Difference between revisions of "Mushroom Log"

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|recipe        = {{name|Foraging Skill Icon|link=Foraging|Level 4}}
 
|recipe        = {{name|Foraging Skill Icon|link=Foraging|Level 4}}
 
|ingredients  = {{name|Hardwood|10}}{{name|Moss|10}}
 
|ingredients  = {{name|Hardwood|10}}{{name|Moss|10}}
 +
|produces      = {{Name|Chanterelle}}{{Name|Common Mushroom}}{{Name|Morel}}{{Name|Red Mushroom}}{{Name|Purple Mushroom}}
 
}}
 
}}
The '''Mushroom Log''' is a [[Crafting|crafted item]] that produces mushrooms. The recipe is earned at [[foraging]] level 4. 4 Mushroom Logs may be rewarded from [[Mayor's Manor#Prize Machine|Prize Machine]].
+
The '''Mushroom Log''' is a [[Crafting|crafted item]] that produces [[:Category:Mushrooms|mushrooms]]. The recipe is earned at [[foraging]] level 4. 4 Mushroom Logs may be rewarded from the [[Mayor's Manor#Prize Machine|Prize Machine]].
 
Mushroom Logs grant 5 [[foraging]] XP on harvest.
 
Mushroom Logs grant 5 [[foraging]] XP on harvest.
  
 
==Mechanic==
 
==Mechanic==
The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less.
+
The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less. Produces mushrooms in all seasons.
 +
 
 
===Quantity===
 
===Quantity===
The quantity of mushrooms produced increases with the amount of wild [[trees]] in the 7×7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.<ref name="code" /> Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.
+
The quantity of mushrooms produced increases with the amount of [[Trees|Wild Trees]]—that is, non-fruit trees—in the 7×7 square around the log, including immature trees. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.<ref name="code" /> Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.
 +
 
 
===Type===
 
===Type===
 
The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.  
 
The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.  
* First the game finds how many trees are in the 7×7 square around it. That number is multiplied by 3/4 and that many mushrooms (at least one) are added to the list with a distribution of 5% [[Purple Mushroom|purple]], 14.25% [[Red Mushroom|red]] and 80.75% [[Common Mushroom|common]].   
+
* First the game finds how many trees are in the 7×7 square around it, including immature trees. That number is multiplied by 3/4, rounded down, and that many mushrooms (at least one) are added to the list, randomly chosen between [[Purple Mushroom|Purple Mushrooms]] (5%), [[Red Mushroom|Red Mushrooms]] (14.25%), and [[Common Mushroom|Common Mushrooms]] (80.75%).   
* Then, one more mushroom is added for each mature tree. If the tree type is [[Oak Tree]] then the mushroom added will always be a [[Morel]]. The same goes for [[Pine Tree]] with [[Chanterelle]], and for [[Mystic Tree]] with [[Purple Mushroom]]. Maple trees have a 10% chance to give [[Purple Mushroom]] and a 90% chance to give [[Red Mushroom]]. If the mature tree is none of these types, the same distribution as in step 1 is used.
+
* Then, one more mushroom is added for each ''mature'' tree. If the tree is a [[Oak Tree]] then the mushroom added will always be a [[Morel]]. The same goes for [[Pine Tree]] with [[Chanterelle]], and for [[Mystic Tree]] with [[Purple Mushroom]]. [[Maple Tree|Maple Trees]] have a 10% chance to give a [[Purple Mushroom]] and a 90% chance to give a [[Red Mushroom]]. If the mature tree is none of these types, the same distribution as in step 1 is used.
 
