Difference between revisions of "Category talk:Monster animations"

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==Size, shadows & animation speeds==
 
==Size, shadows & animation speeds==
I JUST learned how to make a gif (lol!) and want to do a bunch more monsters because it's actually fun. However before I continue just eyeballing everything: if anyone has any tips on the 3 topics I am unsure about please let me know: <br>
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I JUST learned how to make a gif (lol!) and want to do a bunch more monsters because it's actually fun. However before I continue just eyeballing everything: if anyone has any tips on the 3 topics I am unsure about please let me know: <br />
1) What's the ideal resolution for wiki use? 64px width and then scaled height or is there anything better? or a specific ratio from original gamefile? (they are very tiny with like 16x16px or similar).<br>
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1) What's the ideal resolution for wiki use? 64px width and then scaled height or is there anything better? or a specific ratio from original gamefile? (they are very tiny with like 16x16px or similar).<br />
2) Shadows yay or nay? I tried adding the shadow back on [[:File:False Magma Cap Anim.gif]] but I'm not sure if it's better without.<br>
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2) Shadows yay or nay? I tried adding the shadow back on [[:File:False Magma Cap Anim.gif]] but I'm not sure if it's better without.<br />
3) Are animation speeds supposed to be equal to ingame and if yes, how do I find out the animation speed ingame other than observing which is tedious and inaccurate?<br>[[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 17:38, 10 April 2021 (UTC)
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3) Are animation speeds supposed to be equal to ingame and if yes, how do I find out the animation speed ingame other than observing which is tedious and inaccurate?<br />[[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 17:38, 10 April 2021 (UTC)
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:Increasing the image to 400% (64px wide) is a good starting point.  If the image looks HUGE, then you can resize it to 300% original size.  Whatever looks good.
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:Animated .gifs can't handle transparent shadows, it's a limitation of the file type.  So, I say "nay" on shadows.
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:The animation frame length is specified ''somewhere'' in the game code, but I always took a video with Fraps, and then eyeballed it.  Tedious?  YES.  But quicker than finding it in the source code.  ;)  Good luck!  [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 17:59, 10 April 2021 (UTC)
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:: Thanks, I'll get to it then and yea I agree, the shadows look kinda dumb. [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 18:48, 10 April 2021 (UTC)
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:: For animation length I now found a fairly accurate method: recorded with 60fps, import in Vegas, count frames the animation is still>repeat for each cycle, then the delay (ms) is <code>number of frames x 16.7</code>(-ish).(or 33.3 if one records at 30fps) [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 01:07, 11 April 2021 (UTC)

Latest revision as of 13:22, 4 July 2022

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Size, shadows & animation speeds

I JUST learned how to make a gif (lol!) and want to do a bunch more monsters because it's actually fun. However before I continue just eyeballing everything: if anyone has any tips on the 3 topics I am unsure about please let me know:
1) What's the ideal resolution for wiki use? 64px width and then scaled height or is there anything better? or a specific ratio from original gamefile? (they are very tiny with like 16x16px or similar).
2) Shadows yay or nay? I tried adding the shadow back on File:False Magma Cap Anim.gif but I'm not sure if it's better without.
3) Are animation speeds supposed to be equal to ingame and if yes, how do I find out the animation speed ingame other than observing which is tedious and inaccurate?
Dubesor (talk) 17:38, 10 April 2021 (UTC)

Increasing the image to 400% (64px wide) is a good starting point. If the image looks HUGE, then you can resize it to 300% original size. Whatever looks good.
Animated .gifs can't handle transparent shadows, it's a limitation of the file type. So, I say "nay" on shadows.
The animation frame length is specified somewhere in the game code, but I always took a video with Fraps, and then eyeballed it. Tedious? YES. But quicker than finding it in the source code. ;) Good luck! margotbean (talk) 17:59, 10 April 2021 (UTC)
Thanks, I'll get to it then and yea I agree, the shadows look kinda dumb. Dubesor (talk) 18:48, 10 April 2021 (UTC)
For animation length I now found a fairly accurate method: recorded with 60fps, import in Vegas, count frames the animation is still>repeat for each cycle, then the delay (ms) is number of frames x 16.7(-ish).(or 33.3 if one records at 30fps) Dubesor (talk) 01:07, 11 April 2021 (UTC)