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183 bytes added ,  15:37, 5 May 2021
m
→‎Tile properties: Added entry for Buildings - Action MessageSpeech
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| <tt>Action MessageOnce {{t|int eventID}} {{t|string message}}</tt>
 
| <tt>Action MessageOnce {{t|int eventID}} {{t|string message}}</tt>
 
| If the player hasn't seen the event with ID {{t|eventID}}, marks that event seen and displays the given message text in a dialogue box. This does ''not'' parse [[Modding:Dialogue|dialogue format]].
 
| If the player hasn't seen the event with ID {{t|eventID}}, marks that event seen and displays the given message text in a dialogue box. This does ''not'' parse [[Modding:Dialogue|dialogue format]].
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|-
 +
| <tt>Buildings</tt>
 +
| <tt>Action MessageSpeech {{t|string messageKey}}</tt>
 +
| Identical to <tt>Action Message</tt>, but replaces the usual inspection cursor with a speech cursor.
 
|-
 
|-
 
| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
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