* Finally, a random mushroom is chosen from that list to generate.<ref name="code" />
 
* Finally, a random mushroom is chosen from that list to generate.<ref name="code" />
 +
This process makes it impossible to guarantee a single type of mushroom, as every tree added contributes not only to the chance of its own associated mushroom, but also the chance of [[Red Mushroom|red]], [[Common Mushroom|common]], and [[Purple Mushroom|purple]] mushrooms. Due to the rounding on the number of trees in step 1, adding more trees will not always increase the chance of the associated mushroom.
 +
 +
A table is given below for the chance of getting each mushroom type if the Mushroom Log is surrounded by a single type of tree. Mixing trees will result in more complex distributions that need to be individually calculated. As immature trees contribute to the number of basic distribution mushrooms, but not the number of special mushrooms, these values are only accurate once all trees are fully grown.
 +
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan="19" style="text-align: left;"|Mushroom Probabilities with a Single Tree Type&nbsp; 
 +
|-
 +
! Number of Modifying <br/> Mature Trees
 +
! Number of Basic <br/> Distribution Mushrooms
 +
! % [[Common Mushroom]] [[File:Common Mushroom.png|18px]]
 +
! % [[Red Mushroom]] [[File:Red Mushroom.png|18px]] <br/>(Not [[Maple Tree]])
 +
! % [[Purple Mushroom]] [[File:Purple Mushroom.png|18px]] <br/>(Not [[Maple Tree|Maple]] or [[Mystic Tree|Mystic]] Tree)
 +
! % [[Morel]] [[File:Morel.png|18px]] <br/>([[Oak Tree]])
 +
! % [[Chanterelle]] [[File:Chanterelle.png|18px]] <br/>([[Pine Tree]])
 +
! % [[Red Mushroom]] [[File:Red Mushroom.png|18px]] <br/>([[Maple Tree]])
 +
! % [[Purple Mushroom]] [[File:Purple Mushroom.png|18px]] <br/>([[Maple Tree]])
 +
! % [[Purple Mushroom]] [[File:Purple Mushroom.png|18px]] <br/>([[Mystic Tree]])
 +
|-
 +
| 0 || 1 || 80.75% || 14.25% || 5.00% || N/A || N/A || N/A || N/A || N/A
 +
|-
 +
| 1 || 1 || 40.38% || 7.12% || 2.50% || 50.00% || 50.00% || 52.13% || 7.50% || 52.50%
 +
|-
 +
| 2 || 1 || 26.92% || 4.75% || 1.67% || 66.67% || 66.67% || 64.75% || 8.33% || 68.33%
 +
|-
 +
| 3 || 2 || 32.30% || 5.70% || 2.00% || 60.00% || 60.00% || 59.70% || 8.00% || 62.00%
 +
|-
 +
| 4 || 3 || 34.61% || 6.11% || 2.14% || 57.14% || 57.14% || 57.54% || 7.86% || 59.29%
 +
|-
 +
| 5 || 3 || 30.28% || 5.34% || 1.88% || 62.50% || 62.50% || 61.59% || 8.13% || 64.38%
 +
|-
 +
| 6 || 4 || 32.30% || 5.70% || 2.00% || 60.00% || 60.00% || 59.70% || 8.00% || 62.00%
 +
|-
 +
| 7 || 5 || 33.65% || 5.94% || 2.08% || 58.33% || 58.33% || 58.44% || 7.92% || 60.42%
 +
|-
 +
| 8 || 6 || 34.61% || 6.11% || 2.14% || 57.14% || 57.14% || 57.54% || 7.86% || 59.29%
 +
|-
 +
| 9 || 6 || 32.30% || 5.70% || 2.00% || 60.00% || 60.00% || 59.70% || 8.00% || 62.00%
 +
|-
 +
| 10 || 7 || 33.25% || 5.87% || 2.06% || 58.82% || 58.82% || 58.81% || 7.94% || 60.88%
 +
|-
 +
| 11 || 8 || 34.00% || 6.00% || 2.11% || 57.89% || 57.89% || 58.11% || 7.89% || 60.00%
 +
|-
 +
| 12 || 9 || 34.61% || 6.11% || 2.14% || 57.14% || 57.14% || 57.54% || 7.86% || 59.29%
 +
|-
 +
| 13 || 9 || 33.03% || 5.83% || 2.05% || 59.09% || 59.09% || 59.01% || 7.95% || 61.14%
 +
|-
 +
| 14 || 10 || 33.65% || 5.94% || 2.08% || 58.33% || 58.33% || 58.44% || 7.92% || 60.42%
 +
|-
 +
| 14 || 11 || 34.16% || 6.03% || 2.12% || 57.69% || 57.69% || 57.95% || 7.88% || 59.81%
 +
|-
 +
| 16 || 12 || 34.61% || 6.11% || 2.14% || 57.14% || 57.14% || 57.54% || 7.86% || 59.29%
 +
|}
  
