Difference between revisions of "Modding:Audio"
Pathoschild (talk | contribs) (→Track list: add decimal soundbank index) |
7automaton (talk | contribs) (Added example mod creation instructions) |
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! Tool name !! Platforms supported !! Features !! Notes | ! Tool name !! Platforms supported !! Features !! Notes | ||
|- | |- | ||
− | | {{github|mariodon/unxwb|unxwb}} || Windows, macOS || Extracts an XWB soundbank into .wav files and hex codes || A straightforward open and extract utility. | + | | {{github|mariodon/unxwb|unxwb}} || Windows, macOS || Extracts an XWB soundbank into .wav files and hex codes. || A straightforward open and extract utility. |
|- | |- | ||
− | | [https://www.vgmstream.org/downloads VGMStream] plugin for [https://www.foobar2000.org/ foobar2000] sound player || Windows || Views XWB soundbanks with integer codes and many in-game codes included in filenames || Very convenient file browser. (For some reason, it increments audio IDs by 1, and each audio cue is looped.) | + | | [https://www.vgmstream.org/downloads VGMStream] plugin for [https://www.foobar2000.org/ foobar2000] sound player || Windows || Views XWB soundbanks with integer codes and many in-game codes included in filenames. || Very convenient file browser. (For some reason, it increments audio IDs by 1, and each audio cue is looped.) |
|- | |- | ||
| [https://shrinefox.com/browse?post=xacttool XACTTool] || Windows || Extracts an XWB soundbank into .wav files and integer codes. Can also manipulate soundbanks. || Command-line only. | | [https://shrinefox.com/browse?post=xacttool XACTTool] || Windows || Extracts an XWB soundbank into .wav files and integer codes. Can also manipulate soundbanks. || Command-line only. | ||
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See the [[#Track list|full track list]] below. | See the [[#Track list|full track list]] below. | ||
− | ===Changing music and sounds=== | + | ===Changing existing music and sounds=== |
+ | ====Intro to JSON==== | ||
+ | You'll notice a lot of files with <tt>.json</tt> at the end of the name when creating mods for Stardew Valley. That means they're formatted as JSON, which is just a way of writing text that's readable to code. If you haven't used JSON before, reading ''[https://towardsdatascience.com/an-introduction-to-json-c9acb464f43e An Introduction to JSON]'' first will be very helpful to understand what the files are doing. | ||
− | + | ====Create an example mod==== | |
+ | To get a basic content pack up and running: | ||
+ | <ol> | ||
+ | <li>Install [https://smapi.io/ SMAPI] and {{nexus mod|3043|Custom Music}}.</li> | ||
+ | <li>If desired, [[#Soundbank files|extract the soundbank]] to listen to the in game sounds.</li> | ||
+ | <li>[[Modding:Content packs#Create a content pack|Create a SMAPI content pack per step 3 of the general Create a Content Pack page]].</li> | ||
+ | <li>Create a <tt>content.json</tt> file in the same folder with this content:</li> | ||
+ | {{#tag:syntaxhighlight| | ||
+ | { | ||
+ | "Music" : [ | ||
+ | ] | ||
+ | }|lang=javascript}} | ||
+ | |||
+ | If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. (If not, review the above steps or [[Modding:Community|ask for help]].) | ||
==Managing audio in SMAPI== | ==Managing audio in SMAPI== |
Revision as of 01:54, 20 October 2021
← Index
Article Stub
This article is marked as a stub for the following reason:
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This page explains how to use and edit audio/music in Stardew Valley 1.5.5 and onwards. This is an advanced guide for modders.
Managing audio in Custom Music content packs
What is Custom Music?
Custom Music is a content framework for changing and adding music and sounds, without writing or changing game files or code. You use it by creating a content pack (basically a folder) with a couple of JSON files (basically text).
Soundbank files
All audio content is stored within Content/XACT in the form of soundbanks, which store all of the game's sounds and music. The two soundbank files available are Wave Bank(1.4).xwb and Wave Bank.xwb.
If desired, audio files can be extracted and browsed with an XWB extractor:
Tool name | Platforms supported | Features | Notes |
---|---|---|---|
unxwb | Windows, macOS | Extracts an XWB soundbank into .wav files and hex codes. | A straightforward open and extract utility. |
VGMStream plugin for foobar2000 sound player | Windows | Views XWB soundbanks with integer codes and many in-game codes included in filenames. | Very convenient file browser. (For some reason, it increments audio IDs by 1, and each audio cue is looped.) |
XACTTool | Windows | Extracts an XWB soundbank into .wav files and integer codes. Can also manipulate soundbanks. | Command-line only. |
See the full track list below.
Changing existing music and sounds
Intro to JSON
You'll notice a lot of files with .json at the end of the name when creating mods for Stardew Valley. That means they're formatted as JSON, which is just a way of writing text that's readable to code. If you haven't used JSON before, reading An Introduction to JSON first will be very helpful to understand what the files are doing.
Create an example mod
To get a basic content pack up and running:
- Install SMAPI and Custom Music.
- If desired, extract the soundbank to listen to the in game sounds.
