Difference between revisions of "Talk:Crab Pot"

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:Any updates to the calculations are welcome! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 13:41, 11 January 2022 (UTC)
 
:Any updates to the calculations are welcome! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 13:41, 11 January 2022 (UTC)
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I updated the probabilities(some of them changed fairly substantially), but didn't adjust the E[income/day].

Revision as of 00:46, 13 January 2022

This talk page is for discussing Crab Pot.
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Gold per day

My edit that had shown the gold/day that crab pots make had been removed because I have to show my calculations so I will try and show it here on this talk page. Please forgive me if I am wrong because I am new to both wiki editing and I am rusty on my maths skills. I got all the information from the Stardew valley wiki.

Recycled trash items: (For all of the recycled items that can give 1-3 items, I will be using 2 as it is the median)


Trash: 1-3 (2 Average) stone=4(sell price)*0.49(percentage to get)=1.96 1-3 coal=30*0.30=9 1-3 iron:20*0.21=4.2 1.96+9+4.2=15.16

Driftwood: 1-3 wood:4*0.75=3 1-3 coal:30*0.25=7.5 3+7.5=10.5

Newspaper: 3 torches=15*0.9=13.5 cloth=470*0.1=47 47+13.5=60.5

Both CD's and Glasses don't require calculations as they have a 100% chance to give 50g from refined quartz.

Total average for all trash items: 15.16+10.5+60.5+50+50=186.16/5=37.232


This means that the 38% chance that a crab pot has to make trash, it will on average be worth 37.232g


Fresh fish:

Trash=37.272*0.38=14.163

Periwinkle=20*0.21=4.2

Snail=65*0.13=8.45

Crayfish=75x0.28=21

14.163+4.2+8.45+21=47.813 <--Average gold/day


Salt fish:

Trash=37.272*0.38=14.163

Oyster=40*0.03=1.2

Shrimp=60*0.05=3

Mussel=30*0.14=4.2

Cockle=50*0.17=8.5

Crab=100*0.06=6

Clam=50*0.12=6

Lobster=120*0.03=3.6

14.163+12+3+4.2+8.5+6+6+3.6=46.663 <--Average gold/day

The percentages on the actual chart with ocean crab pot fish only adds up to 60 so either the statement "The chance of trash appearing is 38%, regardless of luck or fishing skill" or the percentages are wrong and should total to 62% instead of just 60%. This would likely make the ocean crab pot almost identical to the fresh water crab pot profit wise. Pixelated (talk) 17:52, 18 June 2021 (UTC)

Thank you Pixelated! This is exactly what I was referring to. I will restore the edit, but move it to its own section on the page. Thanks again, margotbean (talk) 18:03, 18 June 2021 (UTC)


Forgot to add the gold/day for both freshwater fish and saltwater fish with mariner profession and where you turn all the fish into sashimi.

since all the fish have the same chance of appearing, salt water now becomes more profitable.

Salt average: 75+75+75+75+100+50+120=570/7=81.4


Fresh average: 75+75+75=225/3=75 Pixelated (talk) 19:27, 18 June 2021 (UTC)

Order of checking crab pots

For the curious, the percentages on this page are incorrect. It assumes that the code visits each crab pot in the same order as they are listed in the data file. This isn't true: it visits them as a C# Dictionary object, for which the visitation order is undefined.

Undefined but deterministic, at least for a given build. It's possible to back-out the order for a given build (by predicting crab pots). For 1.5.6, the order of checking pots is:

Beach: Lobster / Crab / Oyster / Clam / Shrimp / Cockle / Mussel

Freshwater: Snail / Crayfish / Periwinkle

This theoretically could change with a new build / Dictionary implementation and *definitely* would change if more entries were added to the Data\Fish table. --unsigned comment by Mon (talk) 14:25, 10 January 2022

I've been able to ascertain that the above comment refers to the % chance to catch each item in a crab pot, listed on the Crab Pot page, not the gold per day calculations listed above on this talk page.
The original calculations, taken from the old wiki's Fish talk page are:
Details 

Crab pot percentages inaccurate?

