Difference between revisions of "Fruit Trees"

(Undo revision 169303 by Margotbean (talk): yes, quality saplings. they were added in 1.6, mentioned in both history section and the start of the article)
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{{For|trees that are chopped down for wood|Trees}}
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{{TOC right|npt=y}}
'''Fruit Trees''' require 28 days to mature, after which they produce one fruit per day when in season. Fruit can be allowed to accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter.
+
{{For|Trees that do not yield fruit|Trees}}
 +
'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.
  
Fruit trees can only be planted in a clear 3x3 area. They are planted directly into [[Farming|untilled]] ground. When fully grown, the surrounding area can be paved without interrupting the tree in any way.
+
Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (''i.e.,'' [[Farmhouse]]). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including [[Artifact Spot|artifact spots]].<ref name="grow_blocked" /> The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved which was not possible up until the 1.6 update.
  
Fruit trees can be chopped down, and yield normal wood.
+
While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.  
  
 +
A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse or on [[Ginger Island]] bear fruit every day after maturity, and will not change color according to the [[Seasons|season]].
  
==Spring==
+
Fruit trees can be chopped down, yielding normal [[wood]] and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster.<ref name="growth_rate" />
Apricot and Cherry trees only produce fruit during the [[Spring]] season.
 
 
 
===[[File:Apricot.png|link=]] [[Apricot]]===
 
{| class=wikitable style="text-align:center;"
 
| rowspan=3 |
 
[[File:Apricot_Sapling.png|32px|link=]] Sapling:<br>
 
General Store<br>
 
2000g
 
!Stage 1
 
!Stage 2
 
!Stage 3
 
!Stage 4
 
!Harvest
 
|-
 
|[[File:Apricot_Stage_1.png|center|link=]]
 
|[[File:Apricot_Stage_2.png|center|link=]]
 
|[[File:Apricot_Stage_3.png|center|link=]]
 
|[[File:Apricot_Stage_4.png|center|link=]]
 
|[[File:Apricot_Stage_5.png|center|link=]]
 
|-
 
|7 Days
 
|7 Days
 
|7 Days
 
|7 Days
 
|Total: 28 Days
 
|}
 
  
{| class=wikitable style="text-align:center;"
+
A complete set of all six fruit tree saplings costs a total of {{Price|25400}} if purchased from [[Pierre's General Store]].
!Profit
 
!Restores
 
!Used In
 
|-
 
  
| rowspan=2 style="width:120px;"|
+
==Fruit Quality &amp; Price==
{|
+
A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Higher-quality saplings will start producing higher-quality fruit faster (for example, an iridium-quality sapling will start to produce iridium-quality fruit 73 days after planting). Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.<ref name="quality" />
|[[File:Apricot.png|32px|link=]]||50g
 
|-
 
|{{Quality|Apricot|silver|32}}
 
|62g
 
|-
 
|{{Quality|Apricot|gold|32}}
 
|75g
 
|}
 
| rowspan=2 style="width:120px;"|
 
{|
 
|-
 
|[[File:Apricot.png|32px|link=]]
 
{{energy|38}}
 
{{health|15}}
 
|{{Quality|Apricot|silver|32}}
 
{{energy|53}}
 
{{health|21}}
 
|{{Quality|Apricot|gold|32}}
 
{{energy|68}}
 
{{health|27}}
 
|}
 
| rowspan=2 style="text-align:left;width:120px;"|
 
{|
 
|-
 
|{{name|Artisan Bundle}}<br>{{name|Fruit Salad}}
 
|}
 
|}
 
  
 +
Fruit Tree fruit receives the [[Farming#Farming Skill|Tiller Profession]] price bonus when sold, and [[Jellies and Pickles|jelly]] or [[wine]] made from fruit tree fruit receives the [[Farming#Farming Skill|Artisan Profession]] price bonus when sold.
  
