Difference between revisions of "Junimo Kart"

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(Undo revision 85058 by Lance (talk) Irrelevant)
(Updating for 1.4 (at least for the start of the game).)
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{{Stub|Needs updating with later stages.}}
 
[[File:Junimo_Kart.png|thumb]]
 
[[File:Junimo_Kart.png|thumb]]
  
 
'''Junimo Kart''' is a game playable on the arcade machine in [[The Stardrop Saloon]]. It is initially locked and requires the [[Skull Key]] to play. If you beat all six levels of "Progress Mode," a [[Junimo Kart Arcade System]] will be sent to you the next day in the mail.
 
'''Junimo Kart''' is a game playable on the arcade machine in [[The Stardrop Saloon]]. It is initially locked and requires the [[Skull Key]] to play. If you beat all six levels of "Progress Mode," a [[Junimo Kart Arcade System]] will be sent to you the next day in the mail.
  
In the game, you play as a [[Junimos|Junimo]] in a cart moving to the right side of the screen. The only control you have over the cart is jumping, with the left mouse button. Along the way, you will encounter gaps or railway ends, which must be avoided by jumping. If you don't jump at the right time or fall through a gap, you will lose a life out of the three you have. When all lives are used, you will be sent back to the first area. Upon death or after completing a stage, your lives will be replenished.
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In the game, you play as a [[Junimos|Junimo]] in a cart moving to the right side of the screen. The only control you have over the cart is jumping, with the left mouse button. Along the way, you will encounter gaps or railway ends, as well as level-specific obstacles, which must be avoided by jumping. If you don't jump at the right time or fall through a gap, you will lose a life. When all lives are lost, you will start over from the beginning. After completing a stage, your lives will be replenished up to a minimum of 3. Collecting 100 coins will also grant an extra life. Each level also has three pieces of fruit: Cherries, Orange, and Grapes. Each is worth 10 coins, and completing a level after having collected all three pieces of fruit grants another extra life (if you finished the level with fewer than 3 lives, this extra life is granted ''after'' your lives are replenished to 3).
  
There is no special background music playing when you play Junimo Kart.
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Some levels reuse existing background music, while others have songs composed specifically for them. Unless specifically noted, each level's theme is named the same as the level itself.
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==Levels==
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===Crumble Cavern===
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''(Music: Mines (Crystal Bells))''
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 +
The first level is relatively straightforward; there's the occasional falling boulder to worry about, but otherwise you just need to focus on jumping and grabbing coins/fruit. If you can't completely avoid an obstacle, make sure you land on top of it (as hinted by the level's title screen).
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 +
===Slippery Slopes===
 +
''(Music: Mines (Cloth))''
 +
 
 +
The second stage is fairly well-previewed by its title screen: downward slopes are slippery, and there are a lot of independent upward slopes you'll need to jump between. The extra speed translates into further jumps, which can take some getting used to.
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 +
===The Gem Sea Giant===
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The third stage takes place underwater, causing you to fall slower. In addition, there's a large whale on the right side of the screen that periodically spews bubbles at you, which (like all hazards) are fatal upon impact unless you land on top of them. Collecting coins/fruit may prove difficult (if not impossible) without jumping off the top of bubbles to reach high-up rails.
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 +
===Ghastly Galleon===
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 +
On this level, you move faster, meaning your jumps cover larger gaps and you have less time to react to what's going on. Additionally, there are ghosts, which move in circular patterns and are fatal on contact even when landed on.
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 +
===Slomp's Stomp(?)===
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===Glowshroom Grotto(?)===
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Both of these titles are guesses from the soundtrack.
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Junimo Kart Modes.png|Modes
 
Junimo Kart Modes.png|Modes
Junimo Kart Level 1.png|Level 1, showing 6 lives
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Junimo Kart Map.png|Map screen at the start of the game
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Junimo Kart Level 1 Title.png|Level 1 title screen
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Junimo Kart Level 1.png|Level 1
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Junimo Kart Level 2 Title.png|Level 2 title screen
 
Junimo Kart Level 2.png|Level 2
 
Junimo Kart Level 2.png|Level 2
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Junimo Kart Level 3 Title.png|Level 3 title screen
 
Junimo Kart Level 3.png|Level 3
 
Junimo Kart Level 3.png|Level 3
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Junimo Kart Level 4 Title.png|Level 4 title screen
 
Junimo Kart Level 4.png|Level 4
 
Junimo Kart Level 4.png|Level 4
Junimo Kart Level 5.png|Level 5
 
Junimo Kart Level 6.png|Level 6
 
 
</gallery>
 
</gallery>
  
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{{history|1.0|Introduced.}}
 
{{history|1.0|Introduced.}}
 
{{history|1.1|Lives reduced from six to three.}}
 
{{history|1.1|Lives reduced from six to three.}}
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{{history|1.4|Entire minigame "completely redone and is now actually fun."}}
  
 
[[Category:Mini-games]]
 
[[Category:Mini-games]]

Revision as of 10:21, 29 November 2019

Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Needs updating with later stages.
Junimo Kart.png

Junimo Kart is a game playable on the arcade machine in The Stardrop Saloon. It is initially locked and requires the Skull Key to play. If you beat all six levels of "Progress Mode," a Junimo Kart Arcade System will be sent to you the next day in the mail.

In the game, you play as a Junimo in a cart moving to the right side of the screen. The only control you have over the cart is jumping, with the left mouse button. Along the way, you will encounter gaps or railway ends, as well as level-specific obstacles, which must be avoided by jumping. If you don't jump at the right time or fall through a gap, you will lose a life. When all lives are lost, you will start over from the beginning. After completing a stage, your lives will be replenished up to a minimum of 3. Collecting 100 coins will also grant an extra life. Each level also has three pieces of fruit: Cherries, Orange, and Grapes. Each is worth 10 coins, and completing a level after having collected all three pieces of fruit grants another extra life (if you finished the level with fewer than 3 lives, this extra life is granted after your lives are replenished to 3).

Some levels reuse existing background music, while others have songs composed specifically for them. Unless specifically noted, each level's theme is named the same as the level itself.

Levels

Crumble Cavern

(Music: Mines (Crystal Bells))

The first level is relatively straightforward; there's the occasional falling boulder to worry about, but otherwise you just need to focus on jumping and grabbing coins/fruit. If you can't completely avoid an obstacle, make sure you land on top of it (as hinted by the level's title screen).

Slippery Slopes

(Music: Mines (Cloth))

The second stage is fairly well-previewed by its title screen: downward slopes are slippery, and there are a lot of independent upward slopes you'll need to jump between. The extra speed translates into further jumps, which can take some getting used to.

The Gem Sea Giant

The third stage takes place underwater, causing you to fall slower. In addition, there's a large whale on the right side of the screen that periodically spews bubbles at you, which (like all hazards) are fatal upon impact unless you land on top of them. Collecting coins/fruit may prove difficult (if not impossible) without jumping off the top of bubbles to reach high-up rails.

Ghastly Galleon

On this level, you move faster, meaning your jumps cover larger gaps and you have less time to react to what's going on. Additionally, there are ghosts, which move in circular patterns and are fatal on contact even when landed on.

Slomp's Stomp(?)

Glowshroom Grotto(?)

Both of these titles are guesses from the soundtrack.

Gallery

History

  • 1.0: Introduced.
  • 1.1: Lives reduced from six to three.
  • 1.4: Entire minigame "completely redone and is now actually fun."