- Create a SMAPI content pack per step 3 of the general Create a Content Pack page.
- Create a content.json file in the same folder with this content:
- Game1.playSound
-
You can play a sound for the current player only, played from no specific location, by calling the Game1.playSound() method. For example:
// For UI elements, such as when the player crafts a new item. Game1.playSound("crafting");
This is useful for playing sounds in user interfaces, such as menus, where you don't need to play the sound from any particular map or player location.
- GameLocation.localSound
-
Similarly, you can play a sound for the current player only, played from a specific map, by calling the GameLocation.localSound() method:
// For playing sounds in specific maps, such as a shipping bin on a farm. if (this.shippingBinLid.pingPongMotion != 1 && Game1.currentLocation.Equals(this.farm)) { this.farm.localSound("doorCreak"); }
You can use this to assure that a sound is being played and heard only from a specific map.
- GameLocation.localSoundAt
-
This works just like the localSound method, except that it plays spatial audio, and will adjust the played sound's volume and position based on its proximity from the player. Sounds played from GameLocation.localSoundAt() will not be heard if the provided position is off-screen.
// You can use this method to play sounds // that are far from, or close to the player. // This is some of the code used for the running sounds, played while riding on a horse. public virtual void PerformDefaultHorseFootstep(string step_type) { // ... if (step_type == "Wood") { if (this.rider.ShouldHandleAnimationSound()) { this.rider.currentLocation.localSoundAt("woodyStep", base.getTileLocation()); } // ...
- Game1.playSoundPitched
-
If desired, you can pitch shift a sound at intervals of 100 per half step, with 1200 being the pitch of the original sample.
To play a sound at a higher or lower pitch, for the current player only with no specific location, you can call the Game1.playSoundPitched() method:// The singleplayer code for Elliott's piano, // located in his cabin. switch (key) { case 1: this.playSoundPitched("toyPiano", 1100); break; case 2: this.playSoundPitched("toyPiano", 1500); break; case 3: this.playSoundPitched("toyPiano", 1600); break; case 4: this.playSoundPitched("toyPiano", 1800); break; }
- DelayedAction.playSoundAfterDelay
-
Sometimes, you need to play a sound after waiting a certain period of time, for the current player at no particular location. In this case, you can call the DelayedAction.playSoundAfterDelay() method:
// During a lightning storm, if the random chance is met, // the screen will flash, and then // a distant lightning strike sound will play after a // randomly generated duration of time in milliseconds if (Game1.random.NextDouble() < 0.5) DelayedAction.screenFlashAfterDelay((float) (0.3 + Game1.random.NextDouble()), Game1.random.Next(500, 1000)); DelayedAction.playSoundAfterDelay("thunder_small", Game1.random.Next(500, 1500)); // ...
You can also change the sound's pitch with this function, or call this function several times at once to call them in a predetermined order:
// When using the phone that is purchasable from the Carpenter's Shop, // it will play a specific sequence of dial beeps at predetermined times: private void playShopPhoneNumberSounds(string whichShop) { Random random = new Random(whichShop.GetHashCode()); DelayedAction.playSoundAfterDelay("telephone_dialtone", 495, pitch: 1200); DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1200, pitch: (1200 + random.Next(-4, 5) * 100)); DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1370, pitch: (1200 + random.Next(-4, 5) * 100)); DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1600, pitch: (1200 + random.Next(-4, 5) * 100)); DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1850, pitch: (1200 + random.Next(-4, 5) * 100)); DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2030, pitch: (1200 + random.Next(-4, 5) * 100)); DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2250, pitch: (1200 + random.Next(-4, 5) * 100)); DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2410, pitch: (1200 + random.Next(-4, 5) * 100)); DelayedAction.playSoundAfterDelay("telephone_ringingInEar", 3150); }
- GameLocation.playSound
-
This method will play a sound for all players located on the same map, but not from a particular position:
// When a player places a new structure, a sound will be played // for the players that are at the same location, // ie. on the farm. public virtual void performActionOnConstruction(GameLocation location) { this.load(); location.playSound("axchop"); // ...
- GameLocation.playSoundAt
-
Like localSoundAt, this method can be used to play sounds spatially at a specific map and location, and will adjust the played sound's volume and position based on its proximity from a nearby player. A player will not hear any sound played from the GameLocation.playSoundAt() method if the provided position is off-screen:
// The sound code for when Clint is metalworking in the Blacksmith. private void clintHammerSound(Farmer who) { base.currentLocation.playSoundAt("hammer", base.getTileLocation()); }
- GameLocation.playSoundPitched
- Like Game1.playSoundPitched, you can repitch sounds by providing a pitch from 0 to 2400, with intervals of 100 between every half step. However, with the GameLocation.playSoundPitched function, you must specify a map location to play the sound in, which any player in that location will hear.
- The name is what you'd use in-game (e.g. with the Music map property or the Game1.changeMusicTrack method). When a name is repeated with different soundbank IDs, the game will choose a random sound each time you play it.
- The wavebank indicates whether the audio is from Content/XACT/Wave Bank.xwb or Content/XACT/Wave Bank(1.4).xwb. Each wavebank has its own set of soundbank IDs, but names don't overlap.
