Mushroom Log

Revision as of 10:09, 13 April 2024 by Sicarious (talk | contribs) (Added distinction between mature and immature trees counting for different calculations, will fill out remainder of quality table soon)
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Mushroom Log
Mushroom Log.png   Mushroom Log Ready.png
Grows mushrooms every so often. The more wild trees are nearby, the better it works.
Information
Source Crafting
Crafting
Recipe Source Foraging Skill Icon.png Foraging (Level 4)
Ingredients Hardwood.png Hardwood (10)Moss.png Moss (10)

The Mushroom Log is a crafted item that produces mushrooms. The recipe is earned at foraging level 4. 4 Mushroom Logs may be rewarded from the Prize Machine. Mushroom Logs grant 5 foraging XP on harvest.

Mechanic

The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less. Produces mushrooms in all seasons.

Quantity

The quantity of mushrooms produced increases with the amount of Wild Trees in the 7×7 square around the log, including immature trees. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.[1] Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.

Type

The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.

  • First the game finds how many trees are in the 7×7 square around it, including immature trees. That number is multiplied by 3/4, rounded down, and that many mushrooms (at least one) are added to the list, randomly chosen between Purple Mushrooms (5%), Red Mushrooms (14.25%), and Common Mushrooms (80.75%).
  • Then, one more mushroom is added for each mature tree. If the tree is a Oak Tree then the mushroom added will always be a Morel. The same goes for Pine Tree with Chanterelle, and for Mystic Tree with Purple Mushroom. Maple Trees have a 10% chance to give a Purple Mushroom and a 90% chance to give a Red Mushroom. If the mature tree is none of these types, the same distribution as in step 1 is used.
  • Finally, a random mushroom is chosen from that list to generate.[1]

This process makes it impossible to guarantee a single type of mushroom, as every tree added contributes not only to the chance of its own associated mushroom, but also the chance of red, common, and purple mushrooms. Due to the rounding on the number of trees in step 1, adding more trees will not always increase the chance of the associated mushroom.

A table is given below for the chance of getting each mushroom type if the Mushroom Log is surrounded by a single type of tree. Mixing trees will result in more complex distributions that need to be individually calculated.

Mushroom Probabilities with a Single Tree Type 
Number of Modifying
Mature Trees
Number of Basic
Distribution Mushrooms
% Common Mushroom   % Red Mushroom  
(Not Maple Tree)
% Purple Mushroom  
(Not Maple or Mystic Tree)
% Morel  
(Oak Tree)
% Chanterelle  
(Oak Tree)
% Red Mushroom  
(Maple Tree)
% Purple Mushroom  
(Maple Tree)
% Purple Mushroom  
(Mystic Tree)
0 1 80.75% 14.25% 5.00% N/A N/A N/A N/A N/A
1 1 40.38% 7.12% 2.50% 50.00% 50.00% 52.13% 7.50% 52.50%
2 1 26.92% 4.75% 1.67% 66.67% 66.67% 64.75% 8.33% 68.33%
3 2 32.30% 5.70% 2.00% 60.00% 60.00% 59.70% 8.00% 62.00%
4 3 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%
5 3 30.28% 5.34% 1.88% 62.50% 62.50% 61.59% 8.13% 64.38%
6 4 32.30% 5.70% 2.00% 60.00% 60.00% 59.70% 8.00% 62.00%
7 5 33.65% 5.94% 2.08% 58.33% 58.33% 58.44% 7.92% 60.42%
8 6 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%
9 6 32.30% 5.70% 2.00% 60.00% 60.00% 59.70% 8.00% 62.00%
10 7 33.25% 5.87% 2.06% 58.82% 58.82% 58.81% 7.94% 60.88%
11 8 34.00% 6.00% 2.11% 57.89% 57.89% 58.11% 7.89% 60.00%
12 9 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%
13 9 33.03% 5.83% 2.05% 59.09% 59.09% 59.01% 7.95% 61.14%
14 10 33.65% 5.94% 2.08% 58.33% 58.33% 58.44% 7.92% 60.42%
14 11 34.16% 6.03% 2.12% 57.69% 57.69% 57.95% 7.88% 59.81%
16 12 34.61% 6.11% 2.14% 57.14% 57.14% 57.54% 7.86% 59.29%

Quality

The quality of the mushrooms produced can vary, but is not affected by the Botanist Perk. Instead, the quality is calculated based on the number of nearby trees, including immature trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.[1] So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. A complete table of probabilities for each quality of mushroom, depending on the amount of trees and moss, is given below, along with the expected multiplier on sell price.