 
===Quality===
 
===Quality===
The quality of the mushrooms produced can vary, but is not affected by the [[Foraging#Foraging Skill|Botanist]] Perk. Instead, the quality is calculated based on the number of nearby trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.<ref name="code" /> So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. If the count is 40, 5 mushrooms of iridium quality are guaranteed.
+
The quality of the mushrooms produced can vary, but is not affected by the [[Foraging#Foraging Skill|Botanist]] Perk. Instead, the quality is calculated based on the number of nearby trees, including immature trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.<ref name="code" /> So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. A complete table of probabilities for each quality of mushroom, depending on the amount of trees and moss, is given below, along with the expected multiplier on sell price.
  
==Product==
+
{|class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable sortable"
+
!colspan="6" style="text-align: left;"|Probabilities for each Quality&nbsp; 
!Image
 
!Name
 
!Description
 
!Also Found
 
!Sell Price
 
!Energy / Health
 
!Used In
 
 
|-
 
|-
|[[File:Common Mushroom.png]]
+
! Tree & Moss Count
|[[Common Mushroom]]
+
! % Base quality
|{{Description|Common Mushroom}}
+
! % Silver quality
|
+
! % Gold quality
*<span class="no-wrap">[[Foraging]] ([[Fall]])</span>
+
! % Iridium quality
*[[Fall Seeds]]
+
! Average Price Multiplier
*[[Secret Woods]] ([[Spring]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
|{{Qualityprice|Common Mushroom|40}}
 
|{{EdibilityGrid|Common Mushroom|15}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Fall Seeds}}
 
 
|-
 
|-
|[[File:Red Mushroom.png]]
+
| 0    || 100.00%  || 0.00%  || 0.00%  || 0.00% || 100.00%
|[[Red Mushroom]]
 
|{{Description|Red Mushroom}}
 
|
 
*[[The Mines]]
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Secret Woods]] ([[Summer]] &amp; [[Fall]])
 
|{{Qualityprice|Red Mushroom|75}}
 
|{{EdibilityGrid|Red Mushroom|-20}}
 
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
 
|-
 
|-
|[[File:Purple Mushroom.png]]
+
| 1    || 97.50%  || 2.44%  || 0.06%  || 0.00% || 100.64%
|[[Purple Mushroom]]
 
|{{Description|Purple Mushroom}}
 
|
 
*[[The Mines]]
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
|{{Qualityprice|Purple Mushroom|250}}
 
|{{EdibilityGrid|Purple Mushroom|50}}
 
|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|Loved gift}}
 
 
|-
 
|-
|[[File:Chanterelle.png]]
+
| 2    || 95.00%  || 4.75%  || 0.24%  || 0.01% || 101.32%
|[[Chanterelle]]
 
|{{Description|Chanterelle}}
 
|[[Secret Woods]] ([[Fall]])
 
