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'''The Mines''' are located in the north area of [[The Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[the Player]] receives a letter.
+
'''The Mines''' are located in the north area of [[the Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[the Player]] receives a letter.
    
==Overview==
 
==Overview==
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
   −
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The character will awaken in the mine entrance, found by one of the [[villagers]].
+
Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing Poles|Fishing Poles]] and weapons will not be returned. The character will awaken in the mine entrance, found by one of the [[villagers]].
   −
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
+
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
    
A [[Minecart]] is located on the entry floor for quick travel to and from the Mines. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.
 
A [[Minecart]] is located on the entry floor for quick travel to and from the Mines. It is unlocked after completing the [[Bundles#Boiler Room|Boiler Room Bundles]] or by purchasing "Minecarts" from the [[Joja Community Development Form]] at [[JojaMart]] for {{price|15000}}.
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|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|
 
|
|Floor 12 has a [[Minecart]] containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
+
|Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
 
|-
 
|-
 
|20
 
|20
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|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
 
|
 
|
|Floor 28 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
+
|Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 
|-
 
|-
 
|30
 
|30
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|{{name|Bug}}{{name|Bat|link=Bats{{!}}Bat}}{{name|Stone Golem}}
 
|{{name|Bug}}{{name|Bat|link=Bats{{!}}Bat}}{{name|Stone Golem}}
 
|
 
|
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a [[Minecart]] containing 6 pieces of coal at the top left of the floor.
+
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor.
 
|-
 
|-
 
|40
 
|40
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|Floor 92 has a [[Minecart]] containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern.
+
|Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern.
 
|-
 
|-
 
|100
 
|100
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
+
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 
|-
 
|-
 
|110
 
|110
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|
 
|
|[[Magma Geode]]s are common. <br />Floor 118 has a [[Minecart]] containing 6 pieces of coal at the top left of the floor.
+
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
 
|-
 
|-
 
|120
 
|120
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===Floors (dangerous)===
 
===Floors (dangerous)===
When the dangerous setting is active in the mines (either from having the [[Quests#Danger In The Deep|"Danger in the Deep" Quest]] active or from toggling the [[#Shrine of Challenge|Shrine of Challenge]] on), floor theming, forage, and monsters will be different than the normal mines. [[Slimes#Dangerous Slimes|Stacked slimes]] can appear on any level, and will be colored according to that level's normal slime color.
+
When the dangerous setting is active in the Mines (either from having the [[Quests#Danger In The Deep|"Danger in the Deep" Quest]] active or from toggling the [[#Shrine of Challenge|Shrine of Challenge]] on), floor theming, forage, and monsters will be different than the normal mines. [[Slimes#Dangerous Slimes|Stacked slimes]] can appear on any level, and will be colored according to that level's normal slime color.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
 
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
 
|
 
|
|Floor 12 has a [[Minecart]] containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
+
|Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
 
|-
 
|-
 
|20
 
|20
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|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
 
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
 
|
 
|
|Floor 28 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
+
|Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 
|-
 
|-
 
|30
 
|30
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|{{name|Bug Dangerous}}{{name|Bat Dangerous}}{{name|Stone Golem Dangerous}}{{name|Carbon Ghost}}
 
|{{name|Bug Dangerous}}{{name|Bat Dangerous}}{{name|Stone Golem Dangerous}}{{name|Carbon Ghost}}
 
|
 
|
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a [[Minecart]] containing 6 pieces of coal at the top left of the floor.
+
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor.
 
|-
 
|-
 
|40
 
|40
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|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
 
|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
 
|
 
|
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, and [[Jade]] begin to appear. [[Mahogany Tree]]s, [[Wood]], [[Large Stump]]s, [[Large Log]]s, [[Weeds]], and [[Grass]] spawn on the ground alongside forest themed forage like [[Red Mushroom]], [[Fiddlehead Fern]], [[Morel]], [[Purple Mushroom]], [[Chanterelle]].
+
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, and [[Jade]] begin to appear. [[Mahogany Tree]]s, [[Wood]], [[Large Stump]]s, [[Large Log]]s, [[Weeds]], and [[Grass]] spawn on the ground alongside forest themed forage like [[Red Mushroom]], [[Fiddlehead Fern]], [[Morel]], [[Purple Mushroom]], and [[Chanterelle]].
 
