Difference between revisions of "Journey of the Prairie King"

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(Changed "Shots can also be fired diagonally by combining two movement keys." to "Shots can also be fired diagonally by combining two 'fire' keys.")
(Expanded upgrades table, added fields for prices with default prices template for now. Most prices need to be confirmed since I'm a baddy and haven't gotten far enough to see them.)
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Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle.
 
Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle.
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''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.''
  
 
==Powerups==
 
==Powerups==
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|}
 
|}
  
Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. You pay for these upgrades with coins dropped from enemies, which come in 1x and 5x denominations, the 5x coins being very rare.
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==Upgrades==
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Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. These upgrades are bought with coins dropped from enemies, which come in 1g and 5g denominations, the 5g coins being very rare.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
!Image
 
!Image
 
!Name
 
!Name
 +
!Price
 
!Description
 
!Description
 
|-
 
|-
|[[File:JOPK_Boots.png]]
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|[[File:JOPK_Boots1.png]]
|Movement Speed
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| rowspan=2 | Boots
|Upgrades movement speed.
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| {{Price|8}}
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| rowspan=2 | Upgrades movement speed.
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|-
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|[[File:JOPK_Boots2.png]]
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| {{Price|20}}
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|-
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|[[File:JOPK_Gun1.png]]
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| rowspan=4 | Gun
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| {{Price|10}}
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| rowspan=4 | Increases shooting speed.
 
|-
 
|-
|[[File:JOPK_Gun.png]]
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|[[File:JOPK_Gun2.png]]
|Fire Rate
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| {{Price|20}}
|Increases attack speed.
 
 
|-
 
|-
|[[File:JOPK_AmmoCrate.png]]
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|[[File:JOPK_Gun3.png]]
|Attack damage
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| {{Price|30}}
|Doubles bullet damage. If a bullet destroys an enemy with with damage left over, it will keep going until its damage is depleted, allowing you to kill two weak enemies with one bullet. Mushrooms from Zone 2 can be killed in one hit on the first upgrade, and with a second upgrade so can the Mummies in the final world.
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|-
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|[[File:JOPK_Gun4.png]]
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| {{Price|40?}}
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|-
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|[[File:JOPK_Ammo1.png]]
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| rowspan=3 | Ammo
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| {{Price|15}}
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| rowspan=3 | Increases bullet damage. If a bullet destroys an enemy with with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet. Mushrooms from Zone 2 can be killed in one hit on the first upgrade, and with a second upgrade so can the Mummies in the final world.
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|-
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| [[File:JOPK_Ammo2.png]]
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| {{Price|30}}
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|-
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| [[File:JOPK_Ammo3.png]]
 +
| {{Price|45?}}
 
|}
 
|}
  
 
==Enemies==
 
==Enemies==
 
+
{| class="wikitable"
 +
!Image
 +
!Name
 +
!HP
 +
!Description
 +
!Appears in
 +
|}
 
==Trivia==
 
==Trivia==
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* (unconfirmed) There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. This can only be escaped by closing Stardew Valley and restarting it.
 
* (unconfirmed) There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. This can only be escaped by closing Stardew Valley and restarting it.

Revision as of 04:07, 18 March 2016

Robin building.png
“I still have a lot of work to do”
— Robin

Under Construction

This article or section is under construction. It may be in the process of an expansion or major restructuring.

Last edited by Zornor on 2016-03-18 04:07:38.

JOPK logo.png

Journey of the Prairie King is a game playable on the arcade machine in The Saloon. Abigail also possesses a console version of the game that she will play with you during an event once you have raised your relationship level with her.

Gameplay consists of a top-down shooter, resembling "twin-stick" shooters. WASD moves the character and shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle.

Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.

Powerups

As you kill enemies, they have a chance to drop power-ups that have various effects to help you through the level or coins. Luck from the Fortune Teller and food bonus affects the drop rate of power-ups and coins. As you pick up power-ups, they are stored in the box in the top-left corner. If you collect a power-up while one is stored in this box, it will automatically be consumed and you gain the effects.

Image Name Description
JOPK Coffee.png Coffee Increases your movement speed.
JOPK Life.png Extra Life Looks like the characters head. Adds one to your life total. (Note: Game Over occurs at -1 lives.)
JOPK MachineGun.png Machine Gun Your fire-rate increases significantly; your bullets come out in a hose-like fashion.
JOPK Nuke.png Nuke Instantly destroys all enemies on-screen. Enemies killed like this do not drop upgrades.
JOPK Shotgun.png Shotgun You fire three bullets at once in a cone in the direction you fire.
JOPK SmokeBomb.png Smoke Bomb Teleports your character to a random spot on-screen and gives your character stealth. While stealthed, enemies will stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones.
JOPK Star.png Star Increases your fire-rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup.
JOPK Tombstone.png Tombstone A bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief sound clip plays in the background. This form lasts as long as the music plays. You can still shoot as normal in this form. After the music stops, you return to normal.
JOPK Wheel.png Wheel Your shots fire in all possible directions at once.

Upgrades

Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. These upgrades are bought with coins dropped from enemies, which come in 1g and 5g denominations, the 5g coins being very rare.

Image Name Price Description
JOPK Boots1.png Boots data-sort-value="8">Gold.png8g Upgrades movement speed.
JOPK Boots2.png data-sort-value="20">Gold.png20g
JOPK Gun1.png Gun data-sort-value="10">Gold.png10g Increases shooting speed.
JOPK Gun2.png data-sort-value="20">Gold.png20g
JOPK Gun3.png data-sort-value="30">Gold.png30g
JOPK Gun4.png data-sort-value="40?">Gold.pngExpression error: Unrecognized punctuation character "?".g
JOPK Ammo1.png Ammo data-sort-value="15">Gold.png15g Increases bullet damage. If a bullet destroys an enemy with with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet. Mushrooms from Zone 2 can be killed in one hit on the first upgrade, and with a second upgrade so can the Mummies in the final world.
JOPK Ammo2.png data-sort-value="30">Gold.png30g
JOPK Ammo3.png data-sort-value="45?">Gold.pngExpression error: Unrecognized punctuation character "?".g

Enemies

Image Name HP Description Appears in

Trivia

  • Once the player finds enough lost books, a book will be available in the northern end of the library that reads,

    "Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"

  • (unconfirmed) There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. This can only be escaped by closing Stardew Valley and restarting it.