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| <small><references /></small> | | <small><references /></small> |
| | | |
− | ==Paths Tilesheet Explanation== | + | ==Paths layer== |
− | [[File:PathsExplanation.png|right]] | + | The <tt>Paths</tt> layer has icon tiles from the <tt>paths</tt> tilesheet which affect game behavior on the map: |
| + | |
| + | [[File:PathsExplanation.png|thumb|The tile indexes shown in the table.]] |
| + | |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
− | !Image Index | + | ! tile index |
− | !Explanation | + | ! explanation |
| + | ! restrictions |
| |- | | |- |
− | |0-7 | + | | 0–7 |
− | |NPC Pathing (appears to be unused) | + | | No effect? TODO: verify how the pathing logic uses it. |
| + | | |
| |- | | |- |
− | |8 | + | | 8 |
− | |Light source | + | | Add this tile to the [[#Map properties 2|<tt>Light</tt> map property]] with light type 4 (sconce). |
| + | | |
| |- | | |- |
− | |9 | + | | 9–12 |
− | |Oak tree | + | | Spawn a [[trees|tree]] when the location is created. Outside the farm, 50% chance to respawn each day.<br />Available trees: oak (9), maple (10), pine (11), and palm (12). |
| + | | Outdoors only. |
| |- | | |- |
− | |10 | + | | 13–18 |
− | |Maple tree | + | | Spawn debris when the location is created, or randomly each day. Outside the farm, respawn in spring.<br />Available debris: [[weeds|seasonal weed]] (13–15), rock (16–17), twig (18). |
| + | | Outdoors only. |
| |- | | |- |
− | |11 | + | | 19 |
− | |Pine tree | + | | Spawn a [[Large Log|large log]] when the farm is created, with the top-left corner on this tile. |
| + | | Farm only. |
| |- | | |- |
− | |12 | + | | 20 |
− | |Palm tree | + | | Spawn a [[boulder]] the farm is created, with the top-left corner on this tile.. |
| + | | Farm only. |
| |- | | |- |
− | |13-15 | + | | 21 |
− | |Weeds | + | | Spawn a [[Large Stump|hardwood stump]] when the farm is created (and every day on the forest farm), with the top-left corner on this tile.. |
| + | | Farm only. |
| |- | | |- |
− | |16-17 | + | | 22 |
− | |Rocks | + | | Spawn [[grass]] when the location is created, or randomly afterwards. |
| + | | Outdoors only. |
| |- | | |- |
− | |18 | + | | 23 |
− | |Twig debris | + | | Spawn a random oak, maple, or pine [[trees|tree]] at growth stage 2–3 when the location is created. |
| + | | Outdoors only. |
| |- | | |- |
− | |19 | + | | 24–26 |
− | |Large log | + | | Spawn a bush when the location is created. Medium bushes grow [[blackberry|blackberries]] and [[salmonberry|salmonberries]].<br />Available bushes: large (24), medium (25), small (26). |
| + | | Outdoors only. |
| |- | | |- |
− | |20 | + | | 27 |
− | |Boulder | + | | When the location is created, add this tile to the [[#Map properties 2|<tt>BrookSounds</tt> map property]] with the <tt>babblingBrook</tt> sound. |
| + | | Outdoors only. |
| |- | | |- |
− | |21 | + | | 28 |
− | |Hardwood stump | + | | Spawn a [[grub]] here (33% chance per day, unless the map already has 50 grubs). |
| + | | [[Mutant Bug Lair]] only. |
| |- | | |- |
− | |22 | + | | 29–30 |
− | |Grass tufts | + | | Place prebuilt [[cabin]]s in [[multiplayer]] based on the layout (29=nearby or 30=separate) and [[#Tile properties 2|<tt>Order</tt> tile property]]. |
| + | | Farm only. |
| |- | | |- |
− | |23 | + | | 31 |
− | |Common tree (stage 3) | + | | Unused. |
− | |- | + | | |
− | |24
| |
− | |Large bush
| |
− | |-
| |
− | |25
| |
− | |Small bush
| |
− | |-
| |
− | |26
| |
− | |Small plant
| |
− | |-
| |
− | |27
| |
− | |"BrookSounds" property
| |
− | |-
| |
− | |28
| |
− | |Mutant grub (Mutant Bug Lair only)
| |
− | |-
| |
− | |29
| |
− | |Farmhand cabin nearby (Multiplayer)
| |
− | |-
| |
− | |30
| |
− | |Farmhand cabin separate (Multiplayer)
| |
| |} | | |} |
| + | |
| + | Notes: |
| + | * In the [[Mutant Bug Lair]], debris spawn rate is reduced to 33% chance per day. |
| | | |
| [[Category:Modding]] | | [[Category:Modding]] |