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138 bytes added ,  19:21, 11 July 2019
→‎Editing Maps: copyedit, suggest unpacking entire Content folder
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==Map edits==
 
==Map edits==
===Editing Maps===
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===Editing maps===
Important note: When making custom maps, always start with a vanilla map and edit. Do not try to create a new map in Tiled.
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Important note: when making custom maps, always start with a vanilla map and edit it. Don't try to create a new map in Tiled; the game needs certain tiles, map properties, etc to be present.
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Using Tiled
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If you're using Tiled:
<ol>
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# Unpack the map you want to edit and the tilesheets it uses from same folder. (It's often easier to just unpack the entire <tt>Content</tt> folder, since you may not know which tilesheets it uses.)
<li>Unpack the map you want to edit and the tilesheets that come with the map in the same folder (extremely important)</li>
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# Open the <tt>.tbin</tt> file via Tiled.
<li>Open the ''.tbin'' file via Tiled</li>
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# Make your changes.
<li>Do necessary edits to the map</li>
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# Delete the tilesheet images (SMAPI will load the vanilla tilesheets automatically if they're not present in the same folder).
<li>Delete the tilesheet png's (SMAPI handles vanilla tilesheet loading)</li>
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# Load your map via SMAPI or Content Patcher.
<li>Load your map via SMAPI or a different framework (eg. Content Patcher)</li>
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</ol>
      
===Custom map===
 
===Custom map===
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