Difference between revisions of "Seed Maker"

 
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{{Infobox
 
{{Infobox
|name= Seed Maker
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|eng        = Seed Maker
|image= Seed_Maker.png
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|source      = [[Crafting]]
|description= Place crops inside to produce a varying amount of seeds.  Doesn't work with fruit tree crops.
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|recipe      = {{name|Farming Skill Icon|link=Farming|Level 9}}
|source= Equipment
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|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
|season= Any Season
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|sellprice   = Cannot be sold
|ingredients= {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|sellprice=?
 
 
}}
 
}}
{{Construction|Needs work}}
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The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds. <ref name="processtime"/>
  
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A Seed Maker can be [[Crafting|crafted]] after reaching [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern.
  
== '''Seed Maker''' ==
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==Seeds per Crop==
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The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance).
  
'''Time to Process:''' 20 in game minutes.
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To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
  
'''Seed per Crop:''' 1-3 (unconfirmed if affected by luck)
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The type and number of seeds produced is determined by the time of day and location of the Seed Maker.<ref name="processtime"/>
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==Seedless Crops==
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The Seed Maker does not produce seeds from:
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*{{Name|Blackberry|class=inline}}
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*{{Name|Coconut|class=inline}}
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*{{Name|Coffee Bean|class=inline}}
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*{{Name|Crocus|class=inline}}
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*{{Name|Crystal Fruit|class=inline}}
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*{{Name|Fiddlehead Fern|class=inline}}
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*{{Name|Apple|link=Fruit Trees{{!}}Fruit Tree Fruit|class=inline}}
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*{{Name|Salmonberry|class=inline}}
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*{{Name|Sweet Pea|class=inline}}
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*{{Name|Tea Leaves|class=inline}}
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*{{Name|Wild Plum|class=inline}}
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*Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}})
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==References==
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<references>
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  <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
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</references>
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==History==
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{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
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{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
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{{History|1.6|Changed game randomization, which removed Seed Maker output exploits.}}
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{{NavboxEquipment}}
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[[Category:Craftable items]]
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[[de:Saatguterzeuger]]
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[[es:Semilladora]]
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[[fr:Machine à graines]]
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[[it:Estrai-semi]]
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[[ja:タネ製造マシン]]
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[[ko:씨앗 생성기]]
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[[hu:Magkészítő]]
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[[pt:Gerador de sementes]]
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[[ru:Экстрактор семян]]
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[[tr:Tohum Üreteci]]
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[[zh:种子生产器]]

Latest revision as of 23:21, 22 May 2024

Seed Maker
Seed Maker.png
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops.
Information
Source Crafting
Sell Price Cannot be sold
Crafting
Recipe Source Farming Skill Icon.png Farming (Level 9)
Ingredients Wood.png Wood (25)Gold Bar.png Gold Bar (1)Coal.png Coal (10)

The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes Time Icon.png 20m to process seeds. [1]

A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Bundle Teal.png Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.

Seeds per Crop

The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or 1 packet of Ancient Seeds (0.5% chance).

To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.

The type and number of seeds produced is determined by the time of day and location of the Seed Maker.[1]

Seedless Crops

The Seed Maker does not produce seeds from:

References

  1. 1.0 1.1 See Object::performObjectDropInAction in the game code.

History