Page history
25 April 2023
18 April 2023
link
+29
→The Mushroom Floor: There is a 55% chance to remove a "rock", a 25% chance to replace that removed rock with a mushroom, and a 20% chance for that mushroom to be purple
+54
10 April 2023
no edit summary
+10
→Ladders: explicitly add back the 0.5 from special charm (mistakenly dropped in previous edit); fix math
m+55
9 April 2023
16 March 2023
Remove link to page that is unfinished and undergoing constant revisions
-210
Add Random Seed link
+210
8 March 2023
22 February 2023
→Infested Floors
m-2
Undo revision 146260 by FurryGacha (talk) Please keep an objective encyclopedia-like tone
-43
→Infested Floors
m+43
7 January 2023
29 November 2022
21 November 2022
Undo revision 143645 by Punieluna (talk) This isn't always true, it's complicated, please see "Quarry levels" on Talk:Oil of Garlic
-164
→Infested Floors
+164
25 September 2022
20 September 2022
17 September 2022
16 September 2022
13 September 2022
31 August 2022
30 August 2022
Consistency with game code; explain missed hits
+79
Tense consistency
+15
From my understanding, weapons do not have a chance to miss hitting a monster in the base game, so I don't think we need to mention that. Also, as worded, all monsters get stronger. Needs to mention if there are exceptions.
-43
29 August 2022
Text replacement - "Tools#Fishing_Poles" to "Tools#Fishing Poles"
mText replacement - "Skull_Cavern#Treasure_Rooms" to "Skull Cavern#Treasure Rooms"
m→Dungeon Floors: not on elevator floors
m+57
25 August 2022
22 August 2022
21 August 2022
13 August 2022
6 August 2022
29 July 2022
Fix capitalization and overuse of links; remove vague descriptions of mine floors
-492
no edit summary
+429
27 July 2022
26 July 2022
25 July 2022
→The Bottom of the Mines: NPC quest → Help Wanted quests
+72
→The Bottom of the Mines: Add details on "monsters become stronger", change "some monsters" to "most monsters
+202
→Dungeon Floors: 4.4% chance
+33
→Dungeon Floors: Replace old text
m-49
→Dungeon Floors: Dungeon floors are never infested. While there's a 25% change to set `isMonsterArea`, it's immediately reset to false in the next `if` block (near numBrownSpots)
fix capitalization
-17
+code ref
+148
no edit summary
+138