Page history
9 June 2021
30 April 2021
24 February 2021
Reverted edits by RetroEdit (talk) to last revision by Margotbean
m-30
Replace skill level template links.
m+30
6 February 2021
Undo revision 115325 by Doi3kimngocbq (talk) Not really appropriate to mention how the game's mechanics are changed by mods
-51
→Skill-Based Title
+51
2 January 2021
27 December 2020
8 November 2020
Undo revision 104139 by Piperita72 (talk) Not every level grants 5HP, see the table on the page
-33
combat skill increasing makes +5 hp
m+33
12 August 2020
10 August 2020
→Proficiency: further clarification
+83
→Proficiency: clarify that watering at a lower upgrade level with a higher upgraded can costs same as the lower upgraded can
+63
→Proficiency: Clarify that tool energy costs continue to decrease past level 10
+239
25 May 2020
3 May 2020
29 April 2020
16 February 2020
15 February 2020
→Unaffected Tools: adding copper pan to zero-energy list
+17
→Proficiency: Adding info about decreased energy cost for failed use of pickaxe/axe, but full energy cost for failed fishing rods
+197
→Proficiency: Changing to powered-up for hoe as well
m-3
Undo revision 96716 by Margotbean (talk): Reinstating my edit as step 1 of introducing consistent terminology
+67
14 February 2020
Undo revision 96712 by Nebulous Maestress (talk) Re-do with consistent terminology
-67
Watering can proficiency: change fully-charged to maximum power; revamping incorrect/inconsistent info about effect of skill increase
+67
9 February 2020
8 February 2020
6 January 2020
[Experience table] added + signs to experience per level, makes both columns more distinct
+9
Added column with experience needed per level to experience table
+90
18 December 2019
15 December 2019
→Changing Professions: transclude from Sewers page
-597
no edit summary
+205
→Changing Professions
m-6
→Changing Professions
+145