Mushroom Log

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Mushroom Log
Mushroom Log.png   Mushroom Log Ready.png
Grows mushrooms every so often. The more wild trees are nearby, the better it works.
Information
Source Crafting
Crafting
Recipe Source Foraging Skill Icon.png Foraging (Level 4)
Ingredients Hardwood.png Hardwood (10)Moss.png Moss (10)

The Mushroom Log is a crafted item that produces mushrooms. The recipe is earned at foraging level 4. 4 Mushroom Logs may be rewarded from Prize Machine. Mushroom Logs grant 5 foraging XP on harvest.

Mechanic

The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less.

The quantity of mushrooms produced increases with the amount of wild trees in the 7X7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.[1] Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.

The type of mushroom produced depends on what tree types are nearby it. The game code creates a possible list of mushrooms based on nearby trees then selects one at random from that list.

  • First the game finds how many trees are in the 7X7 square around it. That number is multiplied by 3/4 and that many mushrooms are added to the list with a distribution of 5% purple, 14.25% red and 80.75% common.
  • Then, for each fully grown tree another mushroom will be added. If the tree type is Oak Tree then the mushroom added will always be a Morel. The same goes for Pine Tree with Chanterelle, and for Mystic Tree with Purple Mushroom. Maple trees have a 10% chance to give Purple Mushroom and a 90% chance to give Red Mushroom. If it is none of those types it will use the same distribution as before.
  • Then a random mushroom is chosen from that list to generate.[1]

The produced mushrooms can have different qualities but are unaffected by the Botanist Perk. The quality is instead calculated based on the number of nearby trees, and how many of them have moss on them. Every nearby tree is counted, with mossy counting as double. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality. So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, 12.5% chance of gold quality, and a 12.5% chance of iridium quality. If the count is 40, 5 mushrooms of iridium quality is guaranteed.

Product

Image Name Description Also Found Sell Price Energy / Health Used In
  Common Mushroom Slightly nutty, with good texture. data-sort-value="40"
 
40g
 
 
50g
 
 
60g
 
 
80g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Fall Foraging Bundle

  Fried Mushroom  Tom Kha Soup  Stir Fry  Fall Seeds
  Red Mushroom A spotted mushroom sometimes found in caves. data-sort-value="75"
 
75g
 
 
93g
 
 
112g
 
 
150g
data-sort-value="-20"
 
−50
 
0
 
 
−70
 
 
0
 
 
−90
 
 
0
 
 
−130
 
 
0

  Dye Bundle

  Exotic Foraging Bundle

  Life Elixir
  Purple Mushroom A rare mushroom found deep in caves. data-sort-value="250"
 
250g
 
 
312g
 
 
375g
 
 
500g
data-sort-value="50"
 
125
 
56
 
 
175
 
 
78
 
 
225
 
 
101
 
 
325
 
 
146

  Exotic Foraging Bundle

  Field Research Bundle

  Life Elixir

  Wizard (Loved gift)

  Chanterelle A tasty mushroom with a fruity smell and slightly peppery flavor. Secret Woods (Fall) data-sort-value="160"
 
160g
 
 
200g
 
 
240g
 
 
320g
data-sort-value="30"
 
75
 
33
 
 
105
 
 
47
 
 
135
 
 
60
 
 
195
 
 
87
  Life Elixir
  Morel Sought after for its unique nutty flavor. Secret Woods (Spring) data-sort-value="150"
 
150g
 
 
187g
 
 
225g
 
 
300g
data-sort-value="8"
 
20
 
9
 
 
28
 
 
12
 
 
36
 
 
16
 
 
52
 
 
23
  Fried Mushroom

  Exotic Foraging Bundle

  Life Elixir

References

  1. 1.0 1.1 See Object::OutputMushroomLog in the game code.

History

  • 1.6: Introduced.