Difference between revisions of "Watering Cans"

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'''Watering Cans''' are [[Tools|tools]] used to water crops. Every crop plant, from seed to mature plant, requires water every day in order to grow. A plant that goes unwatered on any day does not die, but it does not grow either. Mature crop plants that produce multiple harvests also require daily watering, and do not progress towards a new harvest if they go unwatered. A flower crop, once mature, continues to live while planted without watering or harvesting, until its season ends. Thus, it may be left planted near a [[Bee House]] without further tending. No plant needs watering by can on a day that it rains; the rain itself does the watering.
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The '''Watering Can''' is a [[Tools|tool]] obtained at the beginning of the game that is used to water [[Crops]]. It may be refilled at any water source, including the kitchen sink (if the player has an upgraded house).
  
Tip: Use [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer to help keep your crops watered for extra days.
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Every crop needs to be watered each day until fully grown.  An immature crop that is not watered on any day does not die, but it does not grow either. Mature crops that produce multiple harvests also require daily watering.  
  
The player is given a base-grade [[Watering Can|watering can]] at the start of the game, which can be found in the backpack ([[inventory]]). Its operation is limited to watering one tile per tool use. The player can purchase upgrades to the watering can at the [[Blacksmith]] by paying the proper fee and submitting the needed materials. Each rise in the grade of the tool allows it to perform another higher level of operation, increasing its speed and efficiency. Each higher grade of watering can is also able to perform any of the lower levels of operation, giving it a choice of effect.
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Crops planted outside do not need to be watered on days in which it rains.  Crops grown indoors (like the [[Greenhouse]] and in [[Garden Pot]]s) need to be watered regardless of weather, as rain does not cover them. Crops grown from [[Winter Seeds]] ''do'' need to be watered each day in [[Winter]], even if it is snowing. Mature crops that produce a single harvest do not need to be watered, they may be left in place until the player wishes to harvest them. (Note that the formation of [[Crops#Giant Crops|Giant Crops]] requires daily watering of mature plants.)
  
The watering can has its own reservoir of water, with a capacity measured in charges. The capacity increases with each tool upgrade. The tool is able to water tiles until it has used up its supply. The player must then refill it at any body of water, or at a [[Well]]. The can can be refilled at any time. It is not necessary to wait until it is completely empty. The game displays a gauge that shows the tool's current fill level.
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Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer allows crops to stay watered for extra days. Using [[Crafting#Sprinklers|Sprinklers]] allows multiple crops to be automatically watered throughout days.
  
Tip: Upgrading the watering can requires some planning, as you face one full day unable to water your crops, plus some hours on the days before and after, as well as traveling twice to the blacksmith shop. The best time to upgrade the watering can is when it is not needed. Bring it in for upgrade when the weather forecast predicts rain the next day, or on the 27th day of any season. Remember that if you cannot harvest your crops on the 28th, they will die when the season ends anyway. Of course, if you have planted a crop that grows across the two seasons, it will still want watering as usual, so you will either need to skip it for a day, or look for rain instead.
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The Watering Can may be upgraded at the [[Blacksmith]].  The cost and resource requirements for each upgrade are shown in the table below.
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==Watering Multiple Tiles==
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Multiple squares can be reliably watered only in a direct line (up/down or left/right) from the player's current position. The watering region expands in stages, first three squares, and then to five squares, then to a 3 by 3 box, then to a 3 by 6 box.
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On a PC, hold left-click to "power-up" an upgraded Watering Can in stages, then release it when the desired area is highlighted. On console, hold down the Y button until a green selection of tiles appears. On a mobile device, tap on the closest square to be watered and wait (very briefly) until the avatar scrunches down, then drag out to the farthest square to be watered, and release when the area to be watered is highlighted.
  