===[[File:Cherry.png|link=]] [[Cherry]]===
+
==Spring==
{| class=wikitable style="text-align:center;"
+
===[[Apricot Tree]]===
| rowspan=3 |
+
{{#lst:Apricot Tree|stages}}
[[File:Cherry_Sapling.png|32px|link=]] Sapling:<br>
+
{|class="wikitable roundedborder" style="text-align:center;"
General Store<br>
+
!Sapling
3400g
+
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
!Stage 1
+
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Stage 2
+
!Fruit
!Stage 3
+
!Fruit Sell Price
!Stage 4
+
!Fruit Restores
!Harvest
+
!Fruit Used In
 
|-
 
|-
|[[File:Cherry_Stage_1.png|center|link=]]
+
|[[File:Apricot Sapling.png|center]][[Apricot Sapling]]
|[[File:Cherry_Stage_2.png|center|link=]]
+
|{{price|2000}}
|[[File:Cherry_Stage_3.png|center|link=]]
+
|{{tprice|500}}
|[[File:Cherry_Stage_4.png|center|link=]]
+
|{{name|Apricot}}
|[[File:Cherry_Stage_5.png|center|link=]]
+
|{{Qualityprice|Apricot|50|dsv=false}}
|-
+
|{{EdibilityGrid|Apricot|15}}
|7 Days
+
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}<p class="no-wrap">[[File:Quests Icon.png|28px|link=]] [[Quests#Fresh Fruit|Fresh Fruit Quest]]</p>
|7 Days
 
|7 Days
 
|7 Days
 
|Total: 28 Days
 
 
|}
 
|}
  
{| class=wikitable style="text-align:center;"
+
===[[Cherry Tree]]===
!Profit
+
{{#lst:Cherry Tree|stages}}
!Restores
+
{|class="wikitable roundedborder" style="text-align:center;"
!Used In
+
!Sapling
 +
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 +
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 
|-
 
|-
 
+
|[[File:Cherry Sapling.png|center]][[Cherry Sapling]]
| rowspan=2 style="width:120px;"|
+
|{{price|3400}}
{|
+
|{{tprice|850}}
|[[File:Cherry.png|32px|link=]]||80g
+
|{{name|Cherry}}
|-
+
|{{Qualityprice|Cherry|80|dsv=false}}
|{{Quality|Cherry|silver|32}}
+
|{{EdibilityGrid|Cherry|15}}
|100g
+
|style="text-align:left;"|{{Bundle|Artisan}}
|-
 
|{{Quality|Cherry|gold|32}}
 
|120g
 
|}
 
| rowspan=2 style="width:120px;"|
 
{|
 
|-
 
|[[File:Cherry.png|32px|link=]]
 
{{energy|38}}
 
{{health|15}}
 
|{{Quality|Cherry|silver|32}}
 
{{energy|53}}
 
{{health|21}}
 
|{{Quality|Cherry|gold|32}}
 
{{energy|68}}
 
{{health|27}}
 
|}
 
| rowspan=2 style="text-align:left;width:120px;"|
 
{|
 
|-
 
|{{name|Artisan Bundle}}
 
|}
 
 
|}
 
|}
 
  
 
==Summer==
 
==Summer==
Orange and Peach trees only produce fruit during the [[Summer]] season.
+
Banana and Mango Trees will grow and produce fruit year-round on [[Ginger Island]]. In the valley, they produce fruit only in Summer.
  
===[[File:Orange.png|link=]] [[Orange]]===
+
Note that [[Banana]]s and [[Mango]]s are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".
Juicy, tangy, and bursting with sweet summer aroma.
+
===[[Banana Tree]]===
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{{#lst:Banana Tree|stages}}
 +
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
!Stage 1
+
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
!Stage 2
+
!Fruit
!Stage 3
+
!Fruit Sell Price
!Stage 4
+
!Fruit Restores
!Harvest
+
!Fruit Used In
 
|-
 
|-
| rowspan=2 style="text-align:right;" "|
+
|[[File:Banana Sapling.png|center]][[Banana Sapling]]
{|
+
|{{name|Dragon Tooth|5}}
|[[File:Orange_Sapling.png|32px|center|link=]]
+
|{{name|Banana}}
General Store {{price|4000}}
+
|{{Qualityprice|Banana|150|dsv=false}}
 +
|{{EdibilityGrid|Banana|30}}
 +
|style="text-align:left;"|{{name|Island Obelisk|size=24|class=inline}}<p>{{name|Banana Pudding}}</p>
 
