Difference between revisions of "Journey of the Prairie King"
(Changed "Shots can also be fired diagonally by combining two movement keys." to "Shots can also be fired diagonally by combining two 'fire' keys.") |
(Expanded upgrades table, added fields for prices with default prices template for now. Most prices need to be confirmed since I'm a baddy and haven't gotten far enough to see them.) |
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Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle. | Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle. | ||
+ | |||
+ | ''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.'' | ||
==Powerups== | ==Powerups== | ||
Line 53: | Line 55: | ||
|} | |} | ||
− | Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. | + | ==Upgrades== |
+ | Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. These upgrades are bought with coins dropped from enemies, which come in 1g and 5g denominations, the 5g coins being very rare. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
+ | !Price | ||
!Description | !Description | ||
|- | |- | ||
− | |[[File: | + | |[[File:JOPK_Boots1.png]] |
− | | | + | | rowspan=2 | Boots |
− | |Upgrades movement speed. | + | | {{Price|8}} |
+ | | rowspan=2 | Upgrades movement speed. | ||
+ | |- | ||
+ | |[[File:JOPK_Boots2.png]] | ||
+ | | {{Price|20}} | ||
+ | |- | ||
+ | |[[File:JOPK_Gun1.png]] | ||
+ | | rowspan=4 | Gun | ||
+ | | {{Price|10}} | ||
+ | | rowspan=4 | Increases shooting speed. | ||
|- | |- | ||
− | |[[File: | + | |[[File:JOPK_Gun2.png]] |
− | | | + | | {{Price|20}} |
− | | | ||
|- | |- | ||
− | |[[File: | + | |[[File:JOPK_Gun3.png]] |
− | | | + | | {{Price|30}} |
− | | | + | |- |
+ | |[[File:JOPK_Gun4.png]] | ||
+ | | {{Price|40?}} | ||
+ | |- | ||
+ | |[[File:JOPK_Ammo1.png]] | ||
+ | | rowspan=3 | Ammo | ||
+ | | {{Price|15}} | ||
+ | | rowspan=3 | Increases bullet damage. If a bullet destroys an enemy with with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet. Mushrooms from Zone 2 can be killed in one hit on the first upgrade, and with a second upgrade so can the Mummies in the final world. | ||
+ | |- | ||
+ | | [[File:JOPK_Ammo2.png]] | ||
+ | | {{Price|30}} | ||
+ | |- | ||
+ | | [[File:JOPK_Ammo3.png]] | ||
+ | | {{Price|45?}} | ||
|} | |} | ||
==Enemies== | ==Enemies== | ||
− | + | {| class="wikitable" | |
+ | !Image | ||
+ | !Name | ||
+ | !HP | ||
+ | !Description | ||
+ | !Appears in | ||
+ | |} | ||
==Trivia== | ==Trivia== | ||
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote> | * Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote> | ||
* (unconfirmed) There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. This can only be escaped by closing Stardew Valley and restarting it. | * (unconfirmed) There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. This can only be escaped by closing Stardew Valley and restarting it. |
Revision as of 04:07, 18 March 2016
Under Construction This article or section is under construction. It may be in the process of an expansion or major restructuring. Last edited by Zornor on 2016-03-18 04:07:38. |
Journey of the Prairie King is a game playable on the arcade machine in The Saloon. Abigail also possesses a console version of the game that she will play with you during an event once you have raised your relationship level with her.
Gameplay consists of a top-down shooter, resembling "twin-stick" shooters. WASD moves the character and ↑←↓→ shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle.
Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.
Powerups
As you kill enemies, they have a chance to drop power-ups that have various effects to help you through the level or coins. Luck from the Fortune Teller and food bonus affects the drop rate of power-ups and coins. As you pick up power-ups, they are stored in the box in the top-left corner. If you collect a power-up while one is stored in this box, it will automatically be consumed and you gain the effects.
Upgrades
Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. These upgrades are bought with coins dropped from enemies, which come in 1g and 5g denominations, the 5g coins being very rare.
Enemies
Image | Name | HP | Description | Appears in |
---|
Trivia
- Once the player finds enough lost books, a book will be available in the northern end of the library that reads,
"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"
- (unconfirmed) There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. This can only be escaped by closing Stardew Valley and restarting it.