Difference between revisions of "Mushroom Log"

From Stardew Valley Wiki
Jump to navigation Jump to search
m
(6 intermediate revisions by the same user not shown)
Line 8: Line 8:
 
|ingredients  = {{name|Hardwood|10}}{{name|Moss|10}}
 
|ingredients  = {{name|Hardwood|10}}{{name|Moss|10}}
 
}}
 
}}
The '''Mushroom Log''' is a [[Crafting|crafted item]] that produces mushrooms. It produces mushrooms every 4 days, rainy days will cause this to take a day less. The quantity of mushrooms produced increases with the amount of wild [[trees]] in a 7X7 square around the log. The amount of mushrooms generated is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5, capped at 5. Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.  
+
The '''Mushroom Log''' is a [[Crafting|crafted item]] that produces [[mushrooms]]. The recipe is earned at [[foraging]] level 4. 4 Mushroom Logs may be rewarded from [[Mayor's Manor#Prize Machine|Prize Machine]].
 +
Mushroom Logs grant 5 [[foraging]] XP on harvest.
  
The type of mushroom produced depends on what tree types are nearby it. The game code creates a possible list of mushrooms based on nearby trees then selects one at random from that list. First the game finds how many trees are in a 7X7 square around it. That number is multiplied by 3/4 and that many mushrooms are added to the list with a distribution of 5% [[Purple Mushroom|purple]], 15% [[Red Mushroom|red]] and 80% [[Common Mushroom|common]]. Then, for each fully grown tree another mushroom will be added. If the tree type is Oak then the mushroom added will always be a morel. The same goes for Pine with chanterelle, and for mystic trees [[Purple Mushroom|purple mushrooms]]. Maple trees have a 10% chance to give [[Purple Mushroom|purple mushrooms]] and a 90% chance to give [[Red Mushroom|red mushrooms]]. If it is none of those types it will use the same distribution as before. Then a random mushroom is chosen from that list to generate.
+
==Mechanic==
 +
The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less.
 +
===Quantity===
 +
The quantity of mushrooms produced increases with the amount of wild [[trees]] in the 7×7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.<ref name="code" /> Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.
 +
===Type===
 +
The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.  
 +
* First the game finds how many trees are in the 7×7 square around it. That number is multiplied by 3/4 and that many mushrooms (at least one) are added to the list with a distribution of 5% [[Purple Mushroom|purple]], 14.25% [[Red Mushroom|red]] and 80.75% [[Common Mushroom|common]].
 +
* Then, one more mushroom is added for each mature tree. If the tree is a [[Oak Tree]] then the mushroom added will always be a [[Morel]]. The same goes for [[Pine Tree]] with [[Chanterelle]], and for [[Mystic Tree]] with [[Purple Mushroom]]. [[Maple Tree|Maple Trees]] have a 10% chance to give a [[Purple Mushroom]] and a 90% chance to give a [[Red Mushroom]]. If the mature tree is none of these types, the same distribution as in step 1 is used.
 +
* Finally, a random mushroom is chosen from that list to generate.<ref name="code" />
  
The produced mushrooms can have different qualities but are unaffected by the [[Foraging#Foraging Skill|Botanist]] Perk. The quality is instead calculated based on the number of nearby trees, and how many of them have moss on them. Every nearby tree is counted, with mossy counting as double. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality. So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, 12.5% chance of gold quality, and a 12.5% chance of iridium quality.  
+
===Quality===
 +
The quality of the mushrooms produced can vary, but is not affected by the [[Foraging#Foraging Skill|Botanist]] Perk. Instead, the quality is calculated based on the number of nearby trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.<ref name="code" /> So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. If the count is 40, 5 mushrooms of iridium quality are guaranteed.
 +
 
