Category talk:Monster animations

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Size, shadows & animation speeds

I JUST learned how to make a gif (lol!) and want to do a bunch more monsters because it's actually fun. However before I continue just eyeballing everything: if anyone has any tips on the 3 topics I am unsure about please let me know:
1) What's the ideal resolution for wiki use? 64px width and then scaled height or is there anything better? or a specific ratio from original gamefile? (they are very tiny with like 16x16px or similar).
2) Shadows yay or nay? I tried adding the shadow back on File:False Magma Cap Anim.gif but I'm not sure if it's better without.
3) Are animation speeds supposed to be equal to ingame and if yes, how do I find out the animation speed ingame other than observing which is tedious and inaccurate?
Dubesor (talk) 17:38, 10 April 2021 (UTC)

Increasing the image to 400% (64px wide) is a good starting point. If the image looks HUGE, then you can resize it to 300% original size. Whatever looks good.
Animated .gifs can't handle transparent shadows, it's a limitation of the file type. So, I say "nay" on shadows.
The animation frame length is specified somewhere in the game code, but I always took a video with Fraps, and then eyeballed it. Tedious? YES. But quicker than finding it in the source code. ;) Good luck! margotbean (talk) 17:59, 10 April 2021 (UTC)
Thanks, I'll get to it then and yea I agree, the shadows look kinda dumb. Dubesor (talk) 18:48, 10 April 2021 (UTC)
For animation length I now found a fairly accurate method: recorded with 60fps, import in Vegas, count frames the animation is still>repeat for each cycle, then the delay (ms) is number of frames x 16.7(-ish).(or 33.3 if one records at 30fps) Dubesor (talk) 01:07, 11 April 2021 (UTC)