Wavebank | 0000016e | |
summer1 | Wavebank | 0000007a | |
summer2 | Wavebank | 0000007b | |
summer3 | Wavebank | 00000073 | |
SunRoom | Wavebank(1.4) | 00000011 | |
sweet | Wavebank | 00000090 | |
tickTock | Wavebank | 0000012c | |
tinymusicbox | Wavebank | 00000128 | |
title_night | Wavebank | 0000007f | |
tribal | Wavebank | 000000c6 | |
Tropical Jam | Wavebank | 00000073 | |
VolcanoMines | Wavebank | 0000017e | |
VolcanoMines | Wavebank | 00000180 | |
VolcanoMines1 | Wavebank | 0000017e | |
VolcanoMines2 | Wavebank | 00000180 | |
wavy | Wavebank | 0000005f | |
wedding | Wavebank | 00000068 | |
winter1 | Wavebank | 0000007e | |
winter2 | Wavebank | 0000007c | |
winter3 | Wavebank | 0000007d | |
WizardSong | Wavebank | 00000141 | |
woodsTheme | Wavebank | 000000d8 | |
XOR | Wavebank | 00000045 |
Music (ambient)
name | wavebank | soundbank ID | description |
---|---|---|---|
babblingBrook | Wavebank | 00000157 | |
bugLevelLoop | Wavebank | 000000a9 | |
communityCenter | Wavebank | 00000133 | |
cracklingFire | Wavebank | 00000156 | |
darkCaveLoop | Wavebank | 000000a8 | |
fall_day_ambient | Wavebank | 00000152 | |
Frost_Ambient | Wavebank | 000000c8 | |
heavyEngine | Wavebank | 00000158 | |
Hospital_Ambient | Wavebank | 0000011b | |
jojaOfficeSoundscape | Wavebank | 00000151 | |
jungle_ambience | Wavebank | 00000173 | |
Lava_Ambient | Wavebank | 000000c9 | |
movieScreenAmbience | Wavebank(1.4) | 00000006 | |
nightTime | Wavebank | 000000e0 | |
ocean | Wavebank | 000000af | |
pool_ambient | Wavebank | 00000120 | |
rain | Wavebank | 00000074 | |
roadnoise | Wavebank | 000000bd | |
spring_day_ambient | Wavebank | 000000b3 | |
spring_night_ambient | Wavebank | 00000159 | |
summer_day_ambient | Wavebank | 00000153 | |
tropical_island_day_ambient | Wavebank | 00000178 | |
Upper_Ambient | Wavebank | 000000c7 | |
Volcano_Ambient | Wavebank | 00000179 | |
wind | Wavebank | 00000055 | |
winter_day_ambient | Wavebank | 00000162 |
Sound
name | wavebank | soundbank ID | description |
---|---|---|---|
achievement | Wavebank | 00000067 | |
axchop | Wavebank | 0000008d | |
axe | Wavebank | 00000001 | |
backpackIN | Wavebank | 00000085 | |
barrelBreak | Wavebank | 00000136 | |
batFlap | Wavebank | 000000aa | |
batScreech | Wavebank | 000000ab | |
bigDeSelect | Wavebank | 00000002 | |
bigSelect | Wavebank | 00000003 | |
bob | Wavebank | 0000001e | |
boop | Wavebank | 00000062 | |
boop | Wavebank | 00000063 | |
boop | Wavebank | 00000064 | |
boop | Wavebank | 00000065 | |
boulderBreak | Wavebank | 000000ee | |
boulderCrack | Wavebank | 00000004 | |
breakingGlass | Wavebank | 0000011c | |
breathin | Wavebank | 00000054 | |
breathout | Wavebank | 00000053 | |
bubbles | Wavebank | 000000eb | |
bubbles | Wavebank | 000000ec | |
busDoorOpen | Wavebank | 000000bf | |
busDriveOff | Wavebank | 00000135 | |
button1 | Wavebank | 000000fa | |
cacklingWitch | Wavebank | 00000143 | |
camel | Wavebank(1.4) | 00000017 | |
cameraNoise | Wavebank | 00000124 | |
cancel | Wavebank | 00000161 | |
cast | Wavebank | 000000f6 | |
cat | Wavebank | 0000014c | |
cat | Wavebank | 0000014d | |
cavedrip | Wavebank | 00000081 | |
clam_tone | Wavebank | 0000016b | |