|}
 
|}
|[[File:Orange_Stage_1.png|center|link=]]
+
 
|[[File:Orange_Stage_2.png|center|link=]]
+
===[[Mango Tree]]===
|[[File:Orange_Stage_3.png|center|link=]]
+
{{#lst:Mango Tree|stages}}
|[[File:Orange_Stage_4.png|center|link=]]
+
{|class="wikitable roundedborder" style="text-align:center;"
|[[File:Orange_Stage_5.png|center|link=]]
+
!Sapling
 +
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 
|-
 
|-
|7 Days
+
|[[File:Mango Sapling.png|center]][[Mango Sapling]]
|7 Days
+
|{{name|Mussel|75}}
|7 Days
+
|{{name|Mango}}
|7 Days
+
|{{Qualityprice|Mango|130|dsv=false}}
|Total: 28 Days
+
|{{EdibilityGrid|Mango|40}}
 +
|style="text-align:left;"|<p class="no-wrap">[[File:Leo Icon.png|30px|link=]] [[Leo]] (Loved Gift)</p><p>{{name|Mango Sticky Rice}}</p>
 
|}
 
|}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
 
!Profit
+
===[[Orange Tree]]===
!Restores
+
{{#lst:Orange Tree|stages}}
!Used In
+
{|class="wikitable roundedborder" style="text-align:center;"
 +
!Sapling
 +
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 +
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 
|-
 
|-
| rowspan=2 style="width:120px;"|
+
|[[File:Orange Sapling.png|center]][[Orange Sapling]]
{|
+
|{{price|4000}}
|[[File:Orange.png|32px|link=]]||100g
+
|{{tprice|1000}}
|-
+
|{{name|Orange}}
|{{Quality|Orange|silver|32}}
+
|{{Qualityprice|Orange|100|dsv=false}}
|125g
+
|{{EdibilityGrid|Orange|15}}
|-
+
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Gus Icon.png|30px|link=]] [[Gus]] (Loved Gift)</p>
|{{Quality|Orange|gold|32}}
 
|150g
 
 
|}
 
|}
| rowspan=2 style="width:120px;"|
+
 
{|  
+
===[[Peach Tree]]===
 +
{{#lst:Peach Tree|stages}}
 +
{|class="wikitable roundedborder" style="text-align:center;"
 +
!Sapling
 +
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 +
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 
|-
 
|-
|[[File:Orange.png|32px|link=]]
+
|[[File:Peach Sapling.png|center]][[Peach Sapling]]
{{energy|38}}
+
|{{price|6000}}
{{health|15}}
+
|{{tprice|1500}}
|{{Quality|Orange|silver|32}}
+
|{{name|Peach}}
{{energy|53}}
+
|{{Qualityprice|Peach|140|dsv=false}}
{{health|21}}
+
|{{EdibilityGrid|Peach|15}}
|{{Quality|Orange|gold|32}}
+
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Robin Icon.png|30px|link=]] [[Robin]] (Loved Gift)</p>
{{energy|68}}
 
{{health|27}}
 
 
|}
 
|}
| rowspan=2 style="text-align:left;width:120px;"|
+
 
{|
+
==Fall==
|-
+
===[[Apple Tree]]===
|{{name|Artisan Bundle}}
+
{{#lst:Apple Tree|stages}}
|}
+
{|class="wikitable roundedborder" style="text-align:center;"
|}
 
<br><br>
 
===[[File:Peach.png|link=]] [[Peach]]===
 
It's almost fuzzy to the touch.
 
{| class=wikitable style="text-align:center;" id="roundedborder"
 
 
!Sapling
 
!Sapling
!Stage 1
+
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
!Stage 2
+
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Stage 3
+
!Fruit
!Stage 4
+
!Fruit Sell Price
!Harvest
+
!Fruit Restores
|-
+
!Fruit Used In
| rowspan=2 style="width:120px;"|
 
{|
 
[[File:Peach_Sapling.png|32px|center|link=]] Sapling:<br>
 
General Store {{price|6000}}
 
|}
 
|[[File:Peach_Stage_1.png|center|link=]]
 
|[[File:Peach_Stage_2.png|center|link=]]
 
|[[File:Peach_Stage_3.png|center|link=]]
 
|[[File:Peach_Stage_4.png|center|link=]]
 
|[[File:Peach_Stage_5.png|center|link=]]
 
|-
 
|7 Days
 
|7 Days
 
|7 Days
 
|7 Days
 
|Total: 28 Days
 
|}
 
{| class=wikitable style="text-align:center;" id="roundedborder"
 