 +
==Product==
 +
{| class="wikitable sortable"
 +
!Image
 +
!Name
 +
!Description
 +
!Also Found
 +
!Sell Price
 +
!Energy / Health
 +
!Used In
 +
!Basic Chance
 +
|-
 +
|[[File:Common Mushroom.png]]
 +
|[[Common Mushroom]]
 +
|{{Description|Common Mushroom}}
 +
|
 +
*[[The Cave#Mushrooms|Mushroom Cave]]
 +
*[[Ginger Island#Dig Site|Ginger Island Mushroom Cave]]
 +
*<span class="no-wrap">[[Foraging]] ([[Fall]])</span>
 +
*[[Fall Seeds]]
 +
*[[Secret Woods]] ([[Spring]] &amp; [[Fall]])
 +
*[[Tapper|Tapping]] a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 +
|{{Qualityprice|Common Mushroom|40}}
 +
|{{EdibilityGrid|Common Mushroom|15}}
 +
|<p>{{Bundle|Fall Forage}}</p>{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Fall Seeds}}
 +
|80.75%
 +
|-
 +
|[[File:Red Mushroom.png]]
 +
|[[Red Mushroom]]
 +
|{{Description|Red Mushroom}}
 +
|
 +
*[[The Cave#Mushrooms|Mushroom Cave]]
 +
*[[Ginger Island#Dig Site|Ginger Island Mushroom Cave]]
 +
*[[The Mines]]
 +
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 +
*[[Secret Woods]] ([[Summer]] &amp; [[Fall]])
 +
|{{Qualityprice|Red Mushroom|75}}
 +
|{{EdibilityGrid|Red Mushroom|-20}}
 +
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 +
|14.25%, increased with [[Maple Tree|Maple Trees]] nearby.
 +
|-
 +
|[[File:Purple Mushroom.png]]
 +
|[[Purple Mushroom]]
 +
|{{Description|Purple Mushroom}}
 +
|
 +
*[[The Cave#Mushrooms|Mushroom Cave]]
 +
*[[Ginger Island#Dig Site|Ginger Island Mushroom Cave]]
 +
*[[The Mines]]
 +
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 +
|{{Qualityprice|Purple Mushroom|250}}
 +
|{{EdibilityGrid|Purple Mushroom|50}}
 +
|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|Loved gift}}
 +
|5%, increased with [[Maple Tree|Maple Trees]] and [[Mystic Tree|Mystic Trees]] nearby.
 +
|-
 +
|[[File:Chanterelle.png]]
 +
|[[Chanterelle]]
 +
|{{Description|Chanterelle}}
 +
|
 +
*[[The Cave#Mushrooms|Mushroom Cave]]
 +
*[[Ginger Island#Dig Site|Ginger Island Mushroom Cave]]
 +
*[[Secret Woods]] ([[Fall]])
 +
|{{Qualityprice|Chanterelle|160}}
 +
|{{EdibilityGrid|Chanterelle|30}}
 +
|{{name|Life Elixir}}
 +
|0, only spawn when a [[Pine Tree]] Nearby.
 +
|-
 +
|[[File:Morel.png]]
 +
|[[Morel]]
 +
|{{Description|Morel}}
 +
|
 +
*[[The Cave#Mushrooms|Mushroom Cave]]
 +
*[[Ginger Island#Dig Site|Ginger Island Mushroom Cave]]
 +
*[[Secret Woods]] ([[Spring]])
 +
|{{Qualityprice|Morel|150}}
 +
|{{EdibilityGrid|Morel|8}}
 +
|{{name|Fried Mushroom}}<p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 +
|0, only spawn when a [[Oak Tree]] Nearby.
 +
|}
 +
 
 +
==References==
 +
<references>
 +
    <ref name="code">See <samp>Object::OutputMushroomLog</samp> in the game code.</ref>
 +
</references>
  
 
==History==
 
==History==

Revision as of 11:55, 29 March 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Mushroom Log
Mushroom Log.png   Mushroom Log Ready.png
Grows mushrooms every so often. The more wild trees are nearby, the better it works.
Information
Source Crafting
Crafting
Recipe Source Foraging Skill Icon.png Foraging (Level 4)
Ingredients Hardwood.png Hardwood (10)Moss.png Moss (10)

The Mushroom Log is a crafted item that produces mushrooms. The recipe is earned at foraging level 4. 4 Mushroom Logs may be rewarded from Prize Machine. Mushroom Logs grant 5 foraging XP on harvest.

Mechanic

The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less.

Quantity

The quantity of mushrooms produced increases with the amount of wild trees in the 7×7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.[1] Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.

Type

The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.

  • First the game finds how many trees are in the 7×7 square around it. That number is multiplied by 3/4 and that many mushrooms (at least one) are added to the list with a distribution of 5% purple, 14.25% red and 80.75% common.
  • Then, one more mushroom is added for each mature tree. If the tree is a Oak Tree then the mushroom added will always be a Morel. The same goes for Pine Tree with Chanterelle, and for Mystic Tree with Purple Mushroom. Maple Trees have a 10% chance to give a Purple Mushroom and a 90% chance to give a Red Mushroom. If the mature tree is none of these types, the same distribution as in step 1 is used.
  • Finally, a random mushroom is chosen from that list to generate.[1]

Quality

The quality of the mushrooms produced can vary, but is not affected by the Botanist Perk. Instead, the quality is calculated based on the number of nearby trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.[1] So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. If the count is 40, 5 mushrooms of iridium quality are guaranteed.

