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30 June 2024
- m Museum 05:13 +2 Arathor talk contribs →Notes: small error(was originally 102 spaces, now 103)
27 June 2024
- Animals 14:33 -17 User314159 talk contribs Removing the construction template because it seems obsolete, given that there haven't been any actual restructuring changes to the page in months.
- m Cooking 05:06 -4 YuvixAdun talk contribs undo
- Cooking 02:36 +4 “lets play crossy road in real life” talk contribs →Recipes
26 June 2024
- m Animals 22:16 -3 PrincessFelicity talk contribs
- Animals 22:15 +53 PrincessFelicity talk contribs Reworking of the table for Pet Cat Gifts. Trying to make an exhaustive list of possible fish is a fool's errand, because the game basically simulates an actual catch of a fish, to put it in layman's terms. That means current time, weather and season are taken into account when selecting which fish to drop. Additionally, even the bait of a held fishing rod is taken into account for calculating which fish to get, so this is mentioned as well below the tables. Datamined and tested on 1.6.8
25 June 2024
- Pufferfish 23:13 -68 User314159 talk contribs Removing this because none of the other Ginger Island fish have it in their infobox.
23 June 2024
- Red Mushroom 18:51 -133 Margotbean talk contribs →Recipes
- m Training Rod 15:48 +19 IBugOne talk contribs →Notes: because
- Training Rod 14:55 +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
- Training Rod 06:55 +90 IBugOne talk contribs →Notes: Clarify reason (maybe don't need code ref at all)