|{{Qualityprice|Chanterelle|160}}
 
|{{EdibilityGrid|Chanterelle|30}}
 
|{{name|Life Elixir}}
 
 
|-
 
|-
|[[File:Morel.png]]
+
| 3    || 92.50%  || 6.94%  || 0.52%  || 0.04% || 102.04%
|[[Morel]]
+
|-
|{{Description|Morel}}
+
| 4    || 90.00%  || 9.00%  || 0.90%  || 0.10% || 102.80%
|[[Secret Woods]] ([[Spring]])
+
|-
|{{Qualityprice|Morel|150}}
+
| 5    || 87.50%  || 10.94%  || 1.37%  || 0.20% || 103.61%
|{{EdibilityGrid|Morel|8}}
+
|-
|{{name|Fried Mushroom}}<p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
+
| 6    || 85.00%  || 12.75%  || 1.91%  || 0.34% || 104.48%
 +
|-
 +
| 7    || 82.50%  || 14.44%  || 2.53%  || 0.54% || 105.41%
 +
|-
 +
| 8    || 80.00%  || 16.00%  || 3.20%  || 0.80% || 106.40%
 +
|-
 +
| 9    || 77.50%  || 17.44%  || 3.92%  || 1.14% || 107.46%
 +
|-
 +
| 10    || 75.00%  || 18.75%  || 4.69%  || 1.56% || 108.59%
 +
|-
 +
| 11    || 72.50%  || 19.94%  || 5.48%  || 2.08% || 109.81%
 +
|-
 +
| 12    || 70.00%  || 21.00%  || 6.30%  || 2.70% || 111.10%
 +
|-
 +
| 13    || 67.50%  || 21.94%  || 7.13%  || 3.43% || 112.48%
 +
|-
 +
| 14    || 65.00%  || 22.75%  || 7.96%  || 4.29% || 113.96%
 +
|-
 +
| 15    || 62.50%  || 23.44%  || 8.79%  || 5.27% || 115.53%
 +
|-
 +
| 16    || 60.00%  || 24.00%  || 9.60%  || 6.40% || 117.20%
 +
|-
 +
| 17    || 57.50%  || 24.44%  || 10.39%  || 7.68% || 118.98%
 +
|-
 +
| 18    || 55.00%  || 24.75%  || 11.14%  || 9.11% || 120.87%
 +
|-
 +
| 19    || 52.50%  || 24.94%  || 11.85%  || 10.72% || 122.87%
 +
|-
 +
| 20    || 50.00%  || 25.00%  || 12.50%  || 12.50% || 125.00%
 +
|-
 +
| 21    || 47.50%  || 24.94%  || 13.09%  || 14.47% || 127.25%
 +
|-
 +
| 22    || 45.00%  || 24.75%  || 13.61%  || 16.64% || 129.63%
 +
|-
 +
| 23    || 42.50%  || 24.44%  || 14.05%  || 19.01% || 132.15%
 +
|-
 +
| 24    || 40.00%  || 24.00%  || 14.40%  || 21.60% || 134.80%
 +
|-
 +
| 25    || 37.50%  || 23.44%  || 14.65%  || 24.41% || 137.60%
 +
|-
 +
| 26    || 35.00%  || 22.75%  || 14.79%  || 27.46% || 140.54%
 +
|-
 +
| 27    || 32.50%  || 21.94%  || 14.81%  || 30.75% || 143.64%
 +
|-
 +
| 28    || 30.00%  || 21.00%  || 14.70%  || 34.30% || 146.90%
 +
|-
 +
| 29    || 27.50%  || 19.94%  || 14.45%  || 38.11% || 150.32%
 +
|-
 +
| 30    || 25.00%  || 18.75%  || 14.06%  || 42.19% || 153.91%
 +
|-
 +
| 31    || 22.50%  || 17.44%  || 13.51%  || 46.55% || 157.66%
 +
|-
 +
| 32    || 20.00%  || 16.00%  || 12.80%  || 51.20% || 161.60%
 +
|-
 +
| 33    || 17.50%  || 14.44%  || 11.91%  || 56.15% || 165.72%
 +
|-
 +
| 34    || 15.00%  || 12.75%  || 10.84%  || 61.41% || 170.02%
 +
|-
 +
| 35    || 12.50%  || 10.94%  || 9.57%  || 66.99% || 174.51%
 +
|-
 +
| 36    || 10.00%  || 9.00%  || 8.10%  || 72.90% || 179.20%
 +
|-
 +
| 37    || 7.50%  || 6.94%  || 6.42%  || 79.15% || 184.09%
 +
|-
 +
| 38    || 5.00%  || 4.75%  || 4.51%  || 85.74% || 189.18%
 +
|-
 +
| 39    || 2.50%  || 2.44%  || 2.38%  || 92.69% || 194.48%
 +
|-
 +
| 40+  || 0.00%  || 0.00%  || 0.00%  || 100.00% || 200.00%
 
|}
 
|}
  
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[[Category:Craftable items]]
 