clank | Wavebank | 000000ad | |
clank | Wavebank | 000000cb | |
clank | Wavebank | 000000cb | |
clank | Wavebank | 000000cc | |
clank | Wavebank | 000000cd | |
clank | Wavebank | 000000cd | |
clubhit | Wavebank | 0000009f | |
clubSmash | Wavebank | 000000ae | |
clubswipe | Wavebank | 000000a0 | |
cluck | Wavebank | 0000001f | |
cluck | Wavebank | 00000020 | |
cluck | Wavebank | 00000021 | |
coin | Wavebank | 00000005 | |
coldSpell | Wavebank | 000000c5 | |
cow | Wavebank | 00000050 | |
cow | Wavebank | 00000051 | |
cow | Wavebank | 00000052 | |
cowboy_dead | Wavebank | 0000010c | |
cowboy_explosion | Wavebank | 00000114 | |
cowboy_gopher | Wavebank | 00000113 | |
cowboy_gunload | Wavebank | 00000110 | |
Cowboy_gunshot | Wavebank | 0000010a | |
Cowboy_monsterDie | Wavebank | 00000108 | |
Cowboy_monsterDie | Wavebank | 00000109 | |
cowboy_monsterhit | Wavebank | 00000112 | |
cowboy_powerup | Wavebank | 0000010f | |
Cowboy_Secret | Wavebank | 00000107 | |
crafting | Wavebank | 00000024 | |
crane | Wavebank(1.4) | 0000000e | |
crickets | Wavebank | 00000075 | |
cricketsAmbient | Wavebank | 0000015a | |
crit | Wavebank | 00000160 | |
croak | Wavebank | 0000008a | |
crow | Wavebank | 00000144 | |
crystal | Wavebank | 0000008f | |
cut | Wavebank | 00000006 | |
daggerswipe | Wavebank | 000000a3 | |
death | Wavebank | 00000046 | |
debuffHit | Wavebank | 00000097 | |
debuffSpell | Wavebank | 00000098 | |
detector | Wavebank | 00000025 | |
dialogueCharacter | Wavebank | 00000007 | |
dialogueCharacterClose | Wavebank | 00000008 | |
dirtyHit | Wavebank | 000000f3 | |
dirtyHit | Wavebank | 000000f4 | |
discoverMineral | Wavebank | 000000d0 | |
distantTrain | Wavebank | 000000dc | |
distantTrain | Wavebank | 000000dd | |
dog_bark | Wavebank | 0000014b | |
dog_pant | Wavebank | 0000014a | |
dogs | Wavebank | 000000e4 | |
dogWhining | Wavebank | 0000013c | |
doorClose | Wavebank | 00000009 | |
doorCreak | Wavebank | 0000013f | |
doorCreakReverse | Wavebank | 00000142 | |
doorOpen | Wavebank | 00000140 | |
dropItemInWater | Wavebank | 0000000a | |
drumkit0 | Wavebank | 0000006e | |
drumkit1 | Wavebank | 0000006f | |
drumkit2 | Wavebank | 0000006c | |
drumkit3 | Wavebank | 0000006b | |
drumkit4 | Wavebank | 0000006d | |
drumkit5 | Wavebank | 0000006a | |
drumkit6 | Wavebank | 00000069 | |
Duck | Wavebank | 000000e7 | |
Duggy | Wavebank | 0000003c | |
dustMeep | Wavebank | 000000ba | |
DwarvishSentry | Wavebank | 00000182 | |
dwoop | Wavebank | 00000022 | |
dwop | Wavebank | 000000ea | |
eat | Wavebank | 00000019 | |
explosion | Wavebank | 00000023 | |
fallDown | Wavebank | 0000013e | |
fastReel | Wavebank | 000000f8 | |
fireball | Wavebank | 00000047 | |
fishBite | Wavebank | 0000001a | |
fishBite_alternate_0 | Wavebank | 0000018e | |
fishBite_alternate_1 | Wavebank | 0000018d | |
fishBite_alternate_2 | Wavebank | 0000018c | |
fishEscape | Wavebank | 000000fd | |
FishHit | Wavebank | 000000fb | |
fishingRodBend | Wavebank | 000000fe | |
fishingRodBend | Wavebank | 000000ff | |
fishingRodBend | Wavebank | 00000100 | |
fishSlap | Wavebank | 00000104 | |
flameSpell | Wavebank | 00000096 | |
flameSpellHit | Wavebank | 00000095 | |
