The southwest hilltop spawns Stones, Ore nodes, and Geode nodes depending on the player's Mining level. The mining area may sometimes be blocked by a Large Stump, Large Log, or a Boulder, making it impossible to enter until the player has the correct tool.
Additional cliffs and a stream decrease the overall farming area.
Monsters spawn at night (scales with the player's Combat level). This map can spawn more Wilderness Golems than other farms if they have spawning monster enabled. See Advanced options for more info.
The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
Top left: Forest Farm. This quadrant has a small grassy area containing a Large Stump, and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm.
Top right: Standard Farm. This quadrant has the most farming space.
Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond fish, i.e., fish that are found in the Cindersap Forest pond.[1]
Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and Ore and Geode nodes depending on the player's Mining level.
Additional cliffs and ponds decrease the overall farming area.
↑ 1.01.11.21.31.41.5The fish that can be caught on each of the farm maps are determined by Farm::getFish and Farm::getFishingLocation in the game code, as well as the standard farm map code in GameLocation::getFish and data file Content\Fish.xnb.
1.5: Added Beach Farm Map. Chat interface changes eliminated bug preventing placement of path tiles near Cindersap Forest (as a side effect). Greenhouse can now be moved.