Difference between revisions of "Grass"

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(bug is already on Grass Starter page)
m ([history] Grass had a change, I think it's true, it didn't happen to me)
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{{History|1.0|Introduced.}}
 
{{History|1.0|Introduced.}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
 
{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
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{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]].}}
  
 
[[Category:Foraging]]
 
[[Category:Foraging]]

Revision as of 21:57, 22 March 2024

Grass
Wild Grass Screenshot.png
Information
Seed Grass Starter.png Grass Starter
Growth Time Varies
Season

Grass is a naturally occurring resource that is present in the Spring, Summer, and Fall seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using Grass Starter, which will create a fully grown tile of grass where the player places it.

Grass can be cut using a scythe, sword, or dagger. If the player has a silo on their farm, each grass cut with a basic Scythe has a 50% chance of producing hay, while each cut with a Golden Scythe has a 75% chance. This hay is automatically stored into the player's silo(s) if there is room, otherwise no hay is produced. Cutting grass with a sword or dagger does not produce hay.

In the winter, grass will no longer grow and all that's left in 28 of Fall will die before 1st day of Winter, so it's advisable to collect all the grass in the farm beforehand. It is recommended that a player stores enough hay to feed their animals for the entire 28-day season in their silos. Hay can be purchased at Marnie's Ranch for data-sort-value="50">Gold.png50g each if the player does not have enough. Marnie may also send 30 hay in the mailbox at any friendship level greater than 0 points.

Tips

  • Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) should prevent the spread of grass through the tile it occupies. However, some materials, like the stone fence, do not always operate this way.
    • It is possible to exploit this by sectioning off patches of grass in animal enclosures, preventing them from eating all the grass in the area. This allows the grass to regrow more quickly, stemming from the fenced-off source patch.

Notes

  • Grass has a -1 Speed penalty, unless the player is riding a horse.

Propagation

Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.

History

  • 1.0: Introduced.
  • 1.5.6: Grass grown inside no longer disappears on the first day of Winter.
  • 1.6: Grass grown outside no longer disappears on the first day of Winter.