- The soundtrack index is the sound's position in the soundbank. The hexadecimal version matches the track's filename if you unpack the wavebank using unxwb.
- The description column is filled in manually for the wiki.
- From the modding tutorial wiki:
{
"Music" : [
]
}
If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. (If not, review the above steps or ask for help.)
Managing audio in SMAPI
Here is a reference chart for sound methods which you can use for various cases:
Singleplayer only name | Multiplayer equivalent | Use case |
---|---|---|
Game1.playSound | N/A | UI and menu sounds; playing a sound for one player only |
GameLocation.localSound | GameLocation.playSound | For any in-game interactions on specific maps only |
GameLocation.localSoundAt | GameLocation.playSoundAt | For playing spatial sounds in specific tiles or coordinates, which change volume and location based on player proximity |
Game1.playSoundPitched | GameLocation.playSoundPitched | For playing any sounds at a different pitch than the original sound |
DelayedAction.playSoundAfterDelay | N/A | For playing sounds after a specific period of time has passed |
Playing client-side sounds
Playing multiplayer sounds
The methods in this section will let you play sounds across different clients in a multiplayer game.
Sounds played with multiplayer methods will run in singleplayer as well as multiplayer.
Track list
These are the raw soundbank IDs for music and sounds exported from the game data (see the talk page for the export code).
A few notes about the table columns:
Footsteps
name | wavebank | soundbank index | description | |
---|---|---|---|---|
decimal | hexadecimal | |||
Cowboy_Footstep | Wavebank | 269 | 0000010d | Mainly used as the footstep sound for pets, in Prairie King, and as a hover sound in various menus (including the title screen buttons). |
grassyStep | Wavebank | 22 | 00000016 | Mainly used as the player footstep sound on grass tiles, when adding hay to a silo, when changing a player's hat or hairstyle, and for rustling bushes in Lewis and Marnie's six-heart event. |
sandyStep | Wavebank | 16 | 00000010 | |
snowyStep | Wavebank | 340 | 00000154 | |
stoneStep | Wavebank | 23 | 00000017 | |
thudStep | Wavebank | 24 | 00000018 | |
woodyStep | Wavebank | 29 | 0000001d |
Music
name | wavebank | soundbank index | description | |
---|---|---|---|---|
decimal | hexadecimal | |||
50s | Wavebank | 45 | 0000002d | |
AbigailFlute | Wavebank | 279 | 00000117 | |
AbigailFluteDuet | Wavebank | 280 | 00000118 | |
aerobics | Wavebank | 55 | 00000037 | |
archaeo | Wavebank | 0 | 00000000 | |
bigDrums | Wavebank | 172 | 000000ac | |
breezy | Wavebank | 281 | 00000119 | |
caldera | Wavebank | 383 | 0000017f | |
Cavern | Wavebank | 65 | 00000041 | |
christmasTheme | Wavebank | 305 | 00000131 | |
Cloth | Wavebank | 67 | 00000043 | |
CloudCountry | Wavebank | 190 | 000000be | |
clubloop | Wavebank | 102 | 00000066 | |
cowboy_boss | Wavebank | 267 | 0000010b | |
cowboy_outlawsong | Wavebank | 277 | 00000115 | |
Cowboy_OVERWORLD | Wavebank | 261 | 00000105 | |
Cowboy_singing | Wavebank | 262 | 00000106 | |
Cowboy_undead | Wavebank | 270 | 0000010e | |
crane_game | Wavebank(1.4) | 12 | 0000000c | |
crane_game_fast | Wavebank(1.4) | 13 | 0000000d | |
Crystal Bells | Wavebank | 64 | 00000040 | |
Cyclops | Wavebank | 124 | 0000007c | |
desolate | Wavebank | 40 | 00000028 | |
distantBanjo | Wavebank | 347 | 0000015b | |
EarthMine | Wavebank | 64 | 00000040 | |
EarthMine | Wavebank | 65 | 00000041 | |
EarthMine | Wavebank | 66 | 00000042 | |
echos | Wavebank | 49 | 00000031 | |
elliottPiano | Wavebank | 295 | 00000127 | |