flute | Wavebank | 00000070 | |
flybuzzing | Wavebank | 000000a4 | |
frozen | Wavebank | 0000018a | |
furnace | Wavebank | 00000026 | |
fuse | Wavebank | 00000030 | |
getNewSpecialItem | Wavebank | 000000df | |
ghost | Wavebank | 0000000b | |
give_gift | Wavebank | 0000015c | |
glug | Wavebank | 00000145 | |
goat | Wavebank | 0000004e | |
goat | Wavebank | 0000004f | |
goldenWalnut | Wavebank | 00000174 | |
gorilla_intro | Wavebank | 00000184 | |
grunt | Wavebank | 0000000c | |
gulp | Wavebank | 000000ef | |
gulp | Wavebank | 000000f0 | |
hammer | Wavebank | 00000086 | |
harvest | Wavebank | 00000146 | |
healSound | Wavebank | 000000c4 | |
hitEnemy | Wavebank | 00000038 | |
hoeHit | Wavebank | 0000000d | |
horse_flute | Wavebank | 0000018b | |
horse_flute | Wavebank | 00000191 | |
horse_flute | Wavebank | 00000192 | |
jingle1 | Wavebank | 000000fc | |
junimoKart_coin | Wavebank(1.4) | 00000010 | |
junimoMeep1 | Wavebank | 00000132 | |
keyboardTyping | Wavebank | 00000125 | |
killAnimal | Wavebank | 000000e9 | |
leafrustle | Wavebank | 0000008e | |
magma_sprite_die | Wavebank | 0000017c | |
magma_sprite_hit | Wavebank | 0000017b | |
magma_sprite_spot | Wavebank | 0000017d | |
Meteorite | Wavebank | 000000e1 | |
Milking | Wavebank | 000000e6 | |
minecartLoop | Wavebank | 000000bc | |
miniharp_note | Wavebank(1.4) | 00000005 | |
money | Wavebank | 0000003d | |
moneyDial | Wavebank | 000000ed | |
monkey1 | Wavebank | 00000181 | |
monsterdead | Wavebank | 0000009e | |
mouseClick | Wavebank | 00000126 | |
newArtifact | Wavebank | 000000d3 | |
newRecipe | Wavebank | 000000d6 | |
newRecord | Wavebank | 000000d5 | |
objectiveComplete | Wavebank | 00000084 | |
openBox | Wavebank | 0000000e | |
openChest | Wavebank | 000000a1 | |
Ostrich | Wavebank | 0000016f | |
ow | Wavebank | 0000003f | |
owl | Wavebank | 000000e3 | |
parrot | Wavebank | 00000168 | |
parrot_squawk | Wavebank | 00000175 | |
parry | Wavebank | 000000ad | |
phone | Wavebank | 00000071 | |
Pickup_Coin15 | Wavebank | 00000111 | |
pickUpItem | Wavebank | 0000000f | |
pig | Wavebank | 00000082 | |
pig | Wavebank | 00000083 | |
potterySmash | Wavebank | 00000093 | |
powerup | Wavebank | 00000027 | |
pullItemFromWater | Wavebank | 0000001c | |
purchase | Wavebank | 00000091 | |
purchase | Wavebank | 00000092 | |
purchase | Wavebank | 000000f1 | |
purchaseClick | Wavebank | 00000092 | |
purchaseRepeat | Wavebank | 000000f1 | |
qi_shop | Wavebank | 0000018f | |
qi_shop_purchase | Wavebank | 00000190 | |
questcomplete | Wavebank | 00000080 | |
quickSlosh | Wavebank | 00000122 | |
quickSlosh | Wavebank | 00000123 | |
rabbit | Wavebank | 0000004a | |
rainsound | Wavebank | 00000087 | |
rainsound | Wavebank | 00000088 | |
rainsound | Wavebank | 00000089 | |
reward | Wavebank | 000000d4 | |
robotBLASTOFF | Wavebank | 0000011f | |
robotSoundEffects | Wavebank | 0000011e | |
rockGolemDie | Wavebank | 000000a6 | |
rockGolemHit | Wavebank | 000000a7 | |
rockGolemSpawn | Wavebank | 000000a5 | |
rooster | Wavebank | 00000149 | |
scissors | Wavebank | 000000e5 | |
seagulls | Wavebank | 000000b0 | |
seagulls | Wavebank | 000000b1 | |
seagulls | Wavebank | 000000b2 | |
