Difference between revisions of "Skills"

From Stardew Valley Wiki
Jump to navigation Jump to search
Tags: Mobile edit Mobile web edit Advanced mobile edit
Tags: Mobile edit Mobile web edit Advanced mobile edit
Line 1: Line 1:
==[[File:Foraging_Skill_Icon.png|32px]] Foraging==
 
{{main article|Foraging}}
 
[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axes|Axe]].  Each foraging skill level adds +1 axe proficiency.
 
 
===Experience Points===
 
{{#lsth:Foraging|Experience Points}}
 
 
{{:Foraging/Skill}}
 
 
 
==[[File:Fishing_Skill_Icon.png|32px]] Fishing==
 
==[[File:Fishing_Skill_Icon.png|32px]] Fishing==
 
{{main article|Fishing}}
 
{{main article|Fishing}}

Revision as of 23:31, 9 June 2021

Fishing Skill Icon.png Fishing

Main article: Fishing

Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait.png Bait Crab Pot.png Crab PotDish O' The Sea.png Dish O' The Sea Deluxe Bait.png Deluxe BaitWorm Bin.png Worm BinRecycling Machine.png Recycling Machine
  • Casting distance increased by one tile
Fisher.png Fisher
Fish worth 25% more.
Trapper.png Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
Bait Maker.png Bait MakerSpinner.png SpinnerTrap Bobber.png Trap BobberSonar Bobber.png Sonar Bobber Cork Bobber.png Cork BobberTreasure Hunter.png Treasure Hunter Deluxe Worm Bin.png Deluxe Worm BinBarbed Hook.png Barbed HookDressed Spinner.png Dressed Spinner Seafoam Pudding.png Seafoam PuddingMagnet.png Magnet Angler Icon.png Angler
Fish worth 50% more.
Mariner.png Mariner
Crab pots no longer produce junk items.
Pirate.png Pirate
Chance to find treasure doubled.
Luremaster.png Luremaster
Crab pots no longer require bait.

Combat Skill Icon.png Combat

Main article: Combat

Combat skill is increased by fighting monsters. Some levels add to the player's total HP (health points), as shown by an increase in the health meter.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Sturdy Ring.png Sturdy RingBug Steak.png Bug Steak Life Elixir.png Life Elixir Roots Platter.png Roots Platter Warrior Ring.png Warrior Ring Fighter.png Fighter
All attacks deal 10% more damage.
(+15 HP)
Scout.png Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

Slime Egg-Press.png Slime Egg-Press

Oil of Garlic.png Oil of Garlic
Ring of Yoba.png Ring of YobaThorns Ring.png Thorns Ring

Slime Incubator.png Slime Incubator

Explosive Ammo.png Explosive Ammo

Iridium Band.png Iridium Band

Squid Ink Ravioli.png Squid Ink Ravioli
Brute.png Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

Acrobat.png Acrobat
Cooldown on special moves cut in half.
(+0 HP)
Defender.png Defender
+25 HP.
Desperado.png Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

Changing Professions

The Statue Of Uncertainty in The Sewers allows the player to change professions. After donating data-sort-value="10000">Gold.png10,000g, the statue requires the player to choose one skill to change. That night after the player goes to bed, the Level 5 "Choose a profession" screen will appear, followed by the corresponding Level 10 "Choose a profession" screen for the skill selected at the statue.

Only skills for which professions have already been chosen will appear on the Statue's menu. As soon as the player chooses a profession to change, the bonuses for existing professions disappear. Skills that give bonuses to sell prices will not apply to items placed in the shipping bin the day the profession is changed.

Just like levelling up a skill at the end of the day causes the player to wake up with full energy the next day no matter what, using this statue on any given day will cause the player to wake up with full energy the next day as well.

Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.

Here are the possible Titles:

  • level ≥ 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level ≤ 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.5. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. This means that the highest level possible is 25, making "Farmer" the best obtainable title.

History

  • 1.3: Added Statue of Uncertainty. Removing a regular tree stump now gives +1 Foraging experience.
  • 1.4: Fixed Prospector profession not applied to rocks destroyed in the mines.
  • 1.4.1: Profession bonuses now disappear as soon as you choose a profession to change at the Statue of Uncertainty. Only skills that have already chosen professions are shown in the Statue's menu.