EmilyDance | Wavebank | 357 | 00000165 | |
EmilyDream | Wavebank | 358 | 00000166 | |
EmilyTheme | Wavebank | 359 | 00000167 | |
end_credits | Wavebank | 403 | 00000193 | |
event1 | Wavebank | 299 | 0000012b | |
event2 | Wavebank | 302 | 0000012e | |
fall1 | Wavebank | 121 | 00000079 | |
fall2 | Wavebank | 119 | 00000077 | |
fall3 | Wavebank | 120 | 00000078 | |
fallFest | Wavebank | 304 | 00000130 | |
fieldofficeTentMusic | Wavebank | 375 | 00000177 | |
FlowerDance | Wavebank | 301 | 0000012d | |
FrogCave | Wavebank | 387 | 00000183 | |
FrostMine | Wavebank | 67 | 00000043 | |
FrostMine | Wavebank | 68 | 00000044 | |
FrostMine | Wavebank | 69 | 00000045 | |
Ghost Synth | Wavebank | 119 | 00000077 | |
grandpas_theme | Wavebank | 336 | 00000150 | |
gusviolin | Wavebank | 297 | 00000129 | |
harveys_theme_jazz | Wavebank(1.4) | 4 | 00000004 | |
heavy | Wavebank | 51 | 00000033 | |
honkytonky | Wavebank | 52 | 00000034 | |
Icicles | Wavebank | 68 | 00000044 | |
IslandMusic | Wavebank | 374 | 00000176 | |
jaunty | Wavebank | 41 | 00000029 | |
junimoKart | Wavebank(1.4) | 20 | 00000014 | |
junimoKart_ghostMusic | Wavebank(1.4) | 0 | 00000000 | |
junimoKart_mushroomMusic | Wavebank(1.4) | 21 | 00000015 | |
junimoKart_slimeMusic | Wavebank(1.4) | 22 | 00000016 | |
junimoKart_whaleMusic | Wavebank(1.4) | 1 | 00000001 | |
junimoStarSong | Wavebank | 308 | 00000134 | |
kindadumbautumn | Wavebank | 282 | 0000011a | |
LavaMine | Wavebank | 72 | 00000048 | |
LavaMine | Wavebank | 73 | 00000049 | |
LavaMine | Wavebank | 198 | 000000c6 | |
LavaMine | Wavebank | 215 | 000000d7 | |
libraryTheme | Wavebank | 341 | 00000155 | |
MainTheme | Wavebank | 335 | 0000014f | |
Majestic | Wavebank | 121 | 00000079 | |
MarlonsTheme | Wavebank | 349 | 0000015d | |
marnieShop | Wavebank | 180 | 000000b4 | |
mermaidSong | Wavebank | 362 | 0000016a | |
moonlightJellies | Wavebank | 303 | 0000012f | |
movie_classic | Wavebank(1.4) | 7 | 00000007 | |
movie_nature | Wavebank(1.4) | 8 | 00000008 | |
movie_wumbus | Wavebank(1.4) | 9 | 00000009 | |
movieTheater | Wavebank(1.4) | 10 | 0000000a | |
movieTheaterAfter | Wavebank(1.4) | 11 | 0000000b | |
musicboxsong | Wavebank | 44 | 0000002c | |
Near The Planet Core | Wavebank | 72 | 00000048 | |
New Snow | Wavebank | 126 | 0000007e | |
night_market | Wavebank | 364 | 0000016c | |
Of Dwarves | Wavebank | 73 | 00000049 | |
Orange | Wavebank | 122 | 0000007a | |
Overcast | Wavebank | 215 | 000000d7 | |
Pink Petals | Wavebank | 93 | 0000005d | |
PIRATE_THEME | Wavebank | 390 | 00000186 | |
PIRATE_THEME(muffled) | Wavebank | 390 | 00000186 | |
playful | Wavebank | 278 | 00000116 | |
Plums | Wavebank | 120 | 00000078 | |
poppy | Wavebank | 53 | 00000035 | |
ragtime | Wavebank | 46 | 0000002e | |
sad_kid | Wavebank | 389 | 00000185 | |
sadpiano | Wavebank | 47 | 0000002f | |
Saloon1 | Wavebank | 350 | 0000015e | |
sam_acoustic1 | Wavebank(1.4) | 2 | 00000002 | |
sam_acoustic2 | Wavebank(1.4) | 3 | 00000003 | |
sampractice | Wavebank | 50 | 00000032 | |
sappypiano | Wavebank | 43 | 0000002b | |
Secret Gnomes | Wavebank | 66 | 00000042 | |
SettlingIn | Wavebank | 192 | 000000c0 | |
shaneTheme | Wavebank | 361 | 00000169 | |
shimmeringbastion | Wavebank | 54 | 00000036 | |
spaceMusic | Wavebank | 285 | 0000011d | |
spirits_eve | Wavebank | 334 | 0000014e | |
spring1 | Wavebank | 93 | 0000005d | |
spring2 | Wavebank | 91 | 0000005b | |
spring3 | Wavebank | 92 | 0000005c | |
springsongs | Wavebank | 91 | 0000005b | |
springsongs | Wavebank | 92 | 0000005c | |
springsongs | Wavebank | 93 | 0000005d | |
springtown | Wavebank | 94 | 0000005e | |
Stadium_ambient | Wavebank | 356 | 00000164 | |
starshoot | Wavebank | 42 | 0000002a | |
submarine_song | Wavebank | 366 | 0000016e | |
summer1 | Wavebank | 122 | 0000007a | |
summer2 | Wavebank | 123 | 0000007b | |
summer3 | Wavebank | 115 | 00000073 | |
SunRoom | Wavebank(1.4) | 17 | 00000011 | |
sweet | Wavebank | 144 | 00000090 | |
tickTock | Wavebank | 300 | 0000012c | |
tinymusicbox | Wavebank | 296 | 00000128 | |
title_night | Wavebank | 127 | 0000007f | |
tribal | Wavebank | 198 | 000000c6 | |
Tropical Jam | Wavebank | 115 | 00000073 | |
VolcanoMines | Wavebank | 382 | 0000017e | |
VolcanoMines | Wavebank | 384 | 00000180 | |
VolcanoMines1 | Wavebank | 382 | 0000017e | |
VolcanoMines2 | Wavebank | 384 | 00000180 | |
wavy | Wavebank | 95 | 0000005f | |
wedding | Wavebank | 104 | 00000068 | |
winter1 | Wavebank | 126 | 0000007e | |
winter2 | Wavebank | 124 | 0000007c | |
winter3 | Wavebank | 125 | 0000007d | |
WizardSong | Wavebank | 321 | 00000141 | |
woodsTheme | Wavebank | 216 | 000000d8 | |
XOR | Wavebank | 69 | 00000045 |
Music (ambient)
name | wavebank | soundbank index | description | |
---|---|---|---|---|
decimal | hexadecimal | |||
babblingBrook | Wavebank | 343 | 00000157 | |
bugLevelLoop | Wavebank | 169 | 000000a9 | |
communityCenter | Wavebank | 307 | 00000133 | |
cracklingFire | Wavebank | 342 | 00000156 | |
darkCaveLoop | Wavebank | 168 | 000000a8 | |
fall_day_ambient | Wavebank | 338 | 00000152 | |
Frost_Ambient | Wavebank | 200 | 000000c8 | |
heavyEngine | Wavebank | 344 | 00000158 | |
Hospital_Ambient | Wavebank | 283 | 0000011b | |
jojaOfficeSoundscape | Wavebank | 337 | 00000151 | |
jungle_ambience | Wavebank | 371 | 00000173 | |
Lava_Ambient | Wavebank | 201 | 000000c9 | |
movieScreenAmbience | Wavebank(1.4) | 6 | 00000006 | |
nightTime | Wavebank | 224 | 000000e0 | |
ocean | Wavebank | 175 | 000000af | |
pool_ambient | Wavebank | 288 | 00000120 | |
rain | Wavebank | 116 | 00000074 | |
roadnoise | Wavebank | 189 | 000000bd | |
spring_day_ambient | Wavebank | 179 | 000000b3 | |
spring_night_ambient | Wavebank | 345 | 00000159 | |
summer_day_ambient | Wavebank | 339 | 00000153 | |
tropical_island_day_ambient | Wavebank | 376 | 00000178 | |
Upper_Ambient | Wavebank | 199 | 000000c7 | |
Volcano_Ambient | Wavebank | 377 | 00000179 | |
wind | Wavebank | 85 | 00000055 | |
winter_day_ambient | Wavebank | 354 | 00000162 |
Sound
name | wavebank | soundbank index | description | |
---|---|---|---|---|
decimal | hexadecimal | |||
achievement | Wavebank | 103 | 00000067 | |
axchop | Wavebank | 141 | 0000008d | |
axe | Wavebank | 1 | 00000001 | |
backpackIN | Wavebank | 133 | 00000085 | |
barrelBreak | Wavebank | 310 | 00000136 | |
batFlap | Wavebank | 170 | 000000aa | |
batScreech | Wavebank | 171 | 000000ab | |
bigDeSelect | Wavebank | 2 | 00000002 | |
bigSelect | Wavebank | 3 | 00000003 | |
bob | Wavebank | 30 | 0000001e | |
boop | Wavebank | 98 | 00000062 | |
boop | Wavebank | 99 | 00000063 | |
boop | Wavebank | 100 | 00000064 | |
boop | Wavebank | 101 | 00000065 | |
boulderBreak | Wavebank | 238 | 000000ee | |
boulderCrack | Wavebank | 4 | 00000004 | |
breakingGlass | Wavebank | 284 | 0000011c | |
breathin | Wavebank | 84 | 00000054 | |
breathout | Wavebank | 83 | 00000053 | |
bubbles | Wavebank | 235 | 000000eb | |
bubbles | Wavebank | 236 | 000000ec | |
busDoorOpen | Wavebank | 191 | 000000bf | |
busDriveOff | Wavebank | 309 | 00000135 | |
button1 | Wavebank | 250 | 000000fa | |
cacklingWitch | Wavebank | 323 | 00000143 | |
camel | Wavebank(1.4) | 23 | 00000017 | |
cameraNoise | Wavebank | 292 | 00000124 | |
cancel | Wavebank | 353 | 00000161 | |
cast | Wavebank | 246 | 000000f6 | |
cat | Wavebank | 332 | 0000014c | |
cat | Wavebank | 333 | 0000014d | |
cavedrip | Wavebank | 129 | 00000081 | |
clam_tone | Wavebank | 363 | 0000016b | |
clank | Wavebank | 173 | 000000ad | |
clank | Wavebank | 203 | 000000cb | |
clank | Wavebank | 203 | 000000cb | |
clank | Wavebank | 204 | 000000cc | |
clank | Wavebank | 205 | 000000cd | |
clank | Wavebank | 205 | 000000cd | |
clubhit | Wavebank | 159 | 0000009f | |
clubSmash | Wavebank | 174 | 000000ae | |
clubswipe | Wavebank | 160 | 000000a0 | |
cluck | Wavebank | 31 | 0000001f | |
cluck | Wavebank | 32 | 00000020 | |
cluck | Wavebank | 33 | 00000021 | |
coin | Wavebank | 5 | 00000005 | |
coldSpell | Wavebank | 197 | 000000c5 | |
cow | Wavebank | 80 | 00000050 | |
cow | Wavebank | 81 | 00000051 | |
cow | Wavebank | 82 | 00000052 | |
cowboy_dead | Wavebank | 268 | 0000010c | |
cowboy_explosion | Wavebank | 276 | 00000114 | |
cowboy_gopher | Wavebank | 275 | 00000113 | |
cowboy_gunload | Wavebank | 272 | 00000110 | |
Cowboy_gunshot | Wavebank | 266 | 0000010a | |
Cowboy_monsterDie | Wavebank | 264 | 00000108 | |
Cowboy_monsterDie | Wavebank | 265 | 00000109 | |
cowboy_monsterhit | Wavebank | 274 | 00000112 | |
cowboy_powerup | Wavebank | 271 | 0000010f | |
Cowboy_Secret | Wavebank | 263 | 00000107 | |
crafting | Wavebank | 36 | 00000024 | |
crane | Wavebank(1.4) | 14 | 0000000e | |
crickets | Wavebank | 117 | 00000075 | |
cricketsAmbient | Wavebank | 346 | 0000015a | |
crit | Wavebank | 352 | 00000160 | |
croak | Wavebank | 138 | 0000008a | |
crow | Wavebank | 324 | 00000144 | |
crystal | Wavebank | 143 | 0000008f | |
cut | Wavebank | 6 | 00000006 | |
daggerswipe | Wavebank | 163 | 000000a3 | |
death | Wavebank | 70 | 00000046 | |
debuffHit | Wavebank | 151 | 00000097 | |
debuffSpell | Wavebank | 152 | 00000098 | |
detector | Wavebank | 37 | 00000025 | |
dialogueCharacter | Wavebank | 7 | 00000007 | |
dialogueCharacterClose | Wavebank | 8 | 00000008 | |
dirtyHit | Wavebank | 243 | 000000f3 | |
dirtyHit | Wavebank | 244 | 000000f4 | |
discoverMineral | Wavebank | 208 | 000000d0 | |
distantTrain | Wavebank | 220 | 000000dc | |
distantTrain | Wavebank | 221 | 000000dd | |
dog_bark | Wavebank | 331 | 0000014b | |
dog_pant | Wavebank | 330 | 0000014a | |
dogs | Wavebank | 228 | 000000e4 | |
dogWhining | Wavebank | 316 | 0000013c | |
doorClose | Wavebank | 9 | 00000009 | |
doorCreak | Wavebank | 319 | 0000013f | |
doorCreakReverse | Wavebank | 322 | 00000142 | |
doorOpen | Wavebank | 320 | 00000140 | |
dropItemInWater | Wavebank | 10 | 0000000a | |
drumkit0 | Wavebank | 110 | 0000006e | |
drumkit1 | Wavebank | 111 | 0000006f | |
drumkit2 | Wavebank | 108 | 0000006c | |
drumkit3 | Wavebank | 107 | 0000006b | |
drumkit4 | Wavebank | 109 | 0000006d | |
drumkit5 | Wavebank | 106 | 0000006a | |
drumkit6 | Wavebank | 105 | 00000069 | |
Duck | Wavebank | 231 | 000000e7 | |
Duggy | Wavebank | 60 | 0000003c | |
dustMeep | Wavebank | 186 | 000000ba | |
DwarvishSentry | Wavebank | 386 | 00000182 | |
dwoop | Wavebank | 34 | 00000022 | |
dwop | Wavebank | 234 | 000000ea | |
eat | Wavebank | 25 | 00000019 | |
explosion | Wavebank | 35 | 00000023 | |
fallDown | Wavebank | 318 | 0000013e | |
fastReel | Wavebank | 248 | 000000f8 | |
fireball | Wavebank | 71 | 00000047 | |
fishBite | Wavebank | 26 | 0000001a | |
fishBite_alternate_0 | Wavebank | 398 | 0000018e | |
fishBite_alternate_1 | Wavebank | 397 | 0000018d | |
fishBite_alternate_2 | Wavebank | 396 | 0000018c | |
fishEscape | Wavebank | 253 | 000000fd | |
FishHit | Wavebank | 251 | 000000fb | |
fishingRodBend | Wavebank | 254 | 000000fe | |
fishingRodBend | Wavebank | 255 | 000000ff | |
fishingRodBend | Wavebank | 256 | 00000100 | |
fishSlap | Wavebank | 260 | 00000104 | |