secret1 | Wavebank | 000000da | |
seeds | Wavebank | 00000011 | |
select | Wavebank | 00000094 | |
sell | Wavebank | 000000f2 | |
serpentDie | Wavebank | 0000013b | |
serpentHit | Wavebank | 0000013a | |
sewing_loop | Wavebank(1.4) | 0000000f | |
shadowDie | Wavebank | 000000c2 | |
shadowHit | Wavebank | 000000c3 | |
shadowpeep | Wavebank | 00000012 | |
sheep | Wavebank | 000000e8 | |
shiny4 | Wavebank | 00000013 | |
Ship | Wavebank | 00000060 | |
Ship | Wavebank | 00000061 | |
shwip | Wavebank | 0000013d | |
SinWave | Wavebank | 000000f5 | |
sipTea | Wavebank | 000000c1 | |
skeletonDie | Wavebank | 000000b7 | |
skeletonHit | Wavebank | 000000b8 | |
skeletonStep | Wavebank | 000000b6 | |
slime | Wavebank | 00000039 | |
slimedead | Wavebank | 0000003b | |
slimedead | Wavebank | 0000009c | |
slimedead | Wavebank | 0000009d | |
slimeHit | Wavebank | 000000b9 | |
slingshot | Wavebank | 000000cf | |
slosh | Wavebank | 00000121 | |
slosh | Wavebank | 00000122 | |
slosh | Wavebank | 00000123 | |
slowReel | Wavebank | 000000f7 | |
smallSelect | Wavebank | 00000014 | |
SpringBirds | Wavebank | 00000056 | |
SpringBirds | Wavebank | 00000057 | |
SpringBirds | Wavebank | 00000058 | |
SpringBirds | Wavebank | 00000059 | |
SpringBirds | Wavebank | 0000005a | |
squid_bubble | Wavebank | 00000188 | |
squid_hit | Wavebank | 00000189 | |
squid_move | Wavebank | 00000187 | |
Stadium_cheer | Wavebank | 00000163 | |
stairsdown | Wavebank | 00000139 | |
stardrop | Wavebank | 0000015f | |
steam | Wavebank | 0000017a | |
stoneCrack | Wavebank | 0000004b | |
stoneCrack | Wavebank | 0000004c | |
stumpCrack | Wavebank | 000000d9 | |
submarine_landing | Wavebank | 0000016d | |
swordswipe | Wavebank | 0000003a | |
swordswipe | Wavebank | 000000a2 | |
telephone_buttonPush | Wavebank | 00000171 | |
telephone_dialtone | Wavebank | 00000172 | |
telephone_ringingInEar | Wavebank | 00000170 | |
throw | Wavebank | 000000bb | |
throwDownITem | Wavebank | 00000015 | |
thunder | Wavebank | 00000072 | |
thunder_small | Wavebank | 00000147 | |
thunder_small | Wavebank | 00000148 | |
tinyWhip | Wavebank | 000000f9 | |
toolCharge | Wavebank | 0000003e | |
toolSwap | Wavebank | 0000001b | |
toyPiano | Wavebank | 000000b5 | |
trainLoop | Wavebank | 000000de | |
trainWhistle | Wavebank | 000000db | |
trashbear | Wavebank(1.4) | 00000019 | |
trashbear_flute | Wavebank(1.4) | 00000018 | |
trashcan | Wavebank | 000000d1 | |
trashcanlid | Wavebank | 000000d2 | |
treecrack | Wavebank | 0000008c | |
treethud | Wavebank | 0000008b | |
UFO | Wavebank | 000000e2 | |
wand | Wavebank | 00000076 | |
warrior | Wavebank | 000000ce | |
wateringCan | Wavebank | 00000099 | |
wateringCan | Wavebank | 0000009a | |
wateringCan | Wavebank | 0000009b | |
waterSlosh | Wavebank | 00000101 | |
waterSlosh | Wavebank | 00000102 | |
waterSlosh | Wavebank | 00000103 | |
whistle | Wavebank | 0000012a | |
woodchipper | Wavebank(1.4) | 00000012 | |
woodchipper_occasional | Wavebank(1.4) | 00000013 | |
woodWhack | Wavebank | 00000137 | |
woodWhack | Wavebank | 00000138 | |
woodyHit | Wavebank | 0000004d | |
yoba | Wavebank | 000000ca |
See also
- From the modding tutorial wiki: