Changes

Jump to navigation Jump to search
2,470 bytes added ,  03:27, 11 July 2022
no edit summary
Line 204: Line 204:     
Luck level 10 as well as level 10 in all Skills would be needed to get the Highest title, Farm King.  Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.5.  Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. This means that the highest level possible is 25, making "Farmer" the best obtainable title.
 
Luck level 10 as well as level 10 in all Skills would be needed to get the Highest title, Farm King.  Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.5.  Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. This means that the highest level possible is 25, making "Farmer" the best obtainable title.
 +
 +
==Unused Content==
 +
Though not appearing in the game itself, there are references in the game's code to a skill point system.<ref name="LevelUp" /> This system appears to allow the player to accumulate and spend skill points, although there does not appear to be anything in the code that would have used these skill points as currency. Based on the unused code, there would have been 36 skill point increases to go through (including level 0), which were based on a combination of the player's level and the cumulative amount of money the player had earned to that point. Each level would give the player 2 skill points, as long as the player had also earned enough money (i.e. earning money alone would not earn skill points, and leveling up alone would also not earn skill points -- both must have taken place in order to receive any skill points).
 +
 +
The player started at level 0 and would receive 2 skill points immediately. They would receive another 2 skill points once they had reached level 1 and also earned {{price|600}}. The threshold for how much money was needed at each new level was calculated as <code>this level's cost + ((this level's cost - last level's cost)*1.2)</code>, rounded down. For example since the first level required {{price|600}}, then the second level would require {{price|1320}} to earn any skill points <code>600 + ((600 - 0)*1.2) = 1320</code>, and the third level would have required {{price|2184}} <code>1320 + ((1320 - 600)*1.2) = 2184</code>. The final skill points would be received once the player had reached level 35 and also earned a total of {{price|1764653}}.
 +
 +
Note: This is not saying that the player leveled up through earning money. It is also not saying that the skill points would cost this money to "purchase" (no money is deducted when receiving the skill points). Rather, this is saying that the player could earn skill points at each level as long as enough money had been earned throughout the game. It is unclear what the original way of increasing a player's level would be in relation to this system. The skill points awarded were separate from the player's actual level. As noted in the [[Skills#Skill-Based Title|Skill-Based Title]], this is not the only content to have expected a player's level to be able to reach higher than what is currently the game's highest level.
 +
 +
==References==
 +
<references>
 +
    <ref name="LevelUp">See <samp>Farmer::checkForLevelUp</samp> in the game code.</ref>
 +
</references>
    
==History==
 
==History==
24

edits

Navigation menu