flameSpell | Wavebank | 150 | 00000096 | |
flameSpellHit | Wavebank | 149 | 00000095 | |
flute | Wavebank | 112 | 00000070 | |
flybuzzing | Wavebank | 164 | 000000a4 | |
frozen | Wavebank | 394 | 0000018a | |
furnace | Wavebank | 38 | 00000026 | |
fuse | Wavebank | 48 | 00000030 | |
getNewSpecialItem | Wavebank | 223 | 000000df | |
ghost | Wavebank | 11 | 0000000b | |
give_gift | Wavebank | 348 | 0000015c | |
glug | Wavebank | 325 | 00000145 | |
goat | Wavebank | 78 | 0000004e | |
goat | Wavebank | 79 | 0000004f | |
goldenWalnut | Wavebank | 372 | 00000174 | |
gorilla_intro | Wavebank | 388 | 00000184 | |
grunt | Wavebank | 12 | 0000000c | |
gulp | Wavebank | 239 | 000000ef | |
gulp | Wavebank | 240 | 000000f0 | |
hammer | Wavebank | 134 | 00000086 | |
harvest | Wavebank | 326 | 00000146 | |
healSound | Wavebank | 196 | 000000c4 | |
hitEnemy | Wavebank | 56 | 00000038 | |
hoeHit | Wavebank | 13 | 0000000d | |
horse_flute | Wavebank | 395 | 0000018b | |
horse_flute | Wavebank | 401 | 00000191 | |
horse_flute | Wavebank | 402 | 00000192 | |
jingle1 | Wavebank | 252 | 000000fc | |
junimoKart_coin | Wavebank(1.4) | 16 | 00000010 | |
junimoMeep1 | Wavebank | 306 | 00000132 | |
keyboardTyping | Wavebank | 293 | 00000125 | |
killAnimal | Wavebank | 233 | 000000e9 | |
leafrustle | Wavebank | 142 | 0000008e | |
magma_sprite_die | Wavebank | 380 | 0000017c | |
magma_sprite_hit | Wavebank | 379 | 0000017b | |
magma_sprite_spot | Wavebank | 381 | 0000017d | |
Meteorite | Wavebank | 225 | 000000e1 | |
Milking | Wavebank | 230 | 000000e6 | |
minecartLoop | Wavebank | 188 | 000000bc | |
miniharp_note | Wavebank(1.4) | 5 | 00000005 | |
money | Wavebank | 61 | 0000003d | |
moneyDial | Wavebank | 237 | 000000ed | |
monkey1 | Wavebank | 385 | 00000181 | |
monsterdead | Wavebank | 158 | 0000009e | |
mouseClick | Wavebank | 294 | 00000126 | |
newArtifact | Wavebank | 211 | 000000d3 | |
newRecipe | Wavebank | 214 | 000000d6 | |
newRecord | Wavebank | 213 | 000000d5 | |
objectiveComplete | Wavebank | 132 | 00000084 | |
openBox | Wavebank | 14 | 0000000e | |
openChest | Wavebank | 161 | 000000a1 | |
Ostrich | Wavebank | 367 | 0000016f | |
ow | Wavebank | 63 | 0000003f | |
owl | Wavebank | 227 | 000000e3 | |
parrot | Wavebank | 360 | 00000168 | |
parrot_squawk | Wavebank | 373 | 00000175 | |
parry | Wavebank | 173 | 000000ad | |
phone | Wavebank | 113 | 00000071 | |
Pickup_Coin15 | Wavebank | 273 | 00000111 | |
pickUpItem | Wavebank | 15 | 0000000f | |
pig | Wavebank | 130 | 00000082 | |
pig | Wavebank | 131 | 00000083 | |
potterySmash | Wavebank | 147 | 00000093 | |
powerup | Wavebank | 39 | 00000027 | |
pullItemFromWater | Wavebank | 28 | 0000001c | |
purchase | Wavebank | 145 | 00000091 | |
purchase | Wavebank | 146 | 00000092 | |
purchase | Wavebank | 241 | 000000f1 | |
purchaseClick | Wavebank | 146 | 00000092 | |
purchaseRepeat | Wavebank | 241 | 000000f1 | |
qi_shop | Wavebank | 399 | 0000018f | |
qi_shop_purchase | Wavebank | 400 | 00000190 | |
questcomplete | Wavebank | 128 | 00000080 | |
quickSlosh | Wavebank | 290 | 00000122 | |
quickSlosh | Wavebank | 291 | 00000123 | |
rabbit | Wavebank | 74 | 0000004a | |
rainsound | Wavebank | 135 | 00000087 | |
rainsound | Wavebank | 136 | 00000088 | |
rainsound | Wavebank | 137 | 00000089 | |
reward | Wavebank | 212 | 000000d4 | |
robotBLASTOFF | Wavebank | 287 | 0000011f | |
robotSoundEffects | Wavebank | 286 | 0000011e | |
rockGolemDie | Wavebank | 166 | 000000a6 | |
rockGolemHit | Wavebank | 167 | 000000a7 | |
rockGolemSpawn | Wavebank | 165 | 000000a5 | |
rooster | Wavebank | 329 | 00000149 | |
scissors | Wavebank | 229 | 000000e5 | |
seagulls | Wavebank | 176 | 000000b0 | |