!Profit
 
!Restores
 
!Used In
 
|-
 
| rowspan=2 style="width:120px;"|
 
{|
 
|[[File:Peach.png|32px|link=]]||140g
 
 
|-
 
|-
|{{Quality|Peach|silver|32}}
+
|[[File:Apple Sapling.png|center]][[Apple Sapling]]
|175g
+
|{{price|4000}}
|-
+
|{{tprice|1000}}
|{{Quality|Peach|gold|32}}
+
|{{name|Apple}}
|210g
+
|{{Qualityprice|Apple|100|dsv=false}}
|}
+
|{{EdibilityGrid|Apple|15}}
| rowspan=2 style="width:120px;"|
+
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
{|
 
|-
 
|[[File:Peach.png|32px|link=]]
 
{{energy|38}}
 
{{health|15}}
 
|{{Quality|Peach|silver|32}}
 
{{energy|53}}
 
{{health|21}}
 
|{{Quality|Peach|gold|32}}
 
{{energy|68}}
 
{{health|27}}
 
|}
 
| rowspan=2 style="text-align:left;width:120px;"|
 
{|  
 
|-
 
|{{name|Artisan Bundle}}
 
|}
 
 
|}
 
|}
  
==Fall==
+
===[[Pomegranate Tree]]===
Apple and Pomegranate trees only produce fruit during the [[Fall]] season.
+
{{#lst:Pomegranate Tree|stages}}
 
+
{|class="wikitable roundedborder" style="text-align:center;"
===[[File:Apple.png|link=]] [[Apple]]===
+
!Sapling
{| class=wikitable style="text-align:center;"
+
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
| rowspan=3 |
+
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
[[File:Apple_Sapling.png|32px|link=]] Sapling:<br>
+
!Fruit
General Store<br>
+
!Fruit Sell Price
4000g
+
!Fruit Restores
!Stage 1
+
!Fruit Used In
!Stage 2
 
!Stage 3
 
!Stage 4
 
!Harvest
 
 
|-
 
|-
|[[File:Apple_Stage_1.png|center|link=]]
+
|[[File:Pomegranate Sapling.png|center]][[Pomegranate Sapling]]
|[[File:Apple_Stage_2.png|center|link=]]
+
|{{price|6000}}
|[[File:Apple_Stage_3.png|center|link=]]
+
|{{tprice|1500}}
|[[File:Apple_Stage_4.png|center|link=]]
+
|{{name|Pomegranate}}
|[[File:Apple_Stage_5.png|center|link=]]
+
|{{Qualityprice|Pomegranate|140|dsv=false}}
|-
+
|{{EdibilityGrid|Pomegranate|15}}
|7 Days
+
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p><p class="no-wrap">{{Bundle|Enchanter's}}</p>[[File:Elliott Icon.png|30px|link=]] [[Elliott]] (Loved Gift)
|7 Days
 
|7 Days
 
|7 Days
 
|Total: 28 Days
 
 
|}
 
|}
  
{| class=wikitable style="text-align:center;"
+
==Weather==
!Profit
+
Fruit trees will not be affected by weather, ''i.e.,'' fruit will keep producing one per day whether it is raining, windy, or sunny.
!Restores
 
!Used In
 
|-
 
  
| rowspan=2 style="width:120px;"|
+
However, during storms, fruit trees can be struck by [[Weather|lightning]], causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce [[coal]]. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.
{|
+
<gallery mode="nolines">
|[[File:Apple.png|32px|link=]]||100g
+
AppleTreeLightning.png|Apple Tree
|-
+
ApricotTreeLightning.png|Apricot Tree
|{{Quality|Apple|silver|32}}
+
BananaTreeLightning.png|Banana Tree
|125g
+
CherryTreeLightning.png|Cherry Tree
|-
+
MangoTreeLightning.png|Mango Tree
|{{Quality|Apple|gold|32}}
+
OrangeTreeLightning.png|Orange Tree
|150g
+
PeachTreeLightning.png|Peach Tree
|}
+
PomegranateTreeLightning.png|Pomegranate Tree
| rowspan=2 style="width:120px;"|
+
</gallery>
{|
 
|-
 
|[[File:Apple.png|32px|link=]]
 
