Difference between revisions of "Ice Rod"
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{{Infobox clothing | {{Infobox clothing | ||
|image = Ice Rod.png | |image = Ice Rod.png | ||
|source = Slaying enemies | |source = Slaying enemies | ||
|gprice = N/A | |gprice = N/A | ||
− | |value = {{ | + | |value = {{Price|1000}} |
|description = Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | |description = Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | ||
}} | }} | ||
− | '''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies | + | '''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies. |
− | The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | + | The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop, and can be changed if reforged using an [[Anvil]]. The time between shots is a random value between 3 and 5 seconds, and the freeze duration is a random value between 2 and 4 seconds. These are determined to the millisecond, and with all possible values equally likely.<ref name="IceRodGeneration"/> |
− | + | When dropped or reforged, there is a 5% chance<ref name="IceRodGeneration"/> for the Ice Rod to become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well. | |
==Gifting== | ==Gifting== | ||
{{GiftsByItem | {{GiftsByItem | ||
|like=Wizard | |like=Wizard | ||
+ | |dislike=Alex,Leo,Emily,Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,George,Evelyn,Lewis,Clint,Penny,Pam,Haley,Jas,Vincent,Jodi,Kent,Sam,Shane,Marnie,Elliott,Gus,Dwarf,Harvey,Sandy,Willy,Krobus,Leah | ||
}} | }} | ||
+ | |||
+ | ==Trivia== | ||
+ | * It is technically possible, although extremely unlikely (less than a 1-in-42-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod". | ||
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref> | ||
+ | </references> | ||
==History== | ==History== |
Revision as of 17:48, 11 April 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Ice Rod | |
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | |
Information | |
Source: | Slaying enemies |
Adventurer's Guild
| |
Purchase Price: | N/A |
Sell Price: | 1,000g |
Ice Rod is a trinket item dropped by enemies.
The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop, and can be changed if reforged using an Anvil. The time between shots is a random value between 3 and 5 seconds, and the freeze duration is a random value between 2 and 4 seconds. These are determined to the millisecond, and with all possible values equally likely.[1]
When dropped or reforged, there is a 5% chance[1] for the Ice Rod to become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well.
Gifting
Villager Reactions
| |
---|---|
Like | Wizard |
Dislike | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jas • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Sebastian • Shane • Vincent • Willy |
Trivia
- It is technically possible, although extremely unlikely (less than a 1-in-42-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".
References
History
- 1.6: Introduced.