seagulls | Wavebank | 177 | 000000b1 | |
seagulls | Wavebank | 178 | 000000b2 | |
secret1 | Wavebank | 218 | 000000da | |
seeds | Wavebank | 17 | 00000011 | |
select | Wavebank | 148 | 00000094 | |
sell | Wavebank | 242 | 000000f2 | |
serpentDie | Wavebank | 315 | 0000013b | |
serpentHit | Wavebank | 314 | 0000013a | |
sewing_loop | Wavebank(1.4) | 15 | 0000000f | |
shadowDie | Wavebank | 194 | 000000c2 | |
shadowHit | Wavebank | 195 | 000000c3 | |
shadowpeep | Wavebank | 18 | 00000012 | |
sheep | Wavebank | 232 | 000000e8 | |
shiny4 | Wavebank | 19 | 00000013 | |
Ship | Wavebank | 96 | 00000060 | |
Ship | Wavebank | 97 | 00000061 | |
shwip | Wavebank | 317 | 0000013d | |
SinWave | Wavebank | 245 | 000000f5 | |
sipTea | Wavebank | 193 | 000000c1 | |
skeletonDie | Wavebank | 183 | 000000b7 | |
skeletonHit | Wavebank | 184 | 000000b8 | |
skeletonStep | Wavebank | 182 | 000000b6 | |
slime | Wavebank | 57 | 00000039 | |
slimedead | Wavebank | 59 | 0000003b | |
slimedead | Wavebank | 156 | 0000009c | |
slimedead | Wavebank | 157 | 0000009d | |
slimeHit | Wavebank | 185 | 000000b9 | |
slingshot | Wavebank | 207 | 000000cf | |
slosh | Wavebank | 289 | 00000121 | |
slosh | Wavebank | 290 | 00000122 | |
slosh | Wavebank | 291 | 00000123 | |
slowReel | Wavebank | 247 | 000000f7 | |
smallSelect | Wavebank | 20 | 00000014 | |
SpringBirds | Wavebank | 86 | 00000056 | |
SpringBirds | Wavebank | 87 | 00000057 | |
SpringBirds | Wavebank | 88 | 00000058 | |
SpringBirds | Wavebank | 89 | 00000059 | |
SpringBirds | Wavebank | 90 | 0000005a | |
squid_bubble | Wavebank | 392 | 00000188 | |
squid_hit | Wavebank | 393 | 00000189 | |
squid_move | Wavebank | 391 | 00000187 | |
Stadium_cheer | Wavebank | 355 | 00000163 | |
stairsdown | Wavebank | 313 | 00000139 | |
stardrop | Wavebank | 351 | 0000015f | |
steam | Wavebank | 378 | 0000017a | |
stoneCrack | Wavebank | 75 | 0000004b | |
stoneCrack | Wavebank | 76 | 0000004c | |
stumpCrack | Wavebank | 217 | 000000d9 | |
submarine_landing | Wavebank | 365 | 0000016d | |
swordswipe | Wavebank | 58 | 0000003a | |
swordswipe | Wavebank | 162 | 000000a2 | |
telephone_buttonPush | Wavebank | 369 | 00000171 | |
telephone_dialtone | Wavebank | 370 | 00000172 | |
telephone_ringingInEar | Wavebank | 368 | 00000170 | |
throw | Wavebank | 187 | 000000bb | |
throwDownITem | Wavebank | 21 | 00000015 | |
thunder | Wavebank | 114 | 00000072 | |
thunder_small | Wavebank | 327 | 00000147 | |
thunder_small | Wavebank | 328 | 00000148 | |
tinyWhip | Wavebank | 249 | 000000f9 | |
toolCharge | Wavebank | 62 | 0000003e | |
toolSwap | Wavebank | 27 | 0000001b | |
toyPiano | Wavebank | 181 | 000000b5 | |
trainLoop | Wavebank | 222 | 000000de | |
trainWhistle | Wavebank | 219 | 000000db | |
trashbear | Wavebank(1.4) | 25 | 00000019 | |
trashbear_flute | Wavebank(1.4) | 24 | 00000018 | |
trashcan | Wavebank | 209 | 000000d1 | |
trashcanlid | Wavebank | 210 | 000000d2 | |
treecrack | Wavebank | 140 | 0000008c | |
treethud | Wavebank | 139 | 0000008b | |
UFO | Wavebank | 226 | 000000e2 | |
wand | Wavebank | 118 | 00000076 | |
warrior | Wavebank | 206 | 000000ce | |
wateringCan | Wavebank | 153 | 00000099 | |
wateringCan | Wavebank | 154 | 0000009a | |
wateringCan | Wavebank | 155 | 0000009b | |
waterSlosh | Wavebank | 257 | 00000101 | |
waterSlosh | Wavebank | 258 | 00000102 | |
waterSlosh | Wavebank | 259 | 00000103 | |
whistle | Wavebank | 298 | 0000012a | |
woodchipper | Wavebank(1.4) | 18 | 00000012 | |
woodchipper_occasional | Wavebank(1.4) | 19 | 00000013 | |
woodWhack | Wavebank | 311 | 00000137 | |
woodWhack | Wavebank | 312 | 00000138 | |
woodyHit | Wavebank | 77 | 0000004d | |
yoba | Wavebank | 202 | 000000ca |