Difference between revisions of "Modding:Achievement data"
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==Raw data== | ==Raw data== | ||
− | Objects are stored in <tt>Content\Data\Achievements.xnb</tt>, which can be [[Modding: | + | Objects are stored in <tt>Content\Data\Achievements.xnb</tt>, which can be [[Modding:Editing XNB files#Getting started|unpacked using XNB Extract]]. Here's the raw data (as of v1.2) for reference: |
<source lang="yaml">content: #!Dictionary<Int32,String> | <source lang="yaml">content: #!Dictionary<Int32,String> |
Revision as of 17:03, 22 January 2018
← Index
This page explains how the game stores and parses achievement data. This is an advanced guide for mod developers.
Raw data
Objects are stored in Content\Data\Achievements.xnb, which can be unpacked using XNB Extract. Here's the raw data (as of v1.2) for reference:
content: #!Dictionary<Int32,String>
0: "Greenhorn (15k)^Earn 15,000g^true^-1^18" #!String
1: "Cowpoke (50k)^Earn 50,000g^true^0^21" #!String
2: "Homesteader (250k)^Earn 250,000g^true^1^20" #!String
3: "Millionaire (1mil)^Earn 1,000,000g^true^2^1" #!String
4: "Legend (10mil)^Earn 10,000,000g^false^-1^3" #!String
5: "A Complete Collection^Complete the museum collection.^true^28^0" #!String
6: "A New Friend^Reach a 5-heart friend level with someone.^true^-1^14" #!String
7: "Best Friends^Reach a 10-heart friend level with someone.^true^6^31" #!String
9: "The Beloved Farmer^Reach a 10-heart friend level with 8 people.^true^7^32" #!String
11: "Cliques^Reach a 5-heart friend level with 4 people.^true^6^26" #!String
12: "Networking^Reach a 5-heart friend level with 10 people.^true^11^25" #!String
13: "Popular^Reach a 5-heart friend level with 20 people.^true^12^11" #!String
15: "Cook^Cook 10 different recipes.^true^18^12" #!String
16: "Sous Chef^Cook 25 different recipes.^true^15^7" #!String
17: "Gourmet Chef^Cook every recipe.^true^16^35" #!String
18: "Moving Up^Upgrade your house.^true^-1^13" #!String
19: "Living Large^Upgrade your house to the maximum size.^true^18^15" #!String
20: "D.I.Y.^Craft 15 different items.^true^-1^29" #!String
21: "Artisan^Craft 30 different items.^true^20^16" #!String
22: "Craft Master^Craft every item.^true^21^23" #!String
24: "Fisherman^Catch 10 different fish.^true^-1^28" #!String
25: "Ol' Mariner^Catch 24 different fish.^true^24^5" #!String
26: "Master Angler^Catch every fish.^true^25^24" #!String
27: "Mother Catch^Catch 100 fish.^true^64^30" #!String
28: "Treasure Trove^Donate 40 different items to the museum.^true^-1^6" #!String
29: "Gofer^Complete 10 'Help Wanted' requests.^true^-1^22" #!String
30: "A Big Help^Complete 40 'Help Wanted' requests.^true^29^10" #!String
31: "Polyculture^Ship 15 of each crop.^true^-1^34" #!String
32: "Monoculture^Ship 300 of one crop.^true^-1^33" #!String
34: "Full Shipment^Ship every item.^true^-1^9" #!String
Format
Index | Field | Example Value |
---|---|---|
0 | name | Moving Up |
1 | description | Upgrade your house. |
2 | display achievement on collections tab before it's earned | true |
3 | prerequisite achievement | -1 |
4 | hat earned (index from hats.xnb) | 13 |
If index 2 is "true" and index 3 is "-1" then the achievement star will be displayed on the collections tab (greyed out if not yet achieved). Otherwise, index 3 shows the number of the achievement that must be earned before the achievement will be displayed on the Collections tab. (Example: you must earn achievement 28 "Treasure Trove" before achievement 5 "A Complete Collection" will be displayed.)
The only achievement with a value of "false" in index 2 is the secret achievement that doesn't display until it's earned.
For a list of hats, see Hat data.