Probabilities for each Quality 
Tree & Moss Count % Base quality % Silver quality % Gold quality % Iridium quality Average Price Multiplier
0 100.00% 0.00% 0.00% 0.00% 100.00%
1 97.50% 2.44% 0.06% 0.00% 100.64%
2 95.00% 4.75% 0.24% 0.01% 101.32%
3 92.50% 6.94% 0.52% 0.04% 102.04%
4 90.00% 9.00% 0.90% 0.10% 102.80%
5 87.50% 10.94% 1.37% 0.20% 103.61%
6 85.00% 12.75% 1.91% 0.34% 104.48%
7 82.50% 14.44% 2.53% 0.54% 105.41%
8 80.00% 16.00% 3.20% 0.80% 106.40%
9 77.50% 17.44% 3.92% 1.14% 107.46%
10 75.00% 18.75% 4.69% 1.56% 108.59%
11 72.50% 19.94% 5.48% 2.08% 109.81%
12 70.00% 21.00% 6.30% 2.70% 111.10%
13 67.50% 21.94% 7.13% 3.43% 112.48%
14 65.00% 22.75% 7.96% 4.29% 113.96%
15 62.50% 23.44% 8.79% 5.27% 115.53%
16 60.00% 24.00% 9.60% 6.40% 117.20%
17 57.50% 24.44% 10.39% 7.68% 118.98%
18 55.00% 24.75% 11.14% 9.11% 120.87%
19 52.50% 24.94% 11.85% 10.72% 122.87%
20 50.00% 25.00% 12.50% 12.50% 125.00%
21 47.50% 24.94% 13.09% 14.47% 127.25%
22 45.00% 24.75% 13.61% 16.64% 129.63%
23 42.50% 24.44% 14.05% 19.01% 132.15%
24 40.00% 24.00% 14.40% 21.60% 134.80%
25 37.50% 23.44% 14.65% 24.41% 137.60%
26 35.00% 22.75% 14.79% 27.46% 140.54%
27 32.50% 21.94% 14.81% 30.75% 143.64%
28 30.00% 21.00% 14.70% 34.30% 146.90%
29 27.50% 19.94% 14.45% 38.11% 150.32%
30 25.00% 18.75% 14.06% 42.19% 153.91%
31 22.50% 17.44% 13.51% 46.55% 157.66%
32 20.00% 16.00% 12.80% 51.20% 161.60%

Product

Article Stub

This article is marked as a stub for the following reason:

  • Table needs to be reduced to item and % chance
Image Name Description Also Found Sell Price Energy / Health Used In Basic Chance
  Common Mushroom Slightly nutty, with good texture. data-sort-value="40"
 
40g
 
 
50g
 
 
60g
 
 
80g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Fall Foraging Bundle

  Fried Mushroom  Tom Kha Soup  Stir Fry  Fall Seeds
80.75%
  Red Mushroom A spotted mushroom sometimes found in caves. data-sort-value="75"
 
75g
 
 
93g
 
 
112g
 
 
150g
data-sort-value="-20"
 
−50
 
0
 
 
−70
 
 
0
 
 
−90
 
 
0
 
 
−130
 
 
0

  Dye Bundle

  Exotic Foraging Bundle

  Life Elixir
14.25%, increased with Maple Trees nearby.
  Purple Mushroom A rare mushroom found deep in caves. data-sort-value="250"
 
250g
 
 
312g
 
 
375g
 
 
500g
data-sort-value="50"
 
125
 
56
 
 
175
 
 
78
 
 
225
 
 
101
 
 
325
 
 
146

  Exotic Foraging Bundle

  Field Research Bundle

  Life Elixir

  Wizard (Loved gift)

5%, increased with Maple Trees and Mystic Trees nearby.
  Chanterelle A tasty mushroom with a fruity smell and slightly peppery flavor. data-sort-value="160"
 
160g
 
 
200g
 
 
240g
 
 
320g
data-sort-value="30"
 
75
 
33
 
 
105
 
 
47
 
 
135
 
 
60
 
 
195
 
 
87
  Life Elixir 0, only spawns when a Pine Tree is nearby.
  Morel Sought after for its unique nutty flavor. data-sort-value="150"
 
150g
 
 
187g
 
 
225g
 
 
300g
data-sort-value="8"
 
20
 
9
 
 
28
 
 
12
 
 
36
 
 
16
 
 
52
 
 
23
  Fried Mushroom

  Exotic Foraging Bundle

  Life Elixir
0, only spawns when a Oak Tree is nearby.

References

  1. 1.0 1.1 1.2 See Object::OutputMushroomLog in the game code.

History

  • 1.6: Introduced.