The chances of getting each type of fish add up to more than 100% - ocean varieties come to a total of 130% and freshwater 115%. I'm not sure where the numbers were obtained, but is it possible to verify them? Vryl (talk) 20:27, 10 November 2016 (UTC)

The crabpot percentages displayed on the page are the values from Data/Fish.xnb.
For Mariners, these percentages mean nothing. Each Ocean fish has 1/7 (≈14.29%) chance to be caught, each Freshwater fish has 1/3 (≈33.33%) chance to be caught, and junk has 0 chance to be caught.
For non-Mariners, these numbers represent the branches of the probability tree, where each fish in sequence is only rolled for if the previous fish was not caught (i.e. Lobster is only rolled for if Clam was not caught).
Non-Mariner Ocean Fish Catch Rates:
  • 0.8
    • 0.15 = 12% Clam
    • 0.85
      • 0.05 = 3.4% Lobster
      • 0.95
        • 0.1 = 6.46% Crab
        • 0.9
          • 0.3 = 17.442% Cockle
          • 0.7
            • 0.35 = 14.2443% Mussel
            • 0.65
              • 0.2 = 5.29074% Shrimp
              • 0.8
                • 0.15 = 3.174444% Oyster
                • 0.85
                  • 0.2 = 3.5977032% Trash
                  • 0.2 = 3.5977032% Driftwood
                  • 0.2 = 3.5977032% Broken Glasses
                  • 0.2 = 3.5977032% Broken CD
                  • 0.2 = 3.5977032% Soggy Newspaper
  • 0.2
    • 0.2 = 4% Trash
    • 0.2 = 4% Driftwood
    • 0.2 = 4% Broken Glasses
    • 0.2 = 4% Broken CD
    • 0.2 = 4% Soggy Newspaper
 Non-Mariner Ocean Fish Catch Rate Sum =
 + 0.8 *0.15
 + 0.8 *0.85 *0.05
 + 0.8 *0.85 *0.95 *0.1
 + 0.8 *0.85 *0.95 *0.9 *0.3
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.35
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.65 *0.2
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.65 *0.8 *0.15
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.65 *0.8 *0.85 *0.2
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.65 *0.8 *0.85 *0.2
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.65 *0.8 *0.85 *0.2
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.65 *0.8 *0.85 *0.2
 + 0.8 *0.85 *0.95 *0.9 *0.7 *0.65 *0.8 *0.85 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 = 1
Non-mariner Freshwater Fish Catch Rates:
  • 0.8
    • 0.35 = 28% Crayfish
    • 0.65
      • 0.25 = 13% Snail
      • 0.75
        • 0.55 = 21.45% Periwinkle
        • 0.45
          • 0.2 = 3.51% Trash
          • 0.2 = 3.51% Driftwood
          • 0.2 = 3.51% Broken Glasses
          • 0.2 = 3.51% Broken CD
          • 0.2 = 3.51% Soggy Newspaper
  • 0.2
    • 0.2 = 4% Trash
    • 0.2 = 4% Driftwood
    • 0.2 = 4% Broken Glasses
    • 0.2 = 4% Broken CD
    • 0.2 = 4% Soggy Newspaper
 Non-Mariner Freshwater Fish Catch Rate Sum =
 + 0.8 *0.35
 + 0.8 *0.65 *0.25
 + 0.8 *0.65 *0.75 *0.55
 + 0.8 *0.65 *0.75 *0.45 *0.2
 + 0.8 *0.65 *0.75 *0.45 *0.2
 + 0.8 *0.65 *0.75 *0.45 *0.2
 + 0.8 *0.65 *0.75 *0.45 *0.2
 + 0.8 *0.65 *0.75 *0.45 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 + 0.2 *0.2
 = 1
Thanks for finding the inconsistency! :) --BryghtShadow (talk) 12:32, 11 November 2016 (UTC)
Any updates to the calculations are welcome! margotbean (talk) 13:41, 11 January 2022 (UTC)

I updated the probabilities(some of them changed fairly substantially), but didn't adjust the E[income/day].