Difference between revisions of "Modding:Index"
Jump to navigation
Jump to search
Pathoschild (talk | contribs) (→Migration guides: update) |
(added link to new modding article) |
||
Line 36: | Line 36: | ||
** [[Modding:Blueprint data|Blueprints]] | ** [[Modding:Blueprint data|Blueprints]] | ||
** [[Modding:Debug commands|Debug commands]] | ** [[Modding:Debug commands|Debug commands]] | ||
+ | ** [[Modding:Farmer sprite|Farmer sprite]] | ||
** [[Modding:Fish data|Fish]] | ** [[Modding:Fish data|Fish]] | ||
** [[Modding:Weather data|Weather]] | ** [[Modding:Weather data|Weather]] |
Revision as of 10:51, 6 January 2019
Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
Main guides
Player's guide to using mods How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list. |
Modder's guide to SMAPI How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference. |
Advanced topics
For players
- Using XNB mods (not recommended)
For mod creators
- Objects:
Migration guides
- Migrate to SMAPI 2.0 (October 2017)
- Migrate to Stardew Valley 1.3 (May 2018)
- Migrate to Stardew Valley 1.3 (XNB changes) (May 2018)
- Migrate to SMAPI 3.0 (Q1 2019)
See also
- Chat on Discord — get help, ask questions, or discuss with modders and SMAPI developers.