Slimes

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Revision as of 00:45, 6 October 2016 by Teseting (talk | contribs) (Re-added the color based drops section section, Removed Special Yellow Slime which was actually a male special color variant of the Frost Jelly which had a 10% of showing(maybe we need more details on colors))
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Template:Monster

This article is about the monster. For the drop, see Slime.

Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite shown in the portrait). You need to kill 1000 Slimes for Monster Eradication Goals. All Slimes in the game count towards this goal (e.g. in the Secret Woods). Slimes can be raised in Slime Hutches, or raised outdoors through the use of a Slime Incubator. All normal slimes give the same amount of combat experience

Attacks

Slimes attack in two ways. Either they bounce slowly at you, or they "charge" to jump at you from a distance. The charging animation resembles the slime becoming almost flat to the ground. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster and have red eyes.

Some attack will give you the slimed Buffs.
Image Name Effect Cause Duration
Slimed.png Slimed Speed.png Speed (-4) Being hit by a Slime. Time Icon.png 2.5-3s

Strategy

When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. The best strategy to kill slimes is to quickly reach them to striking distance to prevent their charge attack, and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). Timing a block with a sword well can allow the player to get a decent amount of damage in. Otherwise, offense is the best defense.

The Slime Charmer Ring prevents all damage from Slimes (except Big Slimes). This ring is obtained as a reward for killing 1000 slimes for the Adventurer's Guild.

Male Slimes

Male green slime

Any slimes have a 49% chance to be male and will retain its original properties such as being special. Male slimes have a tail, 25% more health over the base HP, and 1 more damage. When it is passive and is attacked, male slimes have a 2.5% chance to increase its damage by 50% and do a shaking animation.

Variations

Drops
Green Slime Anim.gif HP Damage Location Slime(75%), Slime(5%), Sap(15%), Green Algae(10%), Amethyst(1.5%), Dwarf Scroll I(0.5%), Dwarf Scroll IV(0.1%)
24 5 Cave 1-39
Green Slime
Notes:
File:IceJellyFemale.png HP Damage Location Slime(75%), Sap(50%), Winter Root(8%), Jade(2%), Dwarf Scroll III(1.5%), Dwarf Scroll II(0.5%), Dwarf Scroll IV(0.1%)
106 7 Cave 41-79
Blue Slime - Frost Jelly
Notes: Each charge attacks increase the chance to start glowing and increase its speed by 0.0025%

File:SludgeFemale.png

HP Damage Location Slime(80%), Sap(50%), White Algae(10%), Diamond(1%), Dwarf Scroll III(0.5%), Dwarf Scroll IV(0.1%)
205 16 Cave 81-119
Red Slime - Sludge
Notes:

Purple Slime.png

HP Damage Location Slime, Sap, Coal, Diamond(Rare), Iridium Ore(repeats a 8% chance to drop until fail), Iridium Bar(0.9%), Purple Slime Egg
410 28 Skull Cavern (1%)
Purple Slime - Sludge
Notes:
File:Yellow slime.png HP Damage Location Original slime drops, data-sort-value="10">Gold.png10g
Original slime HP Original slime DMG Any level
Yellow Slime
Notes: 0.1% chance to recolor any slime (including special and cute), will keep the original slime's properties (*HP, *Damage, items drop and cuteness)
File:BlackSlimeFemale.png HP Damage Location Slime, Sap, Coal, Green Algae (Rare), Neptunite (Rare), Bixite (Very rare), Amethyst (Very rare), Jade
34 8 Slime Hutch
Black/Transparent Slime
Notes: In a Random Event after you sleep, a Witch will fly over your Slime Hutch, she will turn all of the Slimes into Black/Transparent Slimes.

Special Slimes

At random, one slime might be special. A special slime boasts an antenna with a small yellow star. It has 3 times more health over the base HP and will do 2 times more damage per attack to the player. It has a chance to drop a rare item.

Drops
File:Green slime star.png HP Damage Location If the slime hutch is built another 1% chance of Green Slime Egg(with normal drops its 2%), and regular slime and mine drops

Below level 20, one item from this list: Carving Knife,Rubber Boots Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club

From level 20 to 40, one item from this list: Forest Sword, Rubber Boots, Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club, Wind Spire

72 10 Cave 1-40 except for levels ending in 0, 1, 5, or 6
Special Dark Green Slime
Notes: 1% chance to replace any slime below level 40 except for levels ending in 0, 1, 5, or 6 (levels that are not 1, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35 or 36)
no image HP Damage Location Regular slime and mine drops

Below level 20, one item from this list: Carving Knife,Rubber Boots, Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club

From level 20 to 40, one item from this list: Forest Sword, Rubber Boots, Small Glow Ring, Small Magnet Ring, Sneakers, Wood Club, Wind Spire

24 5 Cave 1-40
Special Green Slime
Notes: 0.175% chance to replace any Green Slime below level 40
File:Transparent Slime.png HP Damage Location If the slime hutch is built another 1% chance of Blue Slime Egg(with normal drops its 2%), and regular slime and mine drops

Between level 40 and 60, one item from this list: Magnet Ring, Glow Ring, Thermal Boots, Iron Edge, Lead Rod, Forest Sword, Wood Mallet

Between level 60 and 160, one item from this list: Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring

318 14 Cave 40-80 except for levels ending in 0, 1, 5, or 6
Special Black Slime
Notes: 1% chance to replace any slime between level 40 and 80 except for levels ending in 0, 1, 5, or 6
File:Ice slime star.png HP Damage Location Regular slime and mine drops

Between level 40 and 60, one item from this list: Magnet Ring, Glow Ring, Thermal Boots, Iron Edge, Lead Rod, Forest Sword, Wood Mallet

Between level 60 and 160, one item from this list: , Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring

106 7 Cave 40-80
Special Frost Jelly
Notes: 0.175% chance to replace any slime between level 40 and 80
no image HP Damage Location If the slime hutch is built another 1% chance of Red Slime Egg (with the normal drops its a 2%), and regular slime and mine drops

Between level 80 and 160, one item from this list: Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring

615 48 Cave 80-120 except for levels ending in 0, 1, 5, or 6
Special Dark Purple Slime
Notes: 1% chance to replace any slime between level 80 and 120 except for levels ending in 0, 1, 5, or 6
File:Red slime with star.png HP Damage Location Regular slime and mine drops

Between level 80 and 160, one item from this list: Combat Boots, Thermal Boots, 3xLead Rod, Magnet Ring, Glow Ring

205 16 Cave 80-120
Special Sludge
Notes: 0.175% chance to replace any slime between level 80 and 120

Big Slimes

Big Slimes have the same attack behavior as the smaller slimes. When killed they'll often split into 2-5 smaller slimes which will attack the player.

Big Slimes can be of any colour, although they are most common as Purple Slimes in the Skull Cavern.

Harder Big Slimes give more combat experience

Big Slime Sprite.png

HP Damage Location Drops
Green 60
Blue 120
Red 180
Purple 240
Green 5
Blue 5
Red 10
Purple 15
The mines, Skull Cavern Slime(99%), Slime(90%), Slime(40%), Dwarf Scroll IV(0.1%)

Colored based Drops

In addition to the drops list above the color of each variation is random and may have additional drops depending on the color chosen.

Note the background color of each color in this table represents the median color of the color range that a slime can be to receive the drop.

Color Drops
Dark Neptunite(5%), Bixite(5%)
Yellowish Gold Ore
Reddish-brownish Copper Ore
Whitish Iron Ore, Diamond(12.5%)(This 12.5% comes from if all red green and blue values are even)
Grayish Stone
Purplish Iridium Ore (25%)