{{energy|38}}
 
{{health|15}}
 
|{{Quality|Apple|silver|32}}
 
{{energy|53}}
 
{{health|21}}
 
|{{Quality|Apple|gold|32}}
 
{{energy|68}}
 
{{health|27}}
 
|}
 
| rowspan=2 style="text-align:left;width:120px;"|
 
{|
 
|-
 
|{{name|Artisan Bundle}}<br>{{name|Cranberry Candy}}<br>{{name|Fodder Bundle}}
 
|}
 
|}
 
  
 +
==Bugs==
 +
It should be possible to plant a [[Trees|common tree]] seed (''i.e.,'' [[Acorn]], [[Mahogany Seed]], [[Maple Seed]], or [[Pine Cone]]) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.
  
===[[File:Pomegranate.png|link=]] [[Pomegranate]]===
+
==References==
{| class=wikitable style="text-align:center;"
+
<references>
| rowspan=3 |
+
<ref name="grow_blocked">See <samp>FruitTree::IsGrowthBlocked</samp> in the game code.</ref>
[[File:Pomegranate_Sapling.png|32px|link=]] Sapling:<br>
+
<ref name="growth_rate">See <samp>Object::placementAction</samp> in the game code.</ref>
General Store<br>
+
<ref name="quality">See <samp>FruitTree::GetQuality</samp> in the game code.</ref>
6000g
+
</references>
!Stage 1
 
!Stage 2
 
!Stage 3
 
!Stage 4
 
!Harvest
 
|-
 
|[[File:Pomegranate_Stage_1.png|center|link=]]
 
|[[File:Pomegranate_Stage_2.png|center|link=]]
 
|[[File:Pomegranate_Stage_3.png|center|link=]]
 
|[[File:Pomegranate_Stage_4.png|center|link=]]
 
|[[File:Pomegranate_Stage_5.png|center|link=]]
 
|-
 
|7 Days
 
|7 Days
 
|7 Days
 
|7 Days
 
|Total: 28 Days
 
|}
 
  
{| class=wikitable style="text-align:center;"
+
==History==
!Profit
+
{{History|1.0|Introduced.}}
!Restores
+
{{History|1.1|Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.}}
!Used In
+
{{History|1.4|Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by [[Artifact Spot|artifact spots]]. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.}}
|-
+
{{History|1.5|Added [[Banana Sapling]] and [[Mango Sapling]].}}
 +
{{History|1.6|Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.}}
  
| rowspan=2 style="width:120px;"|
+
{{NavboxTree}}
{|
 
|[[File:Pomegranate.png|32px|link=]]||140g
 
|-
 
|{{Quality|Pomegranate|silver|32}}
 
|175g
 
|-
 
|{{Quality|Pomegranate|gold|32}}
 
|210g
 
|}
 
| rowspan=2 style="width:120px;"|
 
{|
 
|-
 
|[[File:Pomegranate.png|32px|link=]]
 
{{energy|38}}
 
{{health|15}}
 
|{{Quality|Pomegranate|silver|32}}
 
{{energy|53}}
 
{{health|21}}
 
|{{Quality|Pomegranate|gold|32}}
 
{{energy|68}}
 
{{health|27}}
 
|}
 
| rowspan=2 style="text-align:left;width:120px;"|
 
{|
 
|-
 
|{{name|Artisan Bundle}}<br>{{name|Enchanter's Bundle}}
 
|}
 
|}
 
  
 
[[Category:Fruit trees]]
 
[[Category:Fruit trees]]
 +
[[Category:Bugs tested in 1.4]]
 +
 +
[[de:Obstbäume]]
 +
[[es:Árboles frutales]]
 +
[[fr:Arbres fruitiers]]
 +
[[it:Alberi da frutta]]
 +
[[ja:果樹]]
 +
[[ko:과일나무]]
 +
[[hu:Gyümölcsfák]]
 +
[[pt:Árvores frutíferas]]
 +
[[ru:Плодовые деревья]]
 +
[[tr:Meyve Ağaçları]]
 +
[[zh:果树]]

Latest revision as of 19:05, 28 April 2024

For Trees that do not yield fruit, see Trees.

