Talk:Marriage

From Stardew Valley Wiki
Jump to: navigation, search
This talk page is for discussing Marriage.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.

Room Images

The room images should be made uniform. What I did was go with the way Alex's image has it as the basis, and lowered the resolution so that 1 pixel ingame is 1 actual pixel. I can't do that with most of them though. For example, Penny's image has some bad photo editting done, as you can see in her cushions, so that needs to be retaken. I did Sebastian's to look like Alex's, but the rest are all actually jpg files re-saved as png files so they all have shitty image quality, so everything besides Alex and Sebastian's needs to be retaken. If anyone can, please do. If you don't know how to edit, then just take two pictures and save them in png form, then post them here for me to do it. One of as much as the room you can, even if you're in the picture. Wait until your spouse isn't in the room, if your cat or dog is in the room, push them out. And another picture of the spot where you were standing in the previous picture, completely empty. No furniture please. Any help would be appreciated. -- Kapra (talk) 02:06, 24 March 2016 (EDT)

Repairing broken fences

Fixed the fence for me she says,. good as new she says,. Yet about 20 of the fences were broken that morning. She's never going to be a great carpenter that's for sure. Zurgat (talk) 11:05, 10 April 2016 (EDT)

lol...--Enkidu (talk) 13:55, 25 October 2016 (BST)

Jealousy

This article could use a description of the effects of jealousy. Zurgat (talk) 14:40, 10 April 2016 (EDT)

Loss of hearts?

I've just been trying to wrap up my last couple of achievements while watching youtube videos. Noticed I've dropped down from 13/12 to 11/12 a couple of times now. Not really sure why. Does going to bed really early or really late have a negative effect? I've been talking to Abigail pretty much every day, so it's not that. Gifts still work as usual, but it's odd that it's going down. I'm at max hearts with everyone else except our kid, who I also pay attention to every day - is that a potential cause? Rashkavar (talk) 01:57, 29 April 2016 (EDT)

About the Wedding Day

Page is not clear that you will not miss the wedding day. When I read it the first time I thought the wedding would take the day and I thought I would lose that day so I added the line "You will not miss a day." which has since been undone. XaqNautilus (talk) 10:31, 23 January 2018 (UTC)

Hi XaqNautilus -- sorry about that! I didn't know what was meant by "You won't miss a day." Since it was put at the end of the paragraph, after the part about the wedding not occuring if it's a festival day, I thought it had something to do with the wedding being on a festival day. margotbean (talk) 19:27, 23 January 2018 (UTC)

Jealousy Code Reference

The link cited for the jealousy mechanic (https://github.com/crosslife/StawdewValley/blob/master/NPC.cs#L916) is dead. Here is a copy & paste of a decompile of the relevant section of StardewValley.NPC.tryToReceiveActiveObject() from 1.2.33:

   if (this.datable && who.spouse != null && !who.spouse.Contains(this.name) && Utility.isMale(who.spouse.Replace("engaged", "")) == Utility.isMale(this.name) && Game1.random.NextDouble() < 0.3 - (double)((float)who.LuckLevel / 100f) - Game1.dailyLuck && !this.isBirthday(Game1.currentSeason, Game1.dayOfMonth))
   {
       NPC characterFromName = Game1.getCharacterFromName(who.spouse.Replace("engaged", ""), false);
       who.changeFriendship(-30, characterFromName);
       characterFromName.CurrentDialogue.Clear();
       characterFromName.CurrentDialogue.Push(new Dialogue(Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.3985", new object[] 
       {
           base.displayName
       }), characterFromName));
       return;
   }

- MouseyPounds (talk) 17:00, 19 June 2018 (BST)

Thanks very much! I've removed the dead link from the page. margotbean (talk) 18:10, 19 June 2018 (BST)

Random heart drop with Spouse?

So it's happened a few times since I started playing this. Married in Fall Year 1, but around about 5 times in 3 in-game years I've gone to bed with the spouse at 12 Hearts, and the next morning she's dropped to 10 Hearts, maybe even 9 and a half. This is too strong to be the jealousy in action, as this is as far as ~3,000 Friendship Points dropping to ~2,500, so way too strong to be decay. I asked about this with some of the Discord members (PathosChild is in that server) and they reckoned it's the spouse being annoyed with how easily the house gets dirty? Still, it seems a bit steep to lose 2 full hearts over that so I don't know if I believe it.

Either way, I don't see anything in the article that can account for a 2 full Heart loss in one or two nights. Has anyone got anything that can explain this? It feels like something that has a low, but random chance, but that's just my opinion. Happy to be proven wrong by game code or whatever. MM talk (Crops) 00:24, 17 January 2019 (UTC)

This has happened to me as well, and I've seen posts on reddit and the forums asking about it. In fact, a couple of topics up on this page, someone asked about it in April of 2016. I'm unable to find the source by searching the entire game code for instances of gainFriendship. So, I'm gonna call it a bug that happens often enough to deserve a mention on the page. margotbean (talk) 18:03, 17 January 2019 (UTC)
After a bit more observation of the Heart Meters and a shock drop down to 10H on a Sunday Morning, I'm starting to wonder if the bug isn't a bug at all, but is planned in that a Spouse will drop 2 Hearts if not given a gift (maybe 2 gifts) over the course of a week. I can't prove it yet, but it would add up with my more recent lack of gift giving to the spouse. MM (Communications) (Crops) 17:53, 24 January 2019 (UTC)