 
==Grades of Watering Can==
 
==Grades of Watering Can==
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<!--Note:This section is transcluded on the Tools page-->
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<section begin="wateringcan" />
 
{| class="wikitable"
 
{| class="wikitable"
 
!Image
 
!Image
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!Improvements
 
!Improvements
 
|-
 
|-
|[[File:Watering Can.png|center]]
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|[[File:Watering Can.png]]
 
|Watering Can
 
|Watering Can
|data-sort-value="0"|Starter Tool
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|Starter Tool
|
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|N/A
 
|Has a total water capacity of '''40''' charges before it has to be refilled.
 
|Has a total water capacity of '''40''' charges before it has to be refilled.
 
|-
 
|-
 
|[[File:Copper Watering Can.png|center]]
 
|[[File:Copper Watering Can.png|center]]
 
|Copper Watering Can
 
|Copper Watering Can
|data-sort-value="2000"|{{price|2000}}
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|{{price|2000}}
 
|{{name|Copper Bar|5}}
 
|{{name|Copper Bar|5}}
 
|Capacity increased to '''55''' charges.
 
|Capacity increased to '''55''' charges.
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Increases maximum area of effect to '''3 tiles in a straight line'''.
 
Increases maximum area of effect to '''3 tiles in a straight line'''.
 
|-
 
|-
 
|[[File:Steel Watering Can.png|center]]
 
|[[File:Steel Watering Can.png|center]]
 
|Steel Watering Can
 
|Steel Watering Can
|data-sort-value="5000"|{{price|5000}}
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|{{price|5000}}
 
|{{name|Iron Bar|5}}
 
|{{name|Iron Bar|5}}
 
|Capacity increased to '''70''' charges.
 
|Capacity increased to '''70''' charges.
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Increases maximum area of effect to '''5 tiles in a straight line'''.
 
Increases maximum area of effect to '''5 tiles in a straight line'''.
 
|-
 
|-
 
|[[File:Gold Watering Can.png|center]]
 
|[[File:Gold Watering Can.png|center]]
 
|Gold Watering Can
 
|Gold Watering Can
|data-sort-value="10000"|{{price|10000}}
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|{{price|10000}}
 
|{{name|Gold Bar|5}}
 
|{{name|Gold Bar|5}}
 
|Capacity increased to '''85''' charges.
 
|Capacity increased to '''85''' charges.
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Increases maximum area of effect to a '''3x3 area''' (9 corresponding tiles).
 
Increases maximum area of effect to a '''3x3 area''' (9 corresponding tiles).
 
|-
 
|-
 
|[[File:Iridium Watering Can.png|center]]
 
|[[File:Iridium Watering Can.png|center]]
 
|Iridium Watering Can
 
|Iridium Watering Can
|data-sort-value="25000"|{{price|25000}}
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|{{price|25000}}
 
|{{name|Iridium Bar|5}}
 
|{{name|Iridium Bar|5}}
 
|Capacity increased to '''100''' charges.
 
|Capacity increased to '''100''' charges.
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Increases maximum area of effect to a '''6x3 area''' (18 corresponding tiles).
 
Increases maximum area of effect to a '''6x3 area''' (18 corresponding tiles).
|}
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|}<section end="wateringcan" />
  
 
==Upgrades and Water Consumption==
 
==Upgrades and Water Consumption==
Each rise in the grade of the watering can permits it to water a larger rectangle of tiles with one tool use. While the upgrade allows the tool to spread the water more effectively, reducing water usage per tile, one tool use at a higher level of operation does still consume a greater quantity of water overall. The base operation uses one water charge per tool use. The copper operation uses two charges per tool use, the steel operation, three, the gold operation, four, and the iridium operation, five. But the iridium operation waters eighteen tiles, meaning it uses only five eighteenths (a little over a quarter) as much water per tile. Thus, the upgraded tool not only has more charges, but each one can spread water over a greater territory.
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At minimum power, all Watering Cans water one tile and use one unit of water (one charge). A maximum-power Copper Watering Can uses 2 units of water and waters 3 tiles. A maximum-power Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water. If the amount of water in a can is not enough to cover a powered-up area, the game will allow the powered-up operation anyway.
 