[[Category:Craftable items]]
 +
 +
[[it:Tronco per funghi]]
 +
[[zh:蘑菇树桩]]

Latest revision as of 14:00, 19 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Mushroom Log
Mushroom Log.png   Mushroom Log Ready.png
Grows mushrooms every so often. The more wild trees are nearby, the better it works.
Information
Source Crafting
Crafting
Recipe Source Foraging Skill Icon.png Foraging (Level 4)
Ingredients Hardwood.png Hardwood (10)Moss.png Moss (10)
Produces Chanterelle.png ChanterelleCommon Mushroom.png Common MushroomMorel.png MorelRed Mushroom.png Red MushroomPurple Mushroom.png Purple Mushroom

The Mushroom Log is a crafted item that produces mushrooms. The recipe is earned at foraging level 4. 4 Mushroom Logs may be rewarded from the Prize Machine. Mushroom Logs grant 5 foraging XP on harvest.

Mechanic

The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less. Produces mushrooms in all seasons.

Quantity

The quantity of mushrooms produced increases with the amount of Wild Trees—that is, non-fruit trees—in the 7×7 square around the log, including immature trees. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.[1] Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.

Type

The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.

  • First the game finds how many trees are in the 7×7 square around it, including immature trees. That number is multiplied by 3/4, rounded down, and that many mushrooms (at least one) are added to the list, randomly chosen between Purple Mushrooms (5%), Red Mushrooms (14.25%), and Common Mushrooms (80.75%).
  • Then, one more mushroom is added for each mature tree. If the tree is a Oak Tree then the mushroom added will always be a Morel. The same goes for Pine Tree with Chanterelle, and for Mystic Tree with Purple Mushroom. Maple Trees have a 10% chance to give a Purple Mushroom and a 90% chance to give a Red Mushroom. If the mature tree is none of these types, the same distribution as in step 1 is used.
  • Finally, a random mushroom is chosen from that list to generate.[1]

This process makes it impossible to guarantee a single type of mushroom, as every tree added contributes not only to the chance of its own associated mushroom, but also the chance of red, common, and purple mushrooms. Due to the rounding on the number of trees in step 1, adding more trees will not always increase the chance of the associated mushroom.

A table is given below for the chance of getting each mushroom type if the Mushroom Log is surrounded by a single type of tree. Mixing trees will result in more complex distributions that need to be individually calculated. As immature trees contribute to the number of basic distribution mushrooms, but not the number of special mushrooms, these values are only accurate once all trees are fully grown.

Mushroom Probabilities with a Single Tree Type 
Number of Modifying
Mature Trees
Number of Basic
Distribution Mushrooms
% Common Mushroom Common Mushroom.png % Red Mushroom Red Mushroom.png
(Not Maple Tree)
% Purple Mushroom Purple Mushroom.png
(Not Maple or Mystic Tree)
% Morel Morel.png
(Oak Tree)
% Chanterelle Chanterelle.png
(Pine Tree)
% Red Mushroom Red Mushroom.png
(Maple Tree)
% Purple Mushroom Purple Mushroom.png
(Maple Tree)
% Purple Mushroom Purple Mushroom.png
(Mystic Tree)
0 1 80.75% 14.25% 5.00% N/A N/A N/A N/A N/A
1 1 40.38% 7.12% 2.50% 50.00% 50.00% 52.13% 7.50% 52.50%
2 1 26.92% 4.75% 1.67% 66.67% 66.67% 64.75% 8.33% 68.33%
3 2 32.30% 5.70% 2.00% 60.00% 60.00% 59.70% 8.00% 62.00%
4 3 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%
5 3 30.28% 5.34% 1.88% 62.50% 62.50% 61.59% 8.13% 64.38%
6 4 32.30% 5.70% 2.00% 60.00% 60.00% 59.70% 8.00% 62.00%
7 5 33.65% 5.94% 2.08% 58.33% 58.33% 58.44% 7.92% 60.42%
8 6 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%
9 6 32.30% 5.70% 2.00% 60.00% 60.00% 59.70% 8.00% 62.00%
10 7 33.25% 5.87% 2.06% 58.82% 58.82% 58.81% 7.94% 60.88%
11 8 34.00% 6.00% 2.11% 57.89% 57.89% 58.11% 7.89% 60.00%
12 9 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%
13 9 33.03% 5.83% 2.05% 59.09% 59.09% 59.01% 7.95% 61.14%
14 10 33.65% 5.94% 2.08% 58.33% 58.33% 58.44% 7.92% 60.42%
14 11 34.16% 6.03% 2.12% 57.69% 57.69% 57.95% 7.88% 59.81%
16 12 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%

