Difference between revisions of "Journey of the Prairie King"

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|Unlike the cowboy fight, the player can move everywhere around Lector. However, Lector is also significantly more difficult to fight, being able to shoot directly at the player. Occasionally, he will move to the middle and fire in 8 directions. As his health gets lower, he will start summoning enemies to track you down.
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|Unlike the cowboy fight, the player can move everywhere around Lector. However, Lector is also significantly more difficult to fight, being able to shoot directly at the player. Occasionally, he will move to the middle and fire in 8 directions. As his health gets lower, he will start summoning enemies to track you down. Beating Lector will finish the game.
 
|Stage 3 (area 4)
 
|Stage 3 (area 4)
 
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Revision as of 02:22, 28 March 2016

Robin building.png
“I still have a lot of work to do”
— Robin

Under Construction

This article or section is under construction. It may be in the process of an expansion or major restructuring.

Last edited by Zornor on 2016-03-28 02:22:49.

JOPK logo.png

Journey of the Prairie King is a game playable on the arcade machine in The Saloon. Abigail also possesses a console version of the game that she will play with you during an event once you have raised your relationship level with her. Random elements of the game are not affected by luck[1].

Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.

Gameplay Mechanics

Gameplay consists of a top-down shooter, resembling "twin-stick" shooters. WASD moves the character and shoots. Shots can also be fired diagonally by combining two fire keys.

Waves of enemies appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop powerups and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels (see levels), once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a boss fight, where the boss has a large amount of health and shoots bullets at you.

Powerups

Image Name Description
JOPK Coffee.png Coffee Increases your movement speed.
JOPK Life.png Extra Life Looks like the characters head. Adds one to your life total. (Note: Game Over occurs at -1 lives.)
JOPK MachineGun.png Machine Gun Your fire-rate increases significantly; your bullets come out in a hose-like fashion.
JOPK Nuke.png Nuke Instantly destroys all enemies on-screen. Enemies killed like this do not drop upgrades.
JOPK Shotgun.png Shotgun You fire three bullets at once in a cone in the direction you fire.
JOPK SmokeBomb.png Smoke Bomb Teleports your character to a random spot on-screen and gives your character stealth. While stealthed, enemies will stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones.
JOPK Star.png Star Increases your fire-rate, increases your movement speed, and causes you to fire in a cone. Effectively combines the machine gun, shotgun and coffee into one convenient, deadly pickup.
JOPK Tombstone.png Tombstone A bolt of lightning strikes your character, turning you into a zombie for a brief amount of time. You gain movement speed and kill on contact, enemies flee from you, and a brief sound clip plays in the background. This form lasts as long as the music plays. You can still shoot as normal in this form. After the music stops, you return to normal.
JOPK Wheel.png Wheel Your shots fire in all possible directions at once.

Upgrades

Upgrades are bought with coins dropped from enemies, which come in JOPKCoin1.png and JOPKCoin5.png denominations, the JOPKCoin5.png coins being very rare.

Image Name Purchase Price Description
JOPK Boots1.png Boots data-sort-value="8">JOPKCoin1.png8 Upgrades movement speed.
JOPK Boots2.png data-sort-value="20">JOPKCoin1.png20
JOPK Gun1.png Gun data-sort-value="10">JOPKCoin1.png10 Increases shooting speed.
JOPK Gun2.png data-sort-value="20">JOPKCoin1.png20
JOPK Gun3.png data-sort-value="30">JOPKCoin1.png30
JOPK Gun4.png data-sort-value="40">JOPKCoin1.png40
JOPK Ammo1.png Ammo data-sort-value="15">JOPKCoin1.png15 Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies with one bullet.
JOPK Ammo2.png data-sort-value="30">JOPKCoin1.png30
JOPK Ammo3.png data-sort-value="45">JOPKCoin1.png45

Enemies

Image Name HP Description Appears in
Baddy1.gif Orc 1 The weakest enemy. Walks slowly towards the player, often spawning in large numbers. Stage 1 (areas 1-4)
Baddy7.gif Spikeball 2 (6 upon deployment) Enters the area, walks to a location in an area between the middle and the perimeter, and deploys into an armored spikeball. While they can hurt the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block Orc movement. If the time has run out and the last remaining enemies are only spikeballs, they will die in one hit. Stage 1 (areas 2-4)
Baddy3.gif Ogre 3 Moves slowly, but soaks up damage. Destroys spikeballs on contact. Stage 1 (areas 3-4), Stage 2 (areas 1-3)
Baddy6.gif Mushroom 2 Moves quickly, running as fast as a player without speed upgrades. Stage 2 (areas 1-3)
Baddy2.gif Pixie 1 The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player. Stage 2 (areas 1-3)
Baddy4.gif Mummy 6 Moves slowly and soaks up a lot of damage. Spawns in large hordes. Stage 3 (areas 1-3)
Baddy5.gif Imp 3 A flying enemy that can spawn anywhere on the perimeter, seeking the player. Stage 3 (areas 1-3)

Bosses

Image Name HP Description Appears in
Boss1.gif Cowboy Both fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a pickup appears allowing you to travel to the next stage. Stage 1 (area 5), Stage 2 (area 4)
Boss3.gif Lector Unlike the cowboy fight, the player can move everywhere around Lector. However, Lector is also significantly more difficult to fight, being able to shoot directly at the player. Occasionally, he will move to the middle and fire in 8 directions. As his health gets lower, he will start summoning enemies to track you down. Beating Lector will finish the game. Stage 3 (area 4)

Levels

To beat the game you have to play 3 stages with 5 areas, totaling 15 areas. The last area of each stage is a boss encounter.

Trivia

  • Once the player finds enough lost books, a book will be available in the northern end of the library that reads,

    "Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"

  • There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to The Saloon.

References