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28 bytes removed ,  20:01, 23 June 2021
m
Clarify my reply
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this.objects.Remove(vector + vector2);</syntaxhighlight>
 
this.objects.Remove(vector + vector2);</syntaxhighlight>
 
:I'm not sure how debugOutput works, but I guess the weeds can destroy all types of objects except for weeds, stone and twig. [[User:Horizon98|Horizon98]] ([[User talk:Horizon98|talk]]) 17:16, 23 June 2021 (UTC)
 
:I'm not sure how debugOutput works, but I guess the weeds can destroy all types of objects except for weeds, stone and twig. [[User:Horizon98|Horizon98]] ([[User talk:Horizon98|talk]]) 17:16, 23 June 2021 (UTC)
::Thanks for this. If object name '''does not''' contain weed, stone or twig then items of type "object2" can be destroyed. The only issue with this being if there are different object groups... this snippet refers to "object 2"... presumably the "2" indicates there may be other object types, such as just "object" or "object1" that fill in the rest of this question. It makes me wonder, since fences break overgrowth of weeds, if they aren't a different object group. I'm playing on mobile so I doubt usually have my PC handy to see if I can look at the source code. Maybe I'll have to dig it out later and have a look.
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::Thanks for this. If object name '''does not''' contain weed, stone or twig then items of type "object2" can be destroyed, so it destroyes all object2's that are not weed, stone, twig. The only issue with this being if there are different object groups... are all objects part of the object2 group? What about fences, chests, buildings? I usually play on mobile, so I don't keep my PC handy but maybe I'll try to take a look at the decompiled code. Not sure it will make sense enough to me to determine this easily or quickly though as I've never looked at it before and am not a programmer.  
 
::[[User:CrystalFlower|CrystalFlower]] ([[User talk:CrystalFlower|talk]]) 18:45, 23 June 2021 (UTC)
 
::[[User:CrystalFlower|CrystalFlower]] ([[User talk:CrystalFlower|talk]]) 18:45, 23 June 2021 (UTC)
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