 
With only 40 charges, the base level tool can cover 40 tiles before it needs refilling. With 55 charges, the copper tool, using the '''base''' operation, covers 55 tiles. But using the copper '''operation''', it covers 84 tiles. Using two charges per tool use, 27 tool uses consume 54 charges, leaving only one charge. The game does not treat the tool as empty, however, but allows one more use (the 28th), and since each use covers three tiles, 28 times 3 accounts for the 84 tiles the watering can can cover in one refill. That is more than double the maximum coverage of a base-grade tool.
 
  
In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final operation before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill. Maximum coverage for a steel can works out to 120 tiles. An iridium can's maximum is 360 tiles.
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'''Tips for upgrading the watering can:'''
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*It takes 2 nights to upgrade the Watering Can. For example, if the watering can is given to [[Clint]] on the 10th day of the season. It will be ready on the 12th day.
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*It's easier to upgrade the watering can in [[winter]], since only [[Powdermelon|one crop]] requires watering that season.
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*It is a good idea when wanting to upgrade the watering can mid-season, to first check the [[Television|TV]] for the [[Weather|weather report]]. If a rainy/stormy forecast is shown, water all of the crops and give the watering can to [[Clint]] the same day. Next day all of the crops will be watered by the rain. The watering can will be ready the day after that.
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*It is also a good idea to upgrade the watering can on the 27th day of any season, since most [[crops]] don't need to be watered on the last day (28th), as they will die when the new season comes. The watering can will be ready on the 1st day of the next season.
  
 
==Energy Cost==
 
==Energy Cost==
Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of a watering can consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
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:''See [[Skills#Proficiency|Proficiency]]''
  
If the can is almost empty, and you perform an advanced operation with only a smaller number of charges available, the energy cost is the same as though the full number of charges were dispensed. That's the price for being granted the extra capacity for free.
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==Trivia==
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*Watering a [[Torch]], [[Campfire]], or other [[Crafting#Lighting|crafted lighting]] object will not put it out; it will remain lit.
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*The sink inside an upgraded [[farmhouse]] counts as a water source. However, the sinks inside villager houses do not.
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*Watering a [[Animals#Pets|pet's]] water bowl will result in that pet's [[friendship]] increasing by 6 points by next morning.
  
===Farming Skill Levels===
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==History==
The player's farming skill increases proficiency in use of the watering can, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level, the same as in [[Hoes]]. Unlike Hoes, however, the total energy used depends on the watering can's level of operation, the number of water charges dispensed. This means that at skill level 5, the reduction is still 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base, just as with Hoes. In a base operation, one tool use costs 75% of 2, or 1.5 (one and a half) energy points. In an iridium operation, one tool use costs 75% of 10, or 7.5 energy points.
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{{History|1.3.27|The player can refill a Watering Can at the kitchen sink, if the player has a kitchen.}}
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{{History|1.4|The player can refill a Watering Can at a [[Fish Pond]].}}
  
The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two charges cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half), meaning it takes only the other 50% to dispense a water charge: one energy point each, the smallest cost available. One use of the tool for an iridium operation is therefore five energy points, half the base cost of ten. For a steel operation, it is three energy, half the base cost of six.
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{{NavboxTools}}
  
{{NavboxTools}}
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[[Category:Tools]]
[[Category:Watering Cans]]
 
  
<!-- This is Spanish for the plural, watering cans, and may be used when this new article has been incorporated into that language's wiki. -->
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[[de:Gießkannen]]
<!--[[es:Regaderas]]-->
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[[es:Regaderas]]
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[[fr:Arrosoirs]]
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[[it:Annaffiatoi]]
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[[ja:ジョウロ]]
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[[ko:물뿌리개]]
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[[hu:Öntözőkannák]]
 +
[[pt:Regadores]]
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[[ru:Лейка]]
 +
[[tr:Sulama Kapları]]
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[[zh:喷壶]]

Latest revision as of 11:30, 11 April 2024

The Watering Can is a tool obtained at the beginning of the game that is used to water Crops. It may be refilled at any water source, including the kitchen sink (if the player has an upgraded house).

Every crop needs to be watered each day until fully grown. An immature crop that is not watered on any day does not die, but it does not grow either. Mature crops that produce multiple harvests also require daily watering.

