Talk:Skills

From Stardew Valley Wiki
Jump to navigation Jump to search
This talk page is for discussing Skills.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.

Profession Codes

These are copied from https://stardewcommunitywiki.com/Talk:Skills

FARMING: 0 - Rancher | 1 - Tiller | 2 - Coopmaster | 3 - Shepherd | 4 - Artisan | 5 - Agriculturalist

FISHING: 6 - Fisher | 7 - Trapper | 8 - Angler | 9 - Pirate | 10 - Mariner | 11 - Luremaster

FORAGING: 12 - Forester | 13 - Gatherer | 14 - Lumberjack | 15 - Tapper | 16 - Botonist | 17 - Tracker

MINING: 18 - Miner | 19 - Geologist | 20 - Blacksmith | 21 - Prospector | 22 - Escavator | 23 - Gemologist

COMBAT: 24 - Fighter | 25 - Scout | 26 - Brute | 27 - Defender | 28 - Acrobat | 29 - Desperado
-- margotbean (talk) 18:28, 25 November 2021 (UTC)

Archangel (talk) 17:59, 1 May 2023 (UTC) Hey, can you take multiple professions from different skills? Like say, you could take Geologist and Rancher?

A note on gemologist

Gemologist says it's a +30% increase (that is then floored) but since it's a floating point number, it's actually something like a +29.999995% increase, so it should be fairly likely to get a few values that are one less than expected. Atravita (talk) 11:13, 9 July 2023 (UTC)

I added a parameter to Template:Infobox mineral called correctedprice that can be used in these situations. It's in use on Diamond already, as an example.
It seems I tested the sell prices of every item in-game (in every quality) except minerals for v1.5. I still have 1GB of screenshots saved on my hard drive from testing. All I can say is thank goodness minerals don't come in quality stars anymore! 😬 margotbean (talk) 17:55, 9 July 2023 (UTC)
p.s. If there is a change in sell price that moves a mineral into a different level for the Stardew Valley Fair#Sell Price & Quality, then we'll (meaning probably I'll) have to remember to update that as well. FYI. margotbean (talk) 19:56, 9 July 2023 (UTC)
It should take a set of at least 10 items to apply the increase to in order for the floored percentage to make a difference. I scarcely think that's likely. 30% of any integer smaller than 10 has a non-zero residual fraction which will decrease slightly at +29.999995%, but will easily cover the floor operation. Giles (talk) 21:35, 7 June 2024 (UTC)

Skill-Based Title

This section appears not to be correct in v1.6.8, despite its long-standing on the Wiki. I expect the listed code is still fine. It's the table relating the level to the title that appears to be off. Once I earned my fourth skill level in a new game, the inventory tab tells me I am at level 2. Both inventory tab and player (skills) tab tell me I have the title Greenhorn, not Newcomer. Once I earned the sixth skill level, they tell me I am at level 3, title Bumpkin. According to the Wiki table, I should not rise to Greenhorn until level 3, nor to Bumpkin until level 5. The entire table appears to be off by one.

I've tracked this (automated records) for years of playing other games and never noticed a discrepancy until v1.6, although it's so unimportant, I only read results closely when first figuring what they should be. Still, I'm sure this table was right sometime in the past, and is not now. My last game of v1.5 maxed out long ago and did indeed reach "Farmer", which should be possible at the 58th skill level if this new trend continues. My best guess is that it changed in v1.6 somewhere. I haven't wanted to change the Wiki until someone else confirmed what I'm seeing. I also cannot return to earlier versions to compare what they once said. Giles (talk) 22:59, 5 June 2024 (UTC)

Ok, perhaps there's just not much interest in this topic (which I can understand). I'll go ahead and change the article and let objectors react. Giles (talk) 03:37, 7 June 2024 (UTC)
I've written a bug report, because this seems like an unintended change, but like you said, I don't know if anyone will object to the new levels.
I did take a look at the code when you commented originally, but couldn't see why anything would change. Too much going on in my mind.
The code seems to have changed from an if statement to a switch case, and that changed the levels a bit. Thanks so much for looking out!! margotbean (talk) 19:59, 7 June 2024 (UTC)
You're welcome! I do seem to look at things that escape common notice, which makes me a positive nit-picker, I guess! But I'm also very aware of how little changes in code can affect things in subtle ways, and can cause real headaches in debugging. I would think any engineer would rather discover the hidden things than not to. One never knows what one little thing will lead to another, perhaps more important effect. Giles (talk) 21:18, 7 June 2024 (UTC)