Quality

The quality of the mushrooms produced can vary, but is not affected by the Botanist Perk. Instead, the quality is calculated based on the number of nearby trees, including immature trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.[1] So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. A complete table of probabilities for each quality of mushroom, depending on the amount of trees and moss, is given below, along with the expected multiplier on sell price.

Probabilities for each Quality 
Tree & Moss Count % Base quality % Silver quality % Gold quality % Iridium quality Average Price Multiplier
0 100.00% 0.00% 0.00% 0.00% 100.00%
1 97.50% 2.44% 0.06% 0.00% 100.64%
2 95.00% 4.75% 0.24% 0.01% 101.32%
3 92.50% 6.94% 0.52% 0.04% 102.04%
4 90.00% 9.00% 0.90% 0.10% 102.80%
5 87.50% 10.94% 1.37% 0.20% 103.61%
6 85.00% 12.75% 1.91% 0.34% 104.48%
7 82.50% 14.44% 2.53% 0.54% 105.41%
8 80.00% 16.00% 3.20% 0.80% 106.40%
9 77.50% 17.44% 3.92% 1.14% 107.46%
10 75.00% 18.75% 4.69% 1.56% 108.59%
11 72.50% 19.94% 5.48% 2.08% 109.81%
12 70.00% 21.00% 6.30% 2.70% 111.10%
13 67.50% 21.94% 7.13% 3.43% 112.48%
14 65.00% 22.75% 7.96% 4.29% 113.96%
15 62.50% 23.44% 8.79% 5.27% 115.53%
16 60.00% 24.00% 9.60% 6.40% 117.20%
17 57.50% 24.44% 10.39% 7.68% 118.98%
18 55.00% 24.75% 11.14% 9.11% 120.87%
19 52.50% 24.94% 11.85% 10.72% 122.87%
20 50.00% 25.00% 12.50% 12.50% 125.00%
21 47.50% 24.94% 13.09% 14.47% 127.25%
22 45.00% 24.75% 13.61% 16.64% 129.63%
23 42.50% 24.44% 14.05% 19.01% 132.15%
24 40.00% 24.00% 14.40% 21.60% 134.80%
25 37.50% 23.44% 14.65% 24.41% 137.60%
26 35.00% 22.75% 14.79% 27.46% 140.54%
27 32.50% 21.94% 14.81% 30.75% 143.64%
28 30.00% 21.00% 14.70% 34.30% 146.90%
29 27.50% 19.94% 14.45% 38.11% 150.32%
30 25.00% 18.75% 14.06% 42.19% 153.91%
31 22.50% 17.44% 13.51% 46.55% 157.66%
32 20.00% 16.00% 12.80% 51.20% 161.60%
33 17.50% 14.44% 11.91% 56.15% 165.72%
34 15.00% 12.75% 10.84% 61.41% 170.02%
35 12.50% 10.94% 9.57% 66.99% 174.51%
36 10.00% 9.00% 8.10% 72.90% 179.20%
37 7.50% 6.94% 6.42% 79.15% 184.09%
38 5.00% 4.75% 4.51% 85.74% 189.18%
39 2.50% 2.44% 2.38% 92.69% 194.48%
40+ 0.00% 0.00% 0.00% 100.00% 200.00%

References

  1. 1.0 1.1 1.2 See Object::OutputMushroomLog in the game code.

History

  • 1.6: Introduced.