Fruit Trees require 28 days to mature, after which they produce one fruit per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.

Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (i.e., Farmhouse). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including artifact spots.[1] The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved which was not possible up until the 1.6 update.

While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.

A Fruit Tree is planted directly into untilled ground. Fruit trees can grow in the Greenhouse, in the center soil or around the border. Fruit trees planted in the greenhouse or on Ginger Island bear fruit every day after maturity, and will not change color according to the season.

Fruit trees can be chopped down, yielding normal wood and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster.[2]

A complete set of all six fruit tree saplings costs a total of data-sort-value="25400">Gold.png25,400g if purchased from Pierre's General Store.

Fruit Quality & Price

A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Higher-quality saplings will start producing higher-quality fruit faster (for example, an iridium-quality sapling will start to produce iridium-quality fruit 73 days after planting). Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.[3]

Fruit Tree fruit receives the Tiller Profession price bonus when sold, and jelly or wine made from fruit tree fruit receives the Artisan Profession price bonus when sold.

Spring

Apricot Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Spring
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apricot Sapling data-sort-value="2000"> 2,000g data-sort-value="500" 1,500–2,500g   Apricot
 
50g
 
 
62g
 
 
75g
 
 
100g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Artisan Bundle

  Fruit Salad

  Fresh Fruit Quest

Cherry Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Spring
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Cherry Sapling data-sort-value="3400"> 3,400g data-sort-value="850" 2,550–4,250g   Cherry
 
80g
 
 
100g
 
 
120g
 
 
160g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44
  Artisan Bundle

Summer

Banana and Mango Trees will grow and produce fruit year-round on Ginger Island. In the valley, they produce fruit only in Summer.

Note that Bananas and Mangos are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".

Banana Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Banana Sapling   Dragon Tooth (5)   Banana
 
150g
 
 
187g
 
 
225g
 
 
300g
data-sort-value="30"
 
75
 
33
 
 
105
 
 
47
 
 
135
 
 
60
 
 
195
 
 
87
  Island Obelisk

  Banana Pudding

Mango Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Mango Sapling   Mussel (75)   Mango
 
130g
 
 
162g
 
 
195g
 
 
260g
data-sort-value="40"
 
100
 
45
 
 
140
 
 
63
 
 
180
 
 
81
 
 
260
 
 
117

  Leo (Loved Gift)

  Mango Sticky Rice

Orange Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Orange Sapling data-sort-value="4000"> 4,000g data-sort-value="1000" 3,000–5,000g   Orange
 
100g
 
 
125g
 
 
150g
 
 
200g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44
  Artisan Bundle

  Gus (Loved Gift)

Peach Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Peach Sapling data-sort-value="6000"> 6,000g data-sort-value="1500" 4,500–7,500g   Peach
 
140g
 
 
175g
 
 
210g
 
 
280g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44
  Artisan Bundle

  Robin (Loved Gift)

Fall

Apple Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Fall
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apple Sapling data-sort-value="4000"> 4,000g data-sort-value="1000" 3,000–5,000g   Apple
 
100g
 
 
125g
 
 
150g
 
 
200g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Artisan Bundle

  Cranberry Candy

  Fodder Bundle

Pomegranate Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Fall
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Pomegranate Sapling data-sort-value="6000"> 6,000g data-sort-value="1500" 4,500–7,500g   Pomegranate
 
140g
 
 
175g
 
 
210g
 
 
280g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Artisan Bundle

  Enchanter's Bundle

  Elliott (Loved Gift)

Weather

Fruit trees will not be affected by weather, i.e., fruit will keep producing one per day whether it is raining, windy, or sunny.

However, during storms, fruit trees can be struck by lightning, causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce coal. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.

Bugs

It should be possible to plant a common tree seed (i.e., Acorn, Mahogany Seed, Maple Seed, or Pine Cone) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.

References

  1. See FruitTree::IsGrowthBlocked in the game code.
  2. See Object::placementAction in the game code.
  3. See FruitTree::GetQuality in the game code.

History

  • 1.0: Introduced.
  • 1.1: Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.
  • 1.4: Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by artifact spots. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.
  • 1.5: Added Banana Sapling and Mango Sapling.
  • 1.6: Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.