| If the player hasn't seen the event with ID {{t|eventID}}, marks that event seen and displays the given message text in a dialogue box. This does ''not'' parse [[Modding:Dialogue|dialogue format]]. | | If the player hasn't seen the event with ID {{t|eventID}}, marks that event seen and displays the given message text in a dialogue box. This does ''not'' parse [[Modding:Dialogue|dialogue format]]. |