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  • Every SMAPI mod or content pack can benefit from automatic update checks, so the player sees an alert when a new version is available. This helps en ===Enable update checks===
    11 KB (1,611 words) - 18:07, 6 April 2024

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  • * [[Modding:Modder Guide/Get Started|Get started]] * [[Modding:Modder Guide/Game Fundamentals|Game fundamentals]]
    2 KB (226 words) - 20:45, 27 August 2022
  • ...hich SMAPI uses to override data specified in mods' [[Modding:Modder Guide/APIs/Manifest|manifests]] or mod pages. ..., so <code>-Nexus:</code> won't match anything (unless there's actually an update key without a number).
    3 KB (444 words) - 22:12, 18 January 2023
  • ...t just like a SMAPI mod (see [[Modding:Player Guide/Getting Started|player guide]]). Make sure you install the mod it needs too. # [[Modding:Player Guide/Getting Started#Getting started|Install SMAPI]].
    3 KB (508 words) - 00:31, 11 January 2024
  • ...ile with the <samp>ContentPackFor</samp> field (see [[Modding:Modder Guide/APIs/Manifest|manifest format]]). # Add an [[Modding:Modder Guide/APIs/Manifest#Update checks|update key]] to your manifest (if you haven't already).
    9 KB (1,484 words) - 17:26, 1 February 2022
  • Every SMAPI mod or content pack can benefit from automatic update checks, so the player sees an alert when a new version is available. This helps en ===Enable update checks===
    11 KB (1,611 words) - 18:07, 6 April 2024
  • Do you want to create '''SMAPI mods for Stardew Valley with C#?''' This guide is for you! ...en an object is placed in the world), run code periodically (like once per update tick), change the game's assets and data, etc. SMAPI mods are written in C#
    20 KB (3,007 words) - 12:19, 1 April 2024
  • -->{{#if:{{{change update keys|}}}|data-change-update-keys="{{{change update keys}}}"}} ...⚠ broken{{#if:{{{unofficial url|}}}|, use [{{{unofficial url}}} unofficial update]{{#if:{{{unofficial version|}}}|&#32;(<small>{{{unofficial version}}}</smal
    14 KB (1,832 words) - 19:47, 2 March 2024
  • {{Modder compatibility header}} This page explains how to update your SMAPI mod code for compatibility with Stardew Valley 1.3.
    15 KB (2,214 words) - 01:06, 8 November 2021
  • ...when the player places an object) or run code periodically (like once per update tick). ...s/dotnet/csharp/programming-guide/events/ ''Events'' in the C# programming guide] for more info.
    48 KB (7,339 words) - 18:05, 6 April 2024
  • ...ny broken mods to recommend to first-time players in the 'getting started' guide (especially with no way to indicate on CurseForge that a mod is broken). Cu ...e docs for the 1.5.5 release, I'll switch MonoDevelop to Rider in the main guide. I guess we can keep the subpage temporarily until that happens? —<small>
    19 KB (2,848 words) - 00:43, 20 April 2024
  • {{Modder compatibility header}} This page explains how to update your mods for compatibility with {{version|1.5.5|Stardew Valley 1.5.5}}, an
    44 KB (6,297 words) - 20:42, 25 March 2024
  • {{Modder compatibility header}} This page explains how to update your mods for compatibility with {{version|1.5|Stardew Valley 1.5}}, and do
    53 KB (7,530 words) - 01:58, 27 July 2022
  • This page explains how to edit maps. This is an advanced guide for modders. # [[Modding:Modder Guide/Get Started|Create a SMAPI mod]].
    80 KB (12,830 words) - 04:44, 24 May 2024
  • .... That mod is bundled with SMAPI; if you deleted it, just [[Modding:Player Guide/Getting Started|reinstall SMAPI]] to get the mod back. |desc = Lists the [[Modding:Modder Guide/APIs/Harmony|Harmony patches]] added by SMAPI and other mods. If {{o|S:search}}
    112 KB (16,999 words) - 01:45, 16 April 2024
  • {{Modder compatibility header}} This page explains how to update your mods for compatibility with {{version|1.6|Stardew Valley 1.6}}, and do
    459 KB (67,025 words) - 21:07, 21 April 2024
  • {{modding player guide header}} Sometimes a mod will stop working due to a major game update; SMAPI automatically disables incompatible mods. This page lists known SMAP
    630 KB (60,580 words) - 07:19, 24 May 2024