Difference between revisions of "Day Cycle"

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If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of [[The Player]]'s money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
 
If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of [[The Player]]'s money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
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The game [[Saved Games|saves]] only after [[The Player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
  
 
It is considered nighttime after 6:00PM, which makes it possible to catch night time [[fish]]. However, it doesn't become dark until 8:00PM.
 
It is considered nighttime after 6:00PM, which makes it possible to catch night time [[fish]]. However, it doesn't become dark until 8:00PM.
  
The game [[Saved Games|saves]] only after [[The Player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
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Cows, sheep, goats, pigs, chickens, ducks and rabbits will automatically go inside their coop or barn at 5-6:00PM and will start going to sleep at 6-7:00PM; however, they will only stop moving around at 8:00PM.
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*Tip: Although it is easiest to milk or shear animals when after 8:00PM, it is not possible to talk to them while they are asleep, so you cannot raise the love level of pigs, sheep, rabbits, chickens or ducks at this time. However, the love level of cows and goats is increased through successful milking, which can be done at night.
  
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
 
  
 
==Exploit==
 
==Exploit==
There is a glitch that works in version 1.1 where if [[The Player]] were to select the journal manually (not by clicking F) while [[The Player]] begins to pass out, [[The Player]] will be able to avoid the penalty and continue through. [[The Player]] will attempt to pass out every time 10 minutes pass, but you could repeat the process to have infinite time. The energy reduction rate varies if [[The Player]] sleeps after 2:00am.
 
  
Monster waves don't occur in mines if the time is frozen, and fish swarms never dissappear. You can simply return to your bed before 12am and never have to hurry.
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There is a glitch where, sometimes, if [[The Player]] is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The Player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen ever 10 in-game minutes.
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There is also a glitch in version 1.1 where if the player selects the journal of [[quests]] while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, i.e., by clicking, rather than pressing F.
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Again, the player will attempt to pass out every 10 minutes. The energy reduction rate upon waking varies if the player goes to sleep after 2:00AM.
  
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Monster waves do not occur in mines if the time is frozen, and fish swarms never disappear.
 
==Mods==
 
==Mods==
  

Revision as of 17:17, 20 July 2017

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle
Clock.png

The day cycle is a period of 18 hours in game (or 13.5 minutes real time; one in-game hour is 45 seconds) from 6:00AM to 12:00AM (Midnight). Past midnight, the player's character becomes tired and in need of sleep. However, The Player can stay awake until 2:00AM, after which their character will pass out.

If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, Harvey, Linus, a JojaMart member or JojaMart doctor. In each case some of The Player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.

The game saves only after The Player has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.

Sleep will restore the player's Energy and Health to full if they go to bed before 12:00AM and are not exhausted, and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.

It is considered nighttime after 6:00PM, which makes it possible to catch night time fish. However, it doesn't become dark until 8:00PM.

Cows, sheep, goats, pigs, chickens, ducks and rabbits will automatically go inside their coop or barn at 5-6:00PM and will start going to sleep at 6-7:00PM; however, they will only stop moving around at 8:00PM.

  • Tip: Although it is easiest to milk or shear animals when after 8:00PM, it is not possible to talk to them while they are asleep, so you cannot raise the love level of pigs, sheep, rabbits, chickens or ducks at this time. However, the love level of cows and goats is increased through successful milking, which can be done at night.


Exploit

There is a glitch where, sometimes, if The Player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The Player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen ever 10 in-game minutes.

There is also a glitch in version 1.1 where if the player selects the journal of quests while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, i.e., by clicking, rather than pressing F.

Again, the player will attempt to pass out every 10 minutes. The energy reduction rate upon waking varies if the player goes to sleep after 2:00AM.

Monster waves do not occur in mines if the time is frozen, and fish swarms never disappear.

Mods

There are game modifications (mods) that allow to manipulate the clock speed, i.e. to slow down or speed up the time to e.g. 10 minutes every second or every 14 seconds, and even to freeze the clock.