Crops planted outside do not need to be watered on days in which it rains. Crops grown indoors (like the Greenhouse and in Garden Pots) need to be watered regardless of weather, as rain does not cover them. Crops grown from Winter Seeds do need to be watered each day in Winter, even if it is snowing. Mature crops that produce a single harvest do not need to be watered, they may be left in place until the player wishes to harvest them. (Note that the formation of Giant Crops requires daily watering of mature plants.)

Using Retaining Soil fertilizer allows crops to stay watered for extra days. Using Sprinklers allows multiple crops to be automatically watered throughout days.

The Watering Can may be upgraded at the Blacksmith. The cost and resource requirements for each upgrade are shown in the table below.

Watering Multiple Tiles

Multiple squares can be reliably watered only in a direct line (up/down or left/right) from the player's current position. The watering region expands in stages, first three squares, and then to five squares, then to a 3 by 3 box, then to a 3 by 6 box.

On a PC, hold left-click to "power-up" an upgraded Watering Can in stages, then release it when the desired area is highlighted. On console, hold down the Y button until a green selection of tiles appears. On a mobile device, tap on the closest square to be watered and wait (very briefly) until the avatar scrunches down, then drag out to the farthest square to be watered, and release when the area to be watered is highlighted.

Grades of Watering Can

Image Name Cost Ingredients Improvements
Watering Can.png Watering Can Starter Tool N/A Has a total water capacity of 40 charges before it has to be refilled.
Copper Watering Can.png
Copper Watering Can data-sort-value="2000">Gold.png2,000g Copper Bar.png Copper Bar (5) Capacity increased to 55 charges.

Increases maximum area of effect to 3 tiles in a straight line.

Steel Watering Can.png
Steel Watering Can data-sort-value="5000">Gold.png5,000g Iron Bar.png Iron Bar (5) Capacity increased to 70 charges.

Increases maximum area of effect to 5 tiles in a straight line.

Gold Watering Can.png
Gold Watering Can data-sort-value="10000">Gold.png10,000g Gold Bar.png Gold Bar (5) Capacity increased to 85 charges.

Increases maximum area of effect to a 3x3 area (9 corresponding tiles).

Iridium Watering Can.png
Iridium Watering Can data-sort-value="25000">Gold.png25,000g Iridium Bar.png Iridium Bar (5) Capacity increased to 100 charges.

Increases maximum area of effect to a 6x3 area (18 corresponding tiles).

Upgrades and Water Consumption

At minimum power, all Watering Cans water one tile and use one unit of water (one charge). A maximum-power Copper Watering Can uses 2 units of water and waters 3 tiles. A maximum-power Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water. If the amount of water in a can is not enough to cover a powered-up area, the game will allow the powered-up operation anyway.

Tips for upgrading the watering can:

  • It takes 2 nights to upgrade the Watering Can. For example, if the watering can is given to Clint on the 10th day of the season. It will be ready on the 12th day.
  • It's easier to upgrade the watering can in winter, since only one crop requires watering that season.
  • It is a good idea when wanting to upgrade the watering can mid-season, to first check the TV for the weather report. If a rainy/stormy forecast is shown, water all of the crops and give the watering can to Clint the same day. Next day all of the crops will be watered by the rain. The watering can will be ready the day after that.
  • It is also a good idea to upgrade the watering can on the 27th day of any season, since most crops don't need to be watered on the last day (28th), as they will die when the new season comes. The watering can will be ready on the 1st day of the next season.

Energy Cost

See Proficiency

Trivia

  • Watering a Torch, Campfire, or other crafted lighting object will not put it out; it will remain lit.
  • The sink inside an upgraded farmhouse counts as a water source. However, the sinks inside villager houses do not.
  • Watering a pet's water bowl will result in that pet's friendship increasing by 6 points by next morning.

History

  • 1.3.27: The player can refill a Watering Can at the kitchen sink, if the player has a kitchen.
  • 1.4: The player can refill a Watering Can at a Fish Pond.