Product

Image Name Description Also Found Sell Price Energy / Health Used In Basic Chance
Common Mushroom.png Common Mushroom Slightly nutty, with good texture. data-sort-value="40"
Common Mushroom.png
40g
Common Mushroom.png
Silver Quality Icon.png
50g
Common Mushroom.png
Gold Quality Icon.png
60g
Common Mushroom.png
Iridium Quality Icon.png
80g
data-sort-value="15"
Energy.png
38
Health.png
17
Energy.png
Silver Quality Icon.png
53
Health.png
Silver Quality Icon.png
23
Energy.png
Gold Quality Icon.png
68
Health.png
Gold Quality Icon.png
30
Energy.png
Iridium Quality Icon.png
98
Health.png
Iridium Quality Icon.png
44

Bundle Orange.png Fall Foraging Bundle

Fried Mushroom.png Fried MushroomTom Kha Soup.png Tom Kha SoupStir Fry.png Stir FryFall Seeds.png Fall Seeds
80.75%
Red Mushroom.png Red Mushroom A spotted mushroom sometimes found in caves. data-sort-value="75"
Red Mushroom.png
75g
Red Mushroom.png
Silver Quality Icon.png
93g
Red Mushroom.png
Gold Quality Icon.png
112g
Red Mushroom.png
Iridium Quality Icon.png
150g
data-sort-value="-20"
Poison.png
−50
Health.png
0
Poison.png
Silver Quality Icon.png
−70
Health.png
Silver Quality Icon.png
0
Poison.png
Gold Quality Icon.png
−90
Health.png
Gold Quality Icon.png
0
Poison.png
Iridium Quality Icon.png
−130
Health.png
Iridium Quality Icon.png
0

Bundle Teal.png Dye Bundle

Bundle Purple.png Exotic Foraging Bundle

Life Elixir.png Life Elixir
14.25%, increased with Maple Trees nearby.
Purple Mushroom.png Purple Mushroom A rare mushroom found deep in caves. data-sort-value="250"
Purple Mushroom.png
250g
Purple Mushroom.png
Silver Quality Icon.png
312g
Purple Mushroom.png
Gold Quality Icon.png
375g
Purple Mushroom.png
Iridium Quality Icon.png
500g
data-sort-value="50"
Energy.png
125
Health.png
56
Energy.png
Silver Quality Icon.png
175
Health.png
Silver Quality Icon.png
78
Energy.png
Gold Quality Icon.png
225
Health.png
Gold Quality Icon.png
101
Energy.png
Iridium Quality Icon.png
325
Health.png
Iridium Quality Icon.png
146

Bundle Purple.png Exotic Foraging Bundle

Bundle Blue.png Field Research Bundle

Life Elixir.png Life Elixir

Wizard Icon.png Wizard (Loved gift)

5%, increased with Maple Trees and Mystic Trees nearby.
Chanterelle.png Chanterelle A tasty mushroom with a fruity smell and slightly peppery flavor. data-sort-value="160"
Chanterelle.png
160g
Chanterelle.png
Silver Quality Icon.png
200g
Chanterelle.png
Gold Quality Icon.png
240g
Chanterelle.png
Iridium Quality Icon.png
320g
data-sort-value="30"
Energy.png
75
Health.png
33
Energy.png
Silver Quality Icon.png
105
Health.png
Silver Quality Icon.png
47
Energy.png
Gold Quality Icon.png
135
Health.png
Gold Quality Icon.png
60
Energy.png
Iridium Quality Icon.png
195
Health.png
Iridium Quality Icon.png
87
Life Elixir.png Life Elixir 0, only spawn when a Pine Tree Nearby.
Morel.png Morel Sought after for its unique nutty flavor. data-sort-value="150"
Morel.png
150g
Morel.png
Silver Quality Icon.png
187g
Morel.png
Gold Quality Icon.png
225g
Morel.png
Iridium Quality Icon.png
300g
data-sort-value="8"
Energy.png
20
Health.png
9
Energy.png
Silver Quality Icon.png
28
Health.png
Silver Quality Icon.png
12
Energy.png
Gold Quality Icon.png
36
Health.png
Gold Quality Icon.png
16
Energy.png
Iridium Quality Icon.png
52
Health.png
Iridium Quality Icon.png
23
Fried Mushroom.png Fried Mushroom

Bundle Purple.png Exotic Foraging Bundle

Life Elixir.png Life Elixir
0, only spawn when a Oak Tree Nearby.

References

  1. 1.0 1.1 1.2 See Object::OutputMushroomLog in the game code.

History

  • 1.6: Introduced.