Talk:Foraging

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Revision as of 09:53, 4 November 2023 by 9000 (talk | contribs) ("Wood worth more Money" text added)
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Spawning Mechanics

The discussion about spawning mechanics are either erroneous or (to my mind) misleading. The problem revolves around the numberOfSpawnedObjectsOnMap variable in the code, and how/when it is *reduced*.

This page suggests that, if you gather forageables (keeping it, say, at a maximum of 2), the variable is reduced, maximizing your chances of spawning new forageables.

This is actually incorrect: the variable is increased when new forageables are spawned, but it is *not* decreased by gathering. It is only the weekly reset on Sundays that resets this value to 0. It's quite possible this is a bug, but it is definitely true (provable true prediction).

Effectively: the cap of "6 forageables" is a *weekly* effect, not a daily one.

As a consequence, there is (nearly; only modulo the extremely unlikely event of collision, meaning a new forageable trying-but-failing to spawn on top of an old one) little value in gathering forageables before Saturday. --Unsigned comment by Mon (talk) 16:55, 11 January 2022

Bug for Forester Profession

Since the Forester Profession ends up making Trees drop 25% more Wood, prior to v1.4, the Profession used to say "Wood worth 50% more." even though the Wiki used and still says it to this day, that you would gain more every time you chop Wood, which was not true, when you sell Wood it would sell for more Money, we did not know if it applied to Hardwood or not, but it this was the case, nobody would choose this Profession because nobody sells Wood or Hardwood but you have to sell at least one of Wood and Hardwood as it's in the Shipping collection, you will have to sell these two items in order to achieve Perfection. This information might be found in the Version History page, you should check the page to find this. 9000 (talk) 8:53, 4 November 2023 (UTC)