Template:Monster
- This article is about the monster. For the drop, see Slime.
Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite shown in the portrait). You need to kill 1000 Slimes for Monster Eradication Goals. All Slimes in the game count towards this goal (e.g. in the Secret Woods).
Slimes can be raised in Slime Hutches, or raised outdoors through the use of a Slime Incubator.
Attacks
Slimes attack in two ways. Either they bounce slowly at you, or they "charge" to jump at you from a distance. The charging animation resembles the slime becoming almost flat to the ground. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster.
Strategy
When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. The best strategy to kill slimes is to quickly reach them to striking distance to prevent their charge attack, and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). Timing a block with a sword well can allow the player to get a decent amount of damage in. Otherwise, offense is the best defense.
The Slime Charmer Ring provides a reasonable protection against Slimes. Wearing this ring prevents all damage from Slimes (except Big Slimes), but not the Slimed Buff.
Variations
Green Slimes
Frost Jellies
Sludges
Purple Slimes
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HP
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Damage
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Location
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Drops
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410
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28
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Skull Cavern
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Slime, Sap, Coal, Diamond(Rare), Iridium Ore(Very rare), Iridium Bar(Extremely rare)
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Behaviour:
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Large ones split into 2-5 more.
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Strategies:
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Kill near a wall to prevent the little ones from charging after knockback
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Black/Transparent Slimes
In a Random Event after you sleep, a Witch will fly over your Slime Hutch, she will turn all of the Slimes into Black/Transparent Slimes.
Big Slimes
Big Slimes have the same attack behavior as the smaller slimes. When killed they'll often split into a number of smaller slimes which will attack the player.
Big Slimes can be of any colour, although they are most common as Purple Slimes in the Skull Cavern.
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HP
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Damage
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Location
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Drops
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60
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5
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The mines, Skull Cavern
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Slime(99%), Slime(90%), Slime(40%), Dwarf Scroll IV(0.1%)
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Behaviour:
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Large ones split into 2-5 more.
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Strategies:
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Kill near a wall to prevent the little ones from charging after knockback
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Cute Slimes
At random, one slime might be considered "cute". A cute slime boasts an antenna with a small yellow star. It has 25% more health over the base HP and will do 1pt more damage per attack to the player. It has a chance to drop a rare item.
Green Slime with Star
File:Green slime star.png
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HP
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Damage
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Location
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Drops
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30
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6
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The Mines, level 27, level 28
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Wind Spire
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Behaviour:
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Charge attacks
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Strategies:
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Attack when not charging, otherwise, block.
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Ice Slime with Star
Red Slime with Star
Black/Transparent Slime with Star
File:Transparent Slime.png
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HP
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Damage
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Location
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Drops
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615
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15
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The mines, level 42, 47, 49, 54, 57, 64, 109
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Magnet Ring, Glow Ring, Combat Boots, Iron Edge, Lead Rod, Forest Sword, Wood Mallet
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Behaviour:
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Charge attacks
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Strategies:
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Attack when not charging, otherwise, block.
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