Related changes
← Heater
Jump to navigation
Jump to search
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
30 June 2024
|
10:18 | Bundles 2 changes history 0 [DarthDaddy (2×)] | |||
|
10:18 (cur | prev) 0 DarthDaddy talk contribs Tags: Mobile edit Mobile web edit | ||||
|
10:16 (cur | prev) 0 DarthDaddy talk contribs Tags: Mobile edit Mobile web edit |
27 June 2024
|
23:08 | Crab Pot 2 changes history +118 [Chuck80; User314159] | |||
|
23:08 (cur | prev) +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works. | ||||
|
23:03 (cur | prev) +92 Chuck80 talk contribs →Gold per Day |
|
18:06 | Pans 2 changes history +64 [User314159; IBugOne] | |||
m |
|
18:06 (cur | prev) +3 IBugOne talk contribs →Items Obtained: English proofreading: certain → particular | |||
|
15:12 (cur | prev) +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained) |
14:33 | Animals diffhist -17 User314159 talk contribs Removing the construction template because it seems obsolete, given that there haven't been any actual restructuring changes to the page in months. |
26 June 2024
|
22:16 | Animals 2 changes history +50 [PrincessFelicity (2×)] | |||
m |
|
22:16 (cur | prev) -3 PrincessFelicity talk contribs | |||
|
22:15 (cur | prev) +53 PrincessFelicity talk contribs Reworking of the table for Pet Cat Gifts. Trying to make an exhaustive list of possible fish is a fool's errand, because the game basically simulates an actual catch of a fish, to put it in layman's terms. That means current time, weather and season are taken into account when selecting which fish to drop. Additionally, even the bait of a held fishing rod is taken into account for calculating which fish to get, so this is mentioned as well below the tables. Datamined and tested on 1.6.8 |
16:36 | Pans diffhist -18 Margotbean talk contribs lang. links |
25 June 2024
24 June 2024
|
16:00 | Pans 2 changes history +4 [Wikonimo; Margotbean] | |||
|
16:00 (cur | prev) +82 Margotbean talk contribs This was true in v1.5.6 | ||||
|
09:46 (cur | prev) -78 Wikonimo talk contribs →Items Obtained: Can't see any reason this should be true in the code |
06:39 | Marnie diffhist -42 Wikonimo talk contribs →Schedule: This was redundant since not a Mon/Tue |
23 June 2024
|
15:48 | Training Rod 2 changes history +33 [User314159; IBugOne] | |||
m |
|
15:48 (cur | prev) +19 IBugOne talk contribs →Notes: because | |||
|
14:55 (cur | prev) +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173)); |