Difference between revisions of "Slimes"
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| colspan="4"| Attack when not charging, otherwise, block. | | colspan="4"| Attack when not charging, otherwise, block. | ||
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+ | ==Unique Slimes== | ||
+ | |||
+ | It would seem that there are unique variations of slimes that appear VERY RARELY in low levels of the mines and past the 50th floor of the skull mines (I'm guessing) | ||
+ | sadly I have no screenshots but these are brief descriptions of the slimes I have encountered, | ||
+ | |||
+ | Mines Floor 118 - Color was black, antenna looked like a bomb fuse, upon death it exploded with about the same radius as a cherry bomb, estimated health - about 800 | ||
+ | |||
+ | Skull Mines Floor 62 - Dark yellow slime, no antenna, gave off light, multiplied, every time it would charge it would split into 3, the split slimes retained that ability, very high damage, unknown health (it killed me) | ||
+ | |||
+ | Skull Mines Floor 59 - Red, looked like the lava from Mines floor 100, no antenna, Immortal? I couldn't damage it (similar to the red beetles), does about 40 damage a hit to my 6 defense | ||
{{NavboxMonsters}} | {{NavboxMonsters}} |
Revision as of 05:09, 16 June 2016
- This article is about the monster. For the drop, see Slime.
Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite shown in the portrait). You need to kill 1000 Slimes for Monster Eradication Goals. All Slimes in the game count towards this goal (e.g. in the Secret Woods). Slimes can be raised in Slime Hutches, or raised outdoors through the use of a Slime Incubator.
Attacks
Slimes attack in two ways. Either they bounce slowly at you, or they "charge" to jump at you from a distance. The charging animation resembles the slime becoming almost flat to the ground. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster.
Strategy
When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. The best strategy to kill slimes is to quickly reach them to striking distance to prevent their charge attack, and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). Timing a block with a sword well can allow the player to get a decent amount of damage in. Otherwise, offense is the best defense.
The Slime Charmer Ring provides a reasonable protection against Slimes. Wearing this ring prevents all damage from Slimes (except Big Slimes), but not the Slimed Buff.
Variations
Green Slimes
HP | Damage | Location | Drops | |
---|---|---|---|---|
24 | 5 | Cave 1-39 | Slime(75%), Slime(5%), Sap(15%), Green Algae(10%), Amethyst(1.5%), Dwarf Scroll I(0.5%), Dwarf Scroll IV(0.1%) | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Frost Jellies
HP | Damage | Location | Drops | |
---|---|---|---|---|
106 | 7 | Cave 41-79 | Slime(75%), Sap(50%), Winter Root(8%), Jade(2%), Dwarf Scroll III(1.5%), Dwarf Scroll II(0.5%), Dwarf Scroll IV(0.1%) | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Sludges
HP | Damage | Location | Drops | |
---|---|---|---|---|
205 | 16 | Cave 91-119 | Slime(80%), Sap(50%), White Algae(10%), Diamond(1%), Dwarf Scroll III(0.5%), Dwarf Scroll IV(0.1%) | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Yellow Slime
HP | Damage | Location | Drops | |
---|---|---|---|---|
229? (Maybe 225) | 19 | Cave 104 (Maybe 100+) | Slime,White Algae | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Purple Slimes
HP | Damage | Location | Drops | |
---|---|---|---|---|
410 | 28 | Skull Cavern | Slime, Sap, Coal, Diamond(Rare), Iridium Ore(Very rare), Iridium Bar(Extremely rare) | |
Behaviour: | Large ones split into 2-5 more. | |||
Strategies: | Kill near a wall to prevent the little ones from charging after knockback |
Black/Transparent Slimes
In a Random Event after you sleep, a Witch will fly over your Slime Hutch, she will turn all of the Slimes into Black/Transparent Slimes.
HP | Damage | Location | Drops | |
---|---|---|---|---|
34 | 8 | Slime Hutch (after random witch event) |
Slime, Sap, Coal, Green Algae (Rare), Neptunite (Rare), Bixite (Very rare), Amethyst (Very rare) | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Big Slimes
Big Slimes have the same attack behavior as the smaller slimes. When killed they'll often split into a number of smaller slimes which will attack the player.
Big Slimes can be of any colour, although they are most common as Purple Slimes in the Skull Cavern.
HP | Damage | Location | Drops | |
---|---|---|---|---|
60 | 5 | The mines, Skull Cavern | Slime(99%), Slime(90%), Slime(40%), Dwarf Scroll IV(0.1%) | |
Behaviour: | Large ones split into 2-5 more. | |||
Strategies: | Kill near a wall to prevent the little ones from charging after knockback |
Cute Slimes
At random, one slime might be considered "cute". A cute slime boasts an antenna with a small yellow star. It has 25% more health over the base HP and will do 1pt more damage per attack to the player. It has a chance to drop a rare item.
Green Slime with Star
HP | Damage | Location | Drops | |
---|---|---|---|---|
30 | 6 | The Mines, level 27, level 28 | Wind Spire | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Ice Slime with Star
HP | Damage | Location | Drops | |
---|---|---|---|---|
132.5 | 8 | The mines, level 51-53, 71 | Magnet Ring, Glow Ring, Thermal Boots, Wood Mallet | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Red Slime with Star
HP | Damage | Location | Drops | |
---|---|---|---|---|
256.25 | 17 | The mines, level 93, 97 | Lead Rod, Thermal Boots | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Black/Transparent Slime with Star
HP | Damage | Location | Drops | |
---|---|---|---|---|
615 | 15 | The mines, level 42, 47, 49, 54, 57, 64, 109 | Magnet Ring, Glow Ring, Combat Boots, Iron Edge, Lead Rod, Forest Sword, Wood Mallet | |
Behaviour: | Charge attacks | |||
Strategies: | Attack when not charging, otherwise, block. |
Unique Slimes
It would seem that there are unique variations of slimes that appear VERY RARELY in low levels of the mines and past the 50th floor of the skull mines (I'm guessing) sadly I have no screenshots but these are brief descriptions of the slimes I have encountered,
Mines Floor 118 - Color was black, antenna looked like a bomb fuse, upon death it exploded with about the same radius as a cherry bomb, estimated health - about 800
Skull Mines Floor 62 - Dark yellow slime, no antenna, gave off light, multiplied, every time it would charge it would split into 3, the split slimes retained that ability, very high damage, unknown health (it killed me)
Skull Mines Floor 59 - Red, looked like the lava from Mines floor 100, no antenna, Immortal? I couldn't damage it (similar to the red beetles), does about 40 damage a hit to my 6 defense