|-
 
|-
 
|50
 
|50
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|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 
|
 
|
|Floor 92 has a [[Minecart]] containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern. Traversal of the floors can be difficult due to the numerous [[weeds]] and [[grass]] that spawns.
+
|Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern. Traversal of the floors can be difficult due to the numerous [[weeds]] and [[grass]] that spawns.
 
|-
 
|-
 
|100
 
|100
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|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
 
|
 
|
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
+
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
 
|-
 
|-
 
|110
 
|110
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|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}
 
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}
 
|
 
|
|[[Magma Geode]]s are common. <br />Floor 118 has a [[Minecart]] containing 6 pieces of coal at the top left of the floor.
+
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
 
|-
 
|-
 
|120
 
|120
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===Ladders===
 
===Ladders===
Ladders can be dropped from Monsters<ref name="laddermonsters" />, Rocks<ref name="ladderrocks" />, or spawned on load<ref name="ladderload" />.
+
Ladders can be dropped from Monsters,<ref name="laddermonsters" /> Rocks,<ref name="ladderrocks" /> or spawned on load.<ref name="ladderload" />
    
After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. A ladder placed in this way will prevent additional ladders spawning from rocks.
 
After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. A ladder placed in this way will prevent additional ladders spawning from rocks.
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Every rock destroyed has a chance to spawn a ladder, becoming more likely as there are fewer rocks remaining. If this is successful, a ladder will spawn and prevent further ladders spawning from rocks. (In contrast, in the [[Skull Cavern]], there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.)
 
Every rock destroyed has a chance to spawn a ladder, becoming more likely as there are fewer rocks remaining. If this is successful, a ladder will spawn and prevent further ladders spawning from rocks. (In contrast, in the [[Skull Cavern]], there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.)
   −
Specifically: Every rock destroyed has a base chance of 2% to spawn a ladder. This is adjusted by daily [[luck]], increasing by 2.5% at best (0.5% of which is added by the [[Special Charm]]) or decreasing by 2% at worst. It is also adjusted by luck [[buffs]], for example food buffs add 1% for every point of Luck. A hypothetical player with max daily luck and +1 luck buff would therefore have a 2 + 2.5 + 1 = 5.5% base chance to spawn a ladder for each rock destroyed. The inverse of the number of rocks remaining (after subtracting the rock that was just destroyed) is added on top of that (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then another 4% is added.
+
Specifically: Every rock destroyed has a base chance of 2% to spawn a ladder. This is adjusted by daily [[luck]], increasing by 2.5% at best (0.5% of which is added by the [[Special Charm]]) or decreasing by 2% at worst. It is also adjusted by luck [[buffs]], for example food buffs add 1% for every point of luck. A hypothetical player with max daily luck and +1 luck buff would therefore have a 2 + 2.5 + 1 = 5.5% base chance to spawn a ladder for each rock destroyed. The inverse of the number of rocks remaining (after subtracting the rock that was just destroyed) is added on top of that (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then another 4% is added.
    
===Crates and Barrels===
 
===Crates and Barrels===
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Most containers respawn every time a floor is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
 
Most containers respawn every time a floor is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
   −
Some items replace others depending on if the player has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />:
+
Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after. The possible items found in containers and their chances are:<ref name="barreldrop" />
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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===Special Items===
 
===Special Items===
A small fraction of crates and barrels (2.2%) will drop one of the following special items<ref name="specialitem" />Visually these crates and barrels are indistinguishable from containers containing standard loot.
+
A small fraction of crates and barrels (2.2%) will drop one of the following special items.<ref name="specialitem" /> Visually these crates and barrels are indistinguishable from containers containing standard loot.
   −
These special items can also be dropped by a small fraction of monsters. About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|Special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
+
These special items can also be dropped by a small fraction of monsters. About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|Special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
    
{|
 
{|
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===Dirt Patches===
 
===Dirt Patches===
The following table lists the chances of finding items available from dirt patches<ref name="itemdigchances" />. It doesn't matter if a [[Hoes|hoe]] or a [[Crafting#Bombs|bomb]] is used to dig the soil.
+
The following table lists the chances of finding items available from dirt patches.<ref name="itemdigchances" /> It doesn't matter if a [[Hoes|hoe]] or a [[Crafting#Bombs|bomb]] is used to dig the soil.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Item
 
!Item
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A [[Staircase]] can also be used to skip an infested floor.
 
A [[Staircase]] can also be used to skip an infested floor.
   −
The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
+
The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
    
In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the floor, along with the message "A way down has appeared".
 
In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the floor, along with the message "A way down has appeared".
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* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
 
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
* Most [[monsters]] will be stronger<ref name="buffedmonsters" />. Specifically:
+
* Most [[monsters]] will be stronger.<ref name="buffedmonsters" /> Specifically:
 
** [[Defense]] will be increased by 50%
 
** [[Defense]] will be increased by 50%
 
** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled
 
** Chance of missing a hit (''i.e.,'' doing no damage with a hit) will be doubled
Line 1,044: Line 1,044:  
* Defeated monsters dropping [[Diamond]]s and [[Prismatic Shard]]s.
 
* Defeated monsters dropping [[Diamond]]s and [[Prismatic Shard]]s.
   −
This stacked difficulty also increases the buff to monsters (more damage, more health, more resilience), making the mines more challenging.
+
This stacked difficulty also increases the buff to monsters (more damage, more health, more resilience), making the Mines more challenging.
    
==Strategy==
 
==Strategy==
 
===Swarms===
 
===Swarms===
If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming [[Oil of Garlic]] will prevent these infestation fogs.
+
If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming [[Oil of Garlic]] will prevent these infestation fogs.
    
===Staircases===
 
===Staircases===
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* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
 
* Stone can be purchased from the [[Carpenter's Shop]] for {{Price|20}} each during year 1, making it possible to skip all 120 floors using [[Staircase]]s for just under {{Price|225000}} (useful for unlocking all the floors in order to return later).
 
**Starting in year 2, the price of stone increases to {{price|100}}, making this a much more expensive technique ({{price|1125000}}).
 
**Starting in year 2, the price of stone increases to {{price|100}}, making this a much more expensive technique ({{price|1125000}}).
**[[Monsters]] become more difficult to kill with increased damage after reaching the bottom of the Mines<ref name="buffedmonsters" />, so this technique is not without penalties.
+
**[[Monsters]] become more difficult to kill with increased damage after reaching the bottom of the Mines,<ref name="buffedmonsters" /> so this technique is not without penalties.
 
* If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
 
* If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.<ref name="ladderchance" />
 
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
 
* At floor 120, both the [[Green Serpent Statue]] and the [[Purple Serpent Statue]] are found.
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==External Links==
 
==External Links==
Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
+
Players with access to their [[Saves|saved game files]] may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
    
==References==
 
==References==
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==History==
 
==History==
{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
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{{History|1.3.27|Removed exploit that created a ladder to the [[Skull Cavern]] on floor 120 by blowing up an item with a [[Crafting#Bombs|bomb]]. Added several changes that happen after reaching the bottom of the Mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.}}
{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
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{{History|1.4|Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health.  Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.}}
{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
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{{History|1.5|In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the [[#Shrine of Challenge|Shrine of Challenge]] to floor 120 after completing Qi quest.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
 
{{History|1.5.5|Fixed issue where the harder Mines could be permanently